Striking sabrecat

The Striking sabrecat is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest II.

When it first debuted, it was a stronger, pink-furred variant of the Sabrecat, but in some spinoff games it became a palette swap of the Great sabrecat instead.

Characteristics edit

The original Striking sabrecat resembles the real-world smilodons of the Pleistocene era with pink fur and fearsome solid yellow eyes. This design make a reappearance in Stars, but starting with Monster Battle Road II, the sabrecat became a pink and red-furred palette swap of the Great sabrecat. This design went on to reappear in Joker 3 and Tact, as well.

Appearances edit

Dragon Quest II: Luminaries of the Legendary Line edit

The party faces a Striking sabrecat at the castle of Dirkandor in exchange for the Moon Sigil.

Dragon Quest Monsters: Joker 3 edit

Tigercub appeared as an infant form to the Striking sabrecat, paralleling the Great sabrecat and the Great sabrecub.

Dragon Quest Tact edit

Striking sabrecat appears as an A-rank monster of the Beast family that can be scouted normally from any banner. The striking sabrecat can be faced as an enemy at Dirkandor during the limited Dragon Quest II event, referencing the Luminaries' acquisition of the Moon Sigil. It can participate in Heligator's Battle Road as a party member.

    Striking sabrecat (キラータイガー Kirā taigā)
Image
 
Attributes
Role Max level HP MP Move
  Attack 120 886 343 4
Attack Defence Agility Wisdom Weight
410 193 467 138 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Very Weak Very Weak Half Res Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Super Weak Normal Super Weak
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Half Res Immune
  Dazzle   Curse   Paralysis   Confusion   Charm
Half Res Normal Normal Normal Normal
Skills
Basic skills Awakening skills
Singe
Sear*
Hades Pit*
Talent Blossoming: Cremate
Frizz-type Martial MP Cost -10% / Stats Up
Zap Res +25 / Stats Up
Sear Potency +5% / Stats Up
Cremate Potency +5%
Woosh Res +25 / Stats Up
Sear Potency +5% / Stats Up
Cremate Potency +5%
Perks
Basic perks Max HP +20
AGL +15
Sear Potency +2%
Leader perk Raises martial potency of allies, including itself, by 5% in a 5x5 square around it.
Awakening perk Frizz-type Martial MP Cost -10%: Lowers Frizz-type martial MP cost by 10%.


Gallery edit