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{{Monster Infobox
{{Monster Infobox
| title=Corpse corporal
|title=Corpse corporal
| image=[[File:DQII_Corpse_Corporal.png|225px]]
|image=[[File:DQII_Corpse_Corporal.png|275px]]
| caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
| firstappear=''[[Dragon Quest II]]''
|firstappear={{Dragon Quest II}}
| kanji=リビングデッド
|kanji=リビングデッド
| romanji={{tt|Ribingu deddo|Living dead}}
|romaji={{tt|Ribingu deddo|Living dead}}
| old=Zombie
|old=Zombie (''II'' NES and GBC and ''VII'' PS1)
|monster1=[[Corpsickle]]<br>[[Ghoul]]<br>[[Lumberin' Jack]]<br>[[Putric Stinkenheimer]]<br>[[Walking Corpse]]<br>[[Walking Corpse in Memoriam]]<br>[[Toxic zombie]]
}}
}}
The '''Corpse corporal''' is a monster in the series.


The '''Corpse Corporal''' is a recurring monster in the {{DQSeries}}. Introduced in ''[[Dragon Quest II]]'', it is a stronger version of the [[walking corpse]].
==Characteristics==  
==Characteristics==  
The creepy '''corpse corporal''' shuffles soulessly until it encounters  an enemy, and even then they seem almost catatonic. But when they do spring to life they love to lick the party in a way that leaves them helplessly paralyzed so they can shuffle haplessly and strike. They also emit an eerie aura that leaves enemies open to extra damage from slung spells.
Corpse corporals are [[undead family|undead]] monsters with a deathly pallor, red eyes, and unkempt straw-coloured hair while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of ''V'' and ''VI'', the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in ''II'' and the ''Builders'' games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
 
They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a [[Spooky Aura]] that leaves their victims more vulnerable to magic.


It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In ''Dragon Quest II'' and the ''Builders'' games, the corpse corporal has sickly jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
{{Clear}}
==Appearances==
==Appearances==
===''[[Dragon Quest II]]''===
==={{DQ2}}===
{{DQ2Enemy
{{DQ2Enemy
|name=Corpse corporal
|name=Corpse corporal
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|nes-defense=7
|nes-defense=7
|nes-agility=12
|nes-agility=12
|nes-spells=[[Dazzle]]<br>Defend
|nes-spells=[[Dazzle]]<br>[[Defend]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds|Tower of Wind]]
|nes-item=[[Leather armour]]{{fraction|1|16}}
|nes-item=[[Leather armour]]{{fraction|1|16}}
|nes-evasion={{fraction|1|64}}
|nes-evasion={{fraction|1|64}}
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|nes-fizzle-resist={{fraction|7|7}}
|nes-fizzle-resist={{fraction|7|7}}
|nes-kasap-resist={{fraction|0|7}}
|nes-kasap-resist={{fraction|0|7}}
|remake-sprites=[[Image:Corpse Corporal DQII SFC.png]][[Image:Zombie DQII GBC.png]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal.png|55px]]
|remake-sprites=[[Image:Corpse Corporal DQII SFC.png|55px]][[Image:Zombie DQII GBC.png|55px]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal Erdrick Trilogy Switch.png|55px]]
|remake-hp=60
|remake-hp=60
|remake-mp=3
|remake-mp=3
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|remake-defense=7
|remake-defense=7
|remake-agility=12
|remake-agility=12
|remake-spells=[[Dazzle]]<br>Defend
|remake-spells=[[Dazzle]]<br>[[Defend]]
|remake-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|remake-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|remake-item=[[Leather armour]]{{fraction|1|16}}
|remake-item=[[Leather armour]]{{fraction|1|16}}
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|remake-kasap-resist={{fraction|0|7}}
|remake-kasap-resist={{fraction|0|7}}
}}
}}
===''[[Dragon Quest V]]''===
 
==={{DQ5}}===
{{DQ5Enemy
{{DQ5Enemy
|name=Corpse corporal
|name=Corpse corporal
|kanji= リビングデッド
|kanji=リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|bestiaryNumber=#072
|bestiaryNumber=#072
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|tameRate=N/A
|tameRate=N/A
|spells=None
|spells=None
|skills=Becomes confused and skips turn<br>Call for back up ([[Lesionnaire]])<br>[[Spooky Aura]]
|skills=Becomes confused and skips turn<br>Calls for back up ([[Lesionnaire]])<br>[[Spooky Aura]]
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel to Mostroferrato|Tunnel]] south of [[Zoomingale]]
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]]
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
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|poison-resist=100%
|poison-resist=100%
|stun-resist=20%
|stun-resist=20%
|ps2-sprites=[[Image:Corpsecorporal DQV PS2.png]]
|ps2-sprites=[[Image:Corpsecorporal DQV PS2.png|80px]]
|ds-mobile-sprites=[[Image:Corpsecorporal DQV DS.png]]
|ds-mobile-sprites=[[Image:Corpsecorporal DQV DS.png]]
}}
}}


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
{{DQ6Enemy
{{DQ6Enemy
|name=Corpse Corporal
|name=Corpse Corporal
|kanji= リビングデッド
|kanji=リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|sprite=[[Image:Livingdead.gif]]
|sprite=[[Image:Corpse corporal DQVI SFC.png{{!}}]]
|hp=160
|hp=160
|mp=0
|mp=0
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|spells=None
|spells=None
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused
|locations=[[Pillar of Pegasus]]
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]]
|items=[[Seed of life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
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}}
}}


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
{{DQ7Enemy
{{DQ7Enemy
|name=Corpse corporal
|name=Corpse corporal
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|hp=338
|hp=338
|mp=0
|mp=0
|exp=173 (PS1)<br>260 (3DS)
|exp=173 ({{PS1}})<br>260 ({{3DS}})
|gold=93 (PS1)<br>140 (3DS)
|gold=93 ({{PS1}})<br>140 ({{3DS}})
|attack=148
|attack=148
|defense=68
|defense=68
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|bestiaryNumber=#180
|bestiaryNumber=#180
|spells=None
|spells=None
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup (Corpse corporal)
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<br>[[Venom Mist]]<br>Calls for backup (Corpse corporal)
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|locations=[[Aeolus Vale]] Region (present)<br>[[Ventus Tower]]<br>[[Vogograd]] Region (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|items=[[Seed of Life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
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|army-resist=15%
|army-resist=15%
|remake-changes=
|remake-changes=
}}*[[Undead family|Zombie-type]]
}}*'''[[Undead family|Zombie-type]]'''


===''[[Dragon Quest VIII]] 3DS''===
==={{Dragon Quest VIII}} {{3DS}}===
{{DQ83DSEnemy
{{DQ83DSEnemy
|name=Corpse corporal
|name=Corpse corporal
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|bestiaryNumber=#298
|bestiaryNumber=#298
|family={{Undead}}
|family={{Undead}}
|description=A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the party.
|description=A revolting remnant of battle that dribbles a putrid puss from its lips. With [[Burning Breath]] it seeks to paralyse the party.
|spells=None
|spells=None
|skills=[[Burning Breath]]
|skills=[[Burning Breath]]
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|shock-resist=50%
|shock-resist=50%
|sleep-resist=50%
|sleep-resist=50%
|confusion-resist=
|confusion-resist=15%
|dazzle-resist=50%
|dazzle-resist=50%
|fizzle-resist=100%
|fizzle-resist=100%
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}}
}}


===''[[Dragon Quest X]]''===
==={{DQ10}}===
Reappearing after taking a backseat from the [[Dragon Quest IX|previous game]] starting in the base game, they are more formidable than in past entires, paralyzing enemies with their [[Burning Breath|breath]] and cursing them.
Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, corpse corporals are more formidable than in past entries, paralysing enemies with their [[Burning Breath|breath]] and cursing them.


===''[[Dragon Quest XI]]''===
==={{DQ11}}===
{{DQ11Enemy
{{DQ11Enemy
|name=Corpse corporal
|name=Corpse corporal
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|gold=60
|gold=60
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup (Corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F (3DS and ''Definitive Edition'' only)
|locations=[[Northern Champs Sauvage]] (act one and postgame)<br>[[The Other Side]] (act one)<br>[[Pillar of Pegasus]] 1-3F (2D mode of 3DS and ''Definitive Edition'' only)
|evasion=N/a
|fire-resist=-25%
|fire-resist=-125%
|ice-resist=25%
|ice-resist=25%
|wind-resist=-110%
|wind-resist=-10%
|rock-resist=0%
|rock-resist=0%
|light-resist=-125%
|light-resist=-25%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Vicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Vicious corpse corporal
|name=Vicious corpse corporal
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|gold=115
|gold=115
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup (Vicious corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Vicious corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
|locations=[[The Champs Sauvage]] (act two)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (postgame, night only)
|evasion=N/a
|fire-resist=-25%
|fire-resist=-125%
|ice-resist=25%
|ice-resist=25%
|wind-resist=-110%
|wind-resist=-10%
|rock-resist=0%
|rock-resist=0%
|light-resist=-150%
|light-resist=-50%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|romanji={{tt|Ribingu deddo|Living dead}}
|romanji={{tt|Ribingu deddo|Living dead}}
|listNumber=#043
|listNumber=#043
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|exp=49
|exp=49
|gold=20<span style="font-variant: small-caps;">g</span>
|gold=20<span style="font-variant: small-caps;">g</span>
|item=Saint’s ashes, Evencloth
|item=[[Saint's ashes]], [[Evencloth]], [[Ring of immunity|Classic ring of immunity recipe]], Luxury ring of immunity recipe
|locations=[[Arba Town]] (Recruit), [[Dawnsholm]] (Hero), [[Guardian's Grove]] (Friends of the Forest), [[The Fault]] (Captain, Hero), [[The Lion's Den]] (Grudge Match: Feral Feline), [[Warden's Wood]] (Heroes of the Hideaway)
|locations=[[Arba Town]] (Recruit), [[Dawnsholm]] (Hero), [[Guardian's Grove]] (Friends of the Forest), [[The Fault]] (Captain, Hero), [[The Lion's Den]] (Grudge Match: Feral Feline), [[Warden's Wood]] (Heroes of the Hideaway)
}}
}}
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|romaji={{tt|Ribingu deddo|Living dead}}
|romaji={{tt|Ribingu deddo|Living dead}}
|listNumber=#099
|listNumber=#099
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|exp=780
|exp=780
|gold=20<span style="font-variant: small-caps;">g</span>
|gold=20<span style="font-variant: small-caps;">g</span>
|markedVersion=Yes
|markedVersion=Yes
|item=Grubby bandage, [[Ring of immunity]]
|item=[[Grubby bandage]], [[Ring of immunity]]
|locations=Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills
|locations=Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills
}}
}}
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|chapter-2-locations=[[Holy Sanctum]]
|chapter-2-locations=[[Holy Sanctum]]
}}
}}
==={{DQRivals}}===
Corpse corporal appeared in the first standard card pack as a rare card exclusive for [[Demon Swordsman|Demon Swordsmen]] leaders.


==={{DQTact}}===
==={{DQTact}}===
Corpse corpral appears as a C-rank monster of the Undead family. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the [[Cave to Rendarak|Passage to Rendarak]] during the limited ''Dragon Quest II'' event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the [[Ghost]] and [[Gremlin]]'s Battle Roads as a party member.
Corpse corpral appears as a C-rank monster of the [[Undead family]]. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the [[Cave to Rendarak|Passage to Rendarak]] during the original ''Dragon Quests II'' event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the [[Ghost]] and [[Gremlin]]'s Battle Roads as a party member.
{{DQTactEnemy
{{DQTactEnemy
|name=Corpse corporal
|name=Corpse corporal
|kanji=リビングデッド
|kanji=リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|sprite=[[Image:DQT Corpse Corpral.png|225px]]
|sprite=[[Image:DQT Corpse Corpral.png|250px]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|family=Undead
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|rank=C
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|role=Debuff
|lvl=105
|lvl=115
|hp=750
|hp=843
|mp=246
|mp=273
|move=2
|move=2
|attack=315
|attack=336
|defense=281
|defense=312
|agility=128
|agility=137
|wisdom=111
|wisdom=118
|weight=20
|weight=20
|bskill1=[[Poison Attack]]
|bskill1=[[Poison Attack]]
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=Zam-type Physical Potency +5% / Stats Up
|askill1=Zam-type Physical Potency +5%/Stats Up
|askill2=Woosh Res +25 / Stats Up
|askill2=Woosh Res +25/Stats Up
|askill3=Shade Slash Potency +5% / Stats Up
|askill3=Shade Slash Potency +5%/Stats Up
|askill4=Zap Res +25 / Stats Up
|askill4=Zap Res +25/Stats Up
|askill5=Shade Slash Potency +5% / Stats Up
|askill5=Shade Slash Potency +5%/Stats Up
|lperk1=None
|lperk1=None
|bperk1=Max HP +10
|bperk1=Max HP +10
|bperk2=Shade Slash Potency +2%
|bperk2=Shade Slash Potency +2%
|bperk3=N/a
|bperk3=N/a
|aperk1='''Zam-type Physical Potency +5%''': Raises [[Zam]]-type physical potency by 5%.
|aperk1='''Zam-type Physical Potency +5%''': Raises Zam-type physical potency by 5%.
|frizz-resist=Very Weak
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|sizz-resist=Very Weak
Line 433: Line 436:
}}
}}


==Related Monsters==
==In Other Languages==
*[[Ghoul]]
{{OtherLanguages
*[[Lumberin' Jack]]
|es=Zombi hambriento|es-meaning=Spanish for "hungry zombie".
*[[Toxic zombie]]
|fr=Macchab|fr-meaning=A French slang term for a stiff, dead body.
*[[Walking corpse]]
|de=Kadaverkorporal|de-meaning=German for "cadaver corporal".
|it=Morto-vivo|it-meaning=Italian for "living dead".
|zh-tw={{tt|行尸|Xíng shī}}|zh-tw-meaning=Chinese for "walking dead".
}}
 
==Trivia==
*The corpse corporal's Japanese name {{translation|リビングデッド|Ribingu deddo|Living dead}} is likely derived from George A. Romero's 1968 horror film ''[[Wikipedia:Night of the Living Dead|Night of the Living Dead]]'', which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQX Corpse Corpral.jpg|A corpse corporal in ''X''
DQVII Corpse corporal.png|Appearance in ''VII'''s [['The Big Book of Beasts']] in the remake.
DQXI Corpse corporal.jpg|''XI'' polygon model
DQX Corpse Corpral.jpg|A Corpse corporal in ''X''.
DQXI Vicious corpse corporal.jpg|A vicious corpse corporal
DQXI Corpse corporal.jpg|''XI'' polygon model.
DQR Living Dead.png|''Rivals'' card
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQT Passage to Rendarak.jpg|The corpse corporal as part of the limited ''Dragon Quest II'' event in ''Tact''
DQR Living Dead.png|''Rivals'' card.
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the ''Dragon Quest II'' event in ''Tact''.
DQCG Living Dead.jpg|''Dragon Quest'' Card Game
</gallery></center>
</gallery></center>


[[Category:Zombie family]]
[[Category:Zombie family]]
[[Category:Dragon Quest I & II HD-2D Remake enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
Line 459: Line 471:
[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]]
[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Dragon Quest Heroes enemies]]
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[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest: Monster Parade enemies]]
[[Category:Dragon Quest: Monster Battle Scanner enemies]]
[[Category:Dragon Quest: Scan Battlers enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:A Hero's Bonds enemies]]


[[es:Zombi Hambriento]]
[[fr:Macchab]]
[[fr:Macchab]]

Latest revision as of 19:12, 22 August 2026

The Corpse corporal is a monster in the series.

Characteristics[edit | edit source]

Corpse corporals are undead monsters with a deathly pallor, red eyes, and unkempt straw-coloured hair while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of V and VI, the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in II and the Builders games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.

They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a Spooky Aura that leaves their victims more vulnerable to magic.

Appearances[edit | edit source]

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]


Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Corpse corporal (リビングデッド, Ribingu deddo )
Big Book of Beasts No. : #072
Dragon Quest V: Hand of the Heavenly Bride
Sprites Attributes
SFC PS2 DS & Mobile HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
105 0 85 11 74 15 28 064 N/A
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Zap Whack Kamikazee
0% 0% 0% 0% 0% 0% 0% 0% 67% 0%
Drain Magic Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap
100% 100% 20% 0% 67% 20% 100% 67% 0%
Additional information
Spells Skills Locations Dropped item
None Becomes confused and skips turn
Calls for back up (Lesionnaire)
Spooky Aura
West of Zoomingale (near Lunar Zoombloom)
Tunnel south of Zoomingale
Yggdrasil leaf164
Notable changes in the remakes None


Dragon Quest VI: Realms of Revelation[edit | edit source]

Corpse Corporal (リビングデッド, Ribingu deddo )
Big Book of Beasts No. : #120
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
[[Image:Corpse corporal DQVI SFC.png|]] 160 0 204 38 127 72 54 064
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 0% 0% 0% 0% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 50% 50% 15% 100% 100% 100% 50% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Spooky Aura
Tongue Bashing
Wastes turn being confused
Mt. Snowhere region
Felonia region
Pillar of Pegasus
Seed of life1256
Notable changes in the remakes None


Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Corpse corporal (リビングデッド, Ribingu deddo )
Big Book of Beasts No. : #180
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
338 0 173 (PS1)
260 (3DS)
93 (PS1)
140 (3DS)
148 68 59 064 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 60% 15% 100% 0% 0% 50% 90%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
15% 100% 50% 100% 15% 15% 100% 15% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Suddenly grabs party member (125% damage)
Poison Breath
Venom Mist
Calls for backup (Corpse corporal)
Aeolus Vale Region (present)
Ventus Tower
Vogograd Region (after the Demon King's resurrection)
Day of the Undead
Seed of life1256
Notable changes in the remakes

Dragon Quest VIII 3DS[edit | edit source]

Corpse corporal (リビングデッド, Ribingu deddo )
Defeated Monster List No.: #298
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Undead 306 0 244 42 181 70 88 064
Resistances
Attack Frizz * Sizz * Fire Breath * Bang * Crack * Cool Breath * Woosh * Strike * Zap * Whack *
30% 0% 0% 0% 0% 60% 50% 0% 0% 0% 15%
Army * Poison * Stun * Paralysis Dazzle Sleep * Fizzle Confusion Sap * Drain Magic Ban Dance
0% 50% 50% 100% 50% 50% 100% 15% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Burning Breath Altar of Wroth Moonwort bulb18
Seed of life1128
Description A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the party.


Dragon Quest X [edit | edit source]

Reappearing after taking a backseat from the previous game starting in the base game, corpse corporals are more formidable than in past entries, paralysing enemies with their breath and cursing them.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Corpse corporal (リビングデッド, Ribingu deddo )
Defeated Monster List No. : 146
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Undead 262 17 219 60 112 115 56
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-25% 25% -10% 0% 0% 25% -25% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
0% 25% 100% 25% 25% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 25% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Lets loose a calamitous curse (curses one party member)
Burning Breath
Calls for backup (Corpse corporal)
Northern Champs Sauvage (act one and postgame)
The Other Side (act one)
Pillar of Pegasus 1-3F (2D mode of 3DS and Definitive Edition only)
Grubby bandage116
Seed of life1256
Description Having been dug up and brought back from the beyond, they're not big fans of the living, and will eagerly curse them at every opportunity.

Vicious[edit | edit source]

Vicious corpse corporal (リビングデッド・強, Ribingu deddo・kyō )
Defeated Monster List No. : #239
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Undead 390 114 568 115 153 156 75
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-25% 25% -10% 0% 0% 25% -50% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
25% 25% 100% 25% 25% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 50% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Lets loose a calamitous curse (curses one party member)
Burning Breath
Calls for backup (Vicious corpse corporal)
The Champs Sauvage (act two)
The Sage's Trial - Hoarder's Keep (postgame, night only)
Grubby bandage116
Seed of life1256
Description Corpse corporals driven to dangerous extremes by the dark power of the Lord of Shadows.


Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
49 20g
List No. #043
Field Notes Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
Location(s) Arba Town (Recruit), Dawnsholm (Hero), Guardian's Grove (Friends of the Forest), The Fault (Captain, Hero), The Lion's Den (Grudge Match: Feral Feline), Warden's Wood (Heroes of the Hideaway)
Item(s) Dropped Saint's ashes, Evencloth, Classic ring of immunity recipe, Luxury ring of immunity recipe

Dragon Quest Heroes II[edit | edit source]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
780 20g Yes
List No. #099
Field Notes Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills
Item(s) Dropped Grubby bandage, Ring of immunity

Dragon Quest Builders[edit | edit source]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Builders
Image
Chapter 2 Attributes
HP Attack Defence Dropped items Locations
72 25 13 Gravestone (★☆☆), Lemongrass seed (★☆☆) Holy Sanctum


Dragon Quest Rivals[edit | edit source]

Corpse corporal appeared in the first standard card pack as a rare card exclusive for Demon Swordsmen leaders.

Dragon Quest Tact[edit | edit source]

Corpse corpral appears as a C-rank monster of the Undead family. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the Passage to Rendarak during the original Dragon Quests II event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the Ghost and Gremlin's Battle Roads as a party member.

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Debuff 115 843 273 2
Attack Defence Agility Wisdom Weight
336 312 137 118 20
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Very Weak Normal Half Res Normal
Zap Zam Snooze Poison Physical Lock
Half Res Normal Half Res Half Res Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Super Weak Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Super Weak Normal Immune Normal Normal
Skills
Basic skills Awakening skills
Poison Attack
Shade Slash*
N/a
Zam-type Physical Potency +5%/Stats Up
Woosh Res +25/Stats Up
Shade Slash Potency +5%/Stats Up
Zap Res +25/Stats Up
Shade Slash Potency +5%/Stats Up
Perks
Basic perks Max HP +10
Shade Slash Potency +2%
N/a
Leader perk None
Awakening perk Zam-type Physical Potency +5%: Raises Zam-type physical potency by 5%.


In Other Languages[edit | edit source]

Language Translation Meaning
EspañolZombi hambrientoSpanish for "hungry zombie".
FrançaisMacchabA French slang term for a stiff, dead body.
DeutschKadaverkorporalGerman for "cadaver corporal".
ItalianoMorto-vivoItalian for "living dead".
中文 (繁體)行尸Chinese for "walking dead".

Trivia[edit | edit source]

  • The corpse corporal's Japanese name リビングデッド (Ribingu deddo, Living dead?) is likely derived from George A. Romero's 1968 horror film Night of the Living Dead, which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.

Gallery[edit | edit source]