The Wight king is a recurring monster in the Dragon Quest series that first appeared in Dragon Quest V, where it is a stronger version of the Wight prince.
It retained this role for its reappearance in Dragon Quest XI.
It's not to be confused with the monster of the same name (both Japanese and English) that appeared in Dragon Quest VIII and IX.
Wight kings are zombified monarchs that have wasted away to practically nothing but blue bones, their skulls displaying sunken glowing eyes and some of their teeth fallen out of their mouths. Their kingly golden robes have rotted away and they wear ragged red cloaks that drag along the ground. They still wear their magnificent crowns, which are decorated with a variety of blue jewels and are worn with grey caps. The kings hold themselves up with their staves that are topped with blue crystal orbs and they also wear a ring with a blue jewel on their bony hands. In their original appearance, they could use their staves to seal away the magic of adventurers, but they have traded away these staves to wield ones that call forth lightning when they reappeared in XI many years later. They have an affinity for wind magic, calling forth mighty tornadoes to rip apart their enemies. The monarchs also later gained the ability to revive their fellow monsters from the hereafter and summon skeletal subjects to aid them in battle, as well.
Wight king (ワイトキング, Waitokingu ) Big Book of Beasts No. : #174
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Wight king (ワイトキング, Waitokingu ) Defeated Monster List No. : #508
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This monster does not have a vicious, nor a malicious variant.
WhiteKing (ワイトキング, Waitokingu )
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| Resistances
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| Frizz*
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Sizz*
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Fire Breath*
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Bang*
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Crack*
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Cool Breath*
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Woosh*
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Rock*
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Zap*
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| Weak
|
Weak
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Weak
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Strong
|
Immune
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Strong
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Immune
|
Weak
|
Weak
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| Gigaslash
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Magic Burst
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Drain Magic *
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Whack*
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Kamikazee*
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Poison*
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Paralysis*
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Fuddle*
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Snooze*
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| Weak
|
Weak
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Weak
|
Immune
|
Immune
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Immune
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Immune
|
Immune
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Strong
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| Dazzle*
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Fizzle
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Ban Dance
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Gobstopper
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Stun*
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Sap*
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Decelerate*
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Curse
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| Strong
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Weak
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Weak
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Weak
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Weak
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Weak
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Weak
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Immune
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|
|
| Resistances
|
| Frizz*
|
Sizz*
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Fire Breath*
|
Bang*
|
Crack*
|
Cool Breath*
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Woosh*
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Rock*
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Water*
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| Weak
|
Weak
|
Weak
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Strong
|
Immune
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Strong
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Immune
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Weak
|
Weak
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| Zap*
|
Gigaslash
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Magic Burst
|
Drain Magic *
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Whack*
|
Kamikazee*
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Poison*
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Paralysis*
|
Fuddle*
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| Weak
|
Weak
|
Weak
|
Weak
|
Immune
|
Immune
|
Immune
|
Immune
|
Immune
|
| Snooze*
|
Dazzle*
|
Fizzle
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Ban Dance
|
Gobstopper
|
Stun*
|
Sap*
|
Decelerate*
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Curse
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| Strong
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Strong
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Weak
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Weak
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Weak
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Weak
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Weak
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Weak
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Immune
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In its original usage in Middle English, a wight refers to a living creature, especially a human being. But in works of fiction, it has come to refer to a supernatural being, often wraith-like or undead. Wights are featured in J.R.R. Tolkien's world of Middle-earth, being depicted as undead monsters that are animated through violence and hatred such as the barrow-wights of The Lord of the Rings. This reinvention of the term lead to its inclusion in the roleplaying game Dungeons & Dragons in 1974, leading to the current popularity in RPGs.
Cardinal corpses & rotten royals[edit | edit source]