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{{Spell Infobox
{{Spell Infobox
|title = Kazapple
|title = Kazapple
|image = [[Image:DQIV_Kazapple.png|170px]]
|image = [[Image:Kazapple Rivals card.jpeg|170px]]
|japanese = ミナデイン
|japanese = ジゴデイン
|romaji = Minadein
|romaji = Jigodein
|type = Offensive
|type = Offensive
|old=Alldain
|first = {{DQMJ}}
}}
}}
'''Kazapple''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest Series]]''. It draws MP from all four party members to strike an enemy with an earth-shaking bolt of divine lightning. It cannot be used when even one of the casters have zero MP or has a status effect.  
'''Kazapple''' is a spell in the {{DQSeries}} that delivers the fury of the Gods unto the player's enemies. The finer details of the spell vary between titles, but it is always the strongest Lightning-element ability in every game it appears in.
 
==Localization history==
Alongside the games in which ''Jigodein'' appeared as Kazapple (mostly the Monsters series), there were also other games (mostly the numbered games) that featured the other spell ''Minadein'' translated as Kazapple as well.
For {{DQ11}}, as both are present, in order to prevent a situation where two spells are called the same, ''Minadein'' was renamed to [[Kazapstrophe]]. See [[Kazapstrophe]] for the spell that refers to ''Minadein''.


==Appearances==
==Appearances==
===''[[Dragon Quest IV]]''===
==={{DQ10}}===
{{Spell
Exclusive to enemies.
|console=NES/PSX/DS/Mobile
 
|name=Kazapple
==={{DQ11}}===
|flavor=Draws on the party's combined power to zap a single enemy.  
Kazapple is a [[Pep power]] in this game. It requires {{Hero 11}} (who knows [[Zapple]]), [[Rab]] and [[Jade]] (who knows [[Lightning Storm]]).
|mp=15
 
|effect=Hits a monster with 330~370 damage. }}
It deals lightning damage to all enemies calculated on the three characters' total [[Magical Might]] (can go up to 594~654) and has a high chance of causing [[paralysis]] and decreasing lightning resistance.
Kazapple is learned by [[Hero (Dragon Quest IV)|the hero]] at level 37. It costs 15 MP from all party members. It cannot be used if [[Alena]], [[Ragnar]], or [[Torneko]] are in the party as they don't have MP.


===''[[Dragon Quest V]]''===
==={{DQMJ}}===
{{Spell
Kazapple is a single-target spell that requires 30 {{MP}} to cast, and will deal up to 424~482 damage at 999 {{Wisdom}}. It can be learned from:
|console=SNES/PS2/DS/Mobile
*[[Bang & Zap|Bang & Zap III]] (62 points)
|name=Kazapple
*[[Frizz & Zap|Frizz & Zap III]] (90 points)
|flavor=Draws on the party's combined power to zap a single enemy.
*[[Über Blessed Blizzardier]] (80 points)
|mp=15
*[[Über Mage]] (30 points)
|effect=Hits a monster with 300~350 damage. }}
*[[Woosh & Zap|Woosh & Zap III]] (64)
Kazapple is learned by the [[Hero's Son (Dragon Quest V)|Son]] at level 38, and by the [[Conkuistador/recruit|Conkuistador]] at level 60. The same restrictions from ''IV'' apply. Because neither caster can equip the [[Duplic hat]] in the SNES version, the spell cannot be echoed.


===''[[Dragon Quest VI]]''===
==={{DQMJ2}}===
{{Spell
Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as:
|console=SNES/DS/Mobile
*[[Hero of the Heavens]] (75 points)
|name=Kazapple
*[[Sizz & Zap|Sizz & Zap III]] (90 points)
|flavor=Draws on the party's combined power to zap a single enemy.
*[[Über Zapologist]] (41 points)
|mp=10
|effect=Hits a monster with 600~700 damage.}}
Anyone in who is/has been a Legend (via Rank 8 of the [[Hero (Class)|Hero]] class) can use Kazapple. Unlike Dragon Quest IV, all characters can use Kazapple because they all gain MP. The spell will echo if the original caster has the Duplic hat equipped, and turn order is determined by the caster's [[Agility]].


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
{{Spell
Kazapple costs 30 {{MP}} and deals 247~273 damage. It will begin to amp up the voltage once the {{MFamilies}}'s {{Wisdom}} rises over 500, hitting for 855~945 damage at 3,999 {{Wisdom}}.
|console=PSX/3DS
|name=Kazapple
|flavor=Draws on the party's combined power to zap a single enemy. Pierces [[Bound]] & [[Bounce]].
|mp=10
|effect=Hits a monster with 600~700 damage.}}
Any character that reaches rank 8 of the Hero vocation can cast Kazapple. Similar to ''VI'', the spell is easy to use as all character gain MP and is again based on the initiator's swiftness.


==={{DQ11}}===
==={{DQMJ3}}===
Kazapple returns to the series after a 17 year absence, and is learned by the [[Hero (Dragon Quest XI)|Hero]] as per tradition. Rather than requiring MP as before, the spell needs all four casters to be [[Pep|in the zone]], and the Hero must know [[Kazap]]. The power is dependent on the sum of the party's [[magical might]]. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participant's magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986.
Kazapple has the same parameters as in the previous two games.
* The numbers 527 and 1986 are a clever reference to the publishing date of the [[Dragon Quest|quest that started it all]]: May twenty-seventh, 1986.
 
In the English version, Kazapple instead refers to a pep power usable by the Hero, [[Jade]], and [[Rab]], which requires the Hero to know Kazap and for Jade to know [[Lightning Storm]], with the spell formerly known as Kazapple is instead referred to as Kazapstrophe. The three-person pep power starts out dealing 286~346 lightning damage to all enemies, with the damage starting to increase once the sum of the three's Magical Might reaches 380, and capping at 594~654 once it reaches 975. In addition, it has a 20% chance to either reduce the target's lightning resistance by 25% or paralyze them.
==={{DQM3}}===
Kazapple costs 61 MP and is learned via the [[Greygnarl (Talent)|Greygnarl]], [[Leading Light]], [[Lord of the Dragovians (Talent)|Lord of the Dragovians]], [[Murdaw (Talent)|Murdaw]], [[Perfect Speller]], [[Polariser]], [[Sovereign]], [[Strong Speller]], [[Zap Virtuoso]] talents. It has a base power of 260 and will deal an average of 800 damage at 3,999 wisdom.
 
==={{DQMSL}}===
{{Stub}}
 
==={{DQH2}}===
Kazapple is a party power that is the reward for completing quest 46. It requires that all party members have max [[tension]], but will dead a fixed 9,999 damage to all enemies in the immediate vicinity.
 
[[Loss leader]]s are able to cast the spell, and if it is reflected back at them it will deal approximately 1,200 damage.
 
==={{DQR}}===
Kazapple appears as a card.
 
==Trivia==
*Kazapple appeared in a preview image seen in issue 36 of Weekly Shonen Jump magazine's 1989 edition, where it was shown dealing 520 damage to a monster. This higher voltage output was likely lowered during the development of ''IV'' for balancing the end-game's difficulty.


==Battle visuals==
==Battle visuals==
{{ScreenshotGallery/Start}}
<center>
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Kazapple.gif]]|game={{DQ5}}|platform=SNES}}
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Kazapple.gif]]|game={{DQ6}}|platform=SNES}}
{{ScreenshotGalleryXL/Item|image=[[File:Kazapple-DQM-3D.gif]]|game={{DQM}}|platform={{3DS}}}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Kazapple.gif]]|game={{DQ7}}|platform=PSX}}
{{ScreenshotGalleryXL/Item|image=[[File:Kazapple-DQM-J3.gif]]|game={{DQMJ3}}|platform={{3DS}}}}
{{ScreenshotGallery/End}}
{{ScreenshotGalleryXL/Item|image=[[File:Kazapple DQM TDP.gif]]|game={{DQM3}}|platform=Switch}}
{{ScreenshotGalleryXL/End}}
</center>


{{DQSpells}}
{{DQSpells}}
[[Category:Pep powers]]
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest IV spells]]
[[Category: Lightning spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest XI pep powers]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Monsters: Super Light spells]]
[[Category:Dragon Quest Heroes II spells]]
[[Category:Dragon Quest Rivals spells]]

Latest revision as of 18:48, 25 July 2026

Kazapple is a spell in the Dragon Quest series that delivers the fury of the Gods unto the player's enemies. The finer details of the spell vary between titles, but it is always the strongest Lightning-element ability in every game it appears in.

Localization history[edit | edit source]

Alongside the games in which Jigodein appeared as Kazapple (mostly the Monsters series), there were also other games (mostly the numbered games) that featured the other spell Minadein translated as Kazapple as well. For Dragon Quest XI: Echoes of an Elusive Age, as both are present, in order to prevent a situation where two spells are called the same, Minadein was renamed to Kazapstrophe. See Kazapstrophe for the spell that refers to Minadein.

Appearances[edit | edit source]

Dragon Quest X [edit | edit source]

Exclusive to enemies.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Kazapple is a Pep power in this game. It requires Hero (who knows Zapple), Rab and Jade (who knows Lightning Storm).

It deals lightning damage to all enemies calculated on the three characters' total Magical Might (can go up to 594~654) and has a high chance of causing paralysis and decreasing lightning resistance.

Dragon Quest Monsters: Joker[edit | edit source]

Kazapple is a single-target spell that requires 30 MP to cast, and will deal up to 424~482 damage at 999 Wisdom. It can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Kazapple costs 30 MP and deals 247~273 damage. It will begin to amp up the voltage once the monster's Wisdom rises over 500, hitting for 855~945 damage at 3,999 Wisdom.

Dragon Quest Monsters: Joker 3[edit | edit source]

Kazapple has the same parameters as in the previous two games.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Kazapple costs 61 MP and is learned via the Greygnarl, Leading Light, Lord of the Dragovians, Murdaw, Perfect Speller, Polariser, Sovereign, Strong Speller, Zap Virtuoso talents. It has a base power of 260 and will deal an average of 800 damage at 3,999 wisdom.

Dragon Quest Monsters: Super Light[edit | edit source]

Dragon Quest Heroes II[edit | edit source]

Kazapple is a party power that is the reward for completing quest 46. It requires that all party members have max tension, but will dead a fixed 9,999 damage to all enemies in the immediate vicinity.

Loss leaders are able to cast the spell, and if it is reflected back at them it will deal approximately 1,200 damage.

Dragon Quest Rivals[edit | edit source]

Kazapple appears as a card.

Trivia[edit | edit source]

  • Kazapple appeared in a preview image seen in issue 36 of Weekly Shonen Jump magazine's 1989 edition, where it was shown dealing 520 damage to a monster. This higher voltage output was likely lowered during the development of IV for balancing the end-game's difficulty.

Battle visuals[edit | edit source]