Sizzle is a spell in the Dragon Quest series. It is the upgraded version of Sizz and first appeared in Dragon Quest.

Appearances

Dragon Quest

Costs 5 MP to deal 58~65 damage to the opposing enemy. (Damage was changed to 50~65 on later remake versions)

Character Level
Hero 19

Dragon Quest I HD-2D Remake

Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with wisdom.

Character Level
Hero 14

Dragon Quest II: Luminaries of the Legendary Line

Costs 4 MP to deal 10~38 damage to all enemies. It is the first spell in the series to hit all enemies at once.

Seeing that the spell doesn't do as much damage as one would expect, and instead does the same damage as Woosh, it is possible that it was made this way as a bug.

Character Level
Prince of Cannock 18

SFC/GBC

Damage was changed to 50~65.

Mobile version onwards

Was changed to a group spell to align with previous releases. It is learned at Level 23 and requires 5 MP.

Dragon Quest II HD-2D Remake

Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with wisdom.

Character Level
Prince of Cannock 16

Dragon Quest III: The Seeds of Salvation

Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with wisdom.

Character Level
Hero 23~24
Mage 14~16
Sage 14~16

Dragon Quest III HD-2D Remake

Costs 8 MP and deals initial 32~46 Sizz damage to one group. Can go up to 41~59 with wisdom.

Character Level
Hero 18~20
Mage 13~15
Sage 13~15

Dragon Quest IV: Chapters of the Chosen

Costs 6 MP to deal 30~42 Sizz damage to one group.

Character Level
Meena 14

Dragon Quest V: Hand of the Heavenly Bride

Costs 6 MP to deal 30~42 Sizz damage to one group.

Character Level
Bianca 15
Prestidigitator 12

Dragon Quest VI: Realms of Revelation

Costs 6 MP to deal 30~42 Sizz damage to one group.

Character Level
Ashlynn 16
Vocation Rank
Mage 3

Dragon Quest VII: Fragments of the Forgotten Past

Costs 6 MP to deal 30~42 Sizz damage to one group.

Vocation Rank
Mage 7

Dragon Quest VII Reimagined

Costs 7 MP to deal fire damage to a group. Damage starts at 35~45, is calculated with Magical Might and can go up to 80~90

Vocation Rank
Mage 4

Dragon Quest VIII: Journey of the Cursed King

Costs 4 MP to deal 24~34 Sizz damage to one group. Damage can go up to 53~62 with wisdom.

Character Level
Hero 20
Jessica 20

Dragon Quest X

Was added in the 3.0 update.

Costs 8 MP to deal small fire damage on a line in front of the character. Damage scales with Magical Might and go up to 162~170.

Vocation Rank
Dancer 27
Death Master 60

Dragon Quest X Offline

Costs 8 MP to deal fire damage to one group that scales with Magical Might, starts at 41~49 and goes up to 162~170.

Character Level
Fuura 34
Vocation Rank
Dancer 27

Dragon Quest XI: Echoes of an Elusive Age

Costs 7 MP to deal fire damage to one group that scales with Magical Might, starts at 36~44 and goes up to 82~90.

Character Level
Hero 23
Veronica 21

Dragon Quest Monsters

Called Firebane in this game, it is an upgraded form of Firebal. Firebal grows into Firebane when the monster reaches level 10 with 34 MP, and 52 Intelligence. Firebane grows into Firebolt when the monster reaches level 26 with 96 MP and 122 Intelligence.

Dragon Quest Monsters 2

Firebane now requires 94 Intelligence to learn and 220 Intelligence to upgrade.

Dragon Quest Monsters: Joker 2

Sizzle has a base damage range of 22~25 and a maximum range of 62~65. It can be learned from:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Sizzle costs 11 MP to cast and deals 28~31 damage, rising higher until the monster's Wisdom reaches 699 in order to deal 142~157 damage.

Dragon Quest Monsters: Joker 3

Sizzle has the same MP cost and damage range as in the previous two games.

Dragon Quest Monsters: The Dark Prince

Sizzle costs 11 MP and is learned through the Agent Provocateur, Bobby Dazzler, Cupid, Hottie, Lightning Rod, Sizz Afficionado, Sizz Virtuoso talents. It has a base power of 30 and will deal an average of 150 at 699 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

GameDescription
 
Sends a snaking pillar of flame flying forth from the ground.

Sizzle is the second tier spell of Maya and can be learned by investing 8 skill points. By charging up her Sizz spell for a short time, she can cast Sizzle for 9 MP, which creates a serpentine pillar of flames that zig-zags in front of her on the ground. As Maya levels up more, she will be able to upgrade the spell and learn Kasizz. It can also be cast by enemy Silvapithecuses and Sorcerers.

  • Like all of Maya's spells and abilities, she is able to cast it in midair if she has learned Soaring Sizzler for 5 skill points.

Dragon Quest Tact

Sizzle can be learned by Lemon slime and Popp at level 22, batmandrill at level 24, knight abhorrent, tortured soul, and whackolyte at level 26, beleth and spitegeist at level 32, and hybird and king she-slime at level 34. It can be cast for 24 MP, has a range of three squares in front of the caster, and inflicts moderate Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.

Sizzle (ベギラマ Begirama) 
Ability information
Sizzle
Role * Type * Element MP cost
Attack Spell   24
Range Additional effects
 
Front 3
None
Description
Deals moderate Sizz-type spell damage to all enemies in area of effect
Naturally learnt by
Batmandrill, Beleth, Hybird, King she-slime, Knight abhorrent, Lemon slime, Popp, Spitegeist, Tortured soul, Whackolyte

Dragon Quest: The Adventure of Dai

Many characters in the series are capable of casting Sizzle, including Dai himself, Popp, and the Demon Lord Hadlar. However, unlike in the games, Sizzle is depicted as a beam of light and heat fired from the caster's palm after gathering energy. Dai first casts the spell against a Killing machine being controlled by the villainous sage Baron.

Super Smash Bros. Ultimate

Sizzle is randomly available through the Hero's Command Selection ability. Similar to Sizz, Sizzle launches a smoldering projectile that ignites the opponent and ground upon contact with an enemy. It costs 20 MP to cast, but will inflict 25% with a high knockback that reliably kills at 100% near a stage's edge.

Other Languages

Language Translation Meaning
  EspañolIncendioSpanish for "fire".
  FrançaisSupercrameFrom the Latin super- and the French cramer.
  DeutschBrutzelDerived from the German verb brutzeln, which means "to frizzle, to sizzle".
  ItalianoIncendioItalian for "fire, a blaze"
  한국어베기라마Transliteration of the Japanese name Begirama.
  中文贝基拉玛Transliteration of the Japanese name Begirama.

Battle Visuals


Gallery