Walking corpse

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The Walking corpse is a monster in the series.

Description[edit | edit source]

Walking corpses are reanimated corpses with wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, they are able to poison characters with their attacks. Typically, the walking corpse will high much higher HP than other monsters, but have paltry defence. The walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other games, which is actually a rather uncommon occurrence for a recurring monster.

Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in Dragon Quest XI with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.

Appearances[edit | edit source]

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]


Dragon Quest III: The Seeds of Salvation[edit | edit source]

Walking corpse (くさったしたい Kusatta shitai)
Bestiary Number: #072
Dragon Quest III: The Seeds of Salvation
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
16 98 0 120 15 67 16 20 064
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
0% 0% 0% 0% 25% 0% 25% 100% 100% 100% 100% 100% 25% 0%
Additional information
Spells Skills Locations Item Drop
None Defend
Wastes turn
Pyramid (summoned by Mummy)
Baharata Region (night only)
Alltrades Abbey Region
Theddon Region
Mur Region
Wayfarer's clothes164


Dragon Quest III HD-2D Remake[edit | edit source]

Walking corpse (くさったしたい, Kusatta shitai )
Defeated Monster List number: #045
Dragon Quest III HD-2D Remake
Attributes
Sprite Family HP MP EXP Gold Attack Defence Agility Evasion
Undead 128 9 324 22 104 130 48 064
Resistances
Fire Explosion Ice Wind Strike Lightning Drain Magic Whack Kamikazee Poof
-50% -25% 0% 0% 0% -25% 0% 100% 0% 0%
Dazzle Fizzle Fuddle Paralysis Snooze Stumble Stun Deceleratle Blunt Sap
-25% 100% -25% 100% 100% 0% 100% -25% -25% -25%
Additional information
Spells Skills Locations Item Drop
None Defend Baharata Region
Orochi's Lair
Plain clothes116
Description The rotting remnants of a once proud person. Though they retain a sliver of their souls, they are cursed to ramble aimlessly forevermore, barely aware if they are alive or dead.


Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Although they cannot be encountered, a walking corpse NPC makes a cameo appearance in the remake's Fungeon. It attempted to make soup for others to eat, likely referring to the slime, tigergram, and a female Elf nearby that also lived with it. However, the walking corpse is saddened that no one wants to try its soup.

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Walking corpse (くさったしたい, Kusatta shitai )
Big Book of Beasts No. : #047
Dragon Quest V: Hand of the Heavenly Bride
Sprites Attributes
SFC PS2 DS & Mobile HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
70 0 57 12 48 2 10 064 132
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Zap Whack Kamikazee
0% 0% 0% 0% 0% 0% 0% 0% 100% 0%
Drain Magic Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap
? 100% 0% 0% 0% 0% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Calls for backup (Lesionnaire)
Tongue Lashing
Watches and waits (Wastes turn)
Whealbrook Adit (G2)
Coburg Castle dungeon
Rags18
Notable changes in the remakes None


Dragon Quest VI: Realms of Revelation[edit | edit source]

Walking corpse (くさったしたい, Kusatta shitai )
Big Book of Beasts No. : #051
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
72 0 80 18 59 2 2 064
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 0% 0% 0% 0% 0% 100% 80%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 15% 50% 100% 100% 100% 100% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Calls for backup (Walking corpse)
Poison Attack
Tongue Lashing
Venom Mist
Underkeep
Desert Underpass
Isle of Murdaw
Scrimsley region
Despairia region
Rags132
Notable changes in the remakes None


Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Walking corpse (くさった死体, Kusatta shitai )
Big Book of Beasts No. : #026
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
65 0 18 (PS1)
27 (3DS)
5 (PS1)
8 (3DS)
37 18 13 064 18
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 50%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 0% 15% 50% 0% 0% 100% 0% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Poison Attack Automaton Stronghold (past)
Greenthumb Gardens
Grody Grotto
Mountain Pass (past)
Poolside Cave (past)
Antidotal herb164
Walking corpse heart116*
Notable changes in the remakes

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Walking corpse (くさった死体, Kusatta shitai )
Defeated Monster List No. : #052
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Undead 94 0 59 11 39 9 10 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
30% 0% 0% 0% 25% 50% 50% 25% 25% 25% 50%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
25% 15% 100% 15% 15% 15% 100% 50% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Poison Attack
Tension-reducing strike
Ruined Abbey
Pickham Region (night only)
Wisher's Peak
Antidotal herb116
Chain mail1256
Description As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
Notable changes in the remake None
  • A girl from Alexandria hoping to master the Transform spell, briefly takes the form of a Walking corpse.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Walking corpse (くさった死体, Kusatta shitai)
Defeated Monster List No. : #055
Dragon Quest IX: Sentinels of the Starry Skies
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Undead 105 9 155 66 70 35 35
Resistances
Fire Ice Wind Blast Earth Dark Light Drain Magic Whack Dazzle Fizzle
-25% 25% 0% 0% 0% 25% -100% 0% 50% 25% 100%
Confusion Paralysis Sleep Poison Stun Blunt Deceleratle Sap Spooky Aura Charm
50% 25% 25% 25% 50% 0% 25% 25% 0% 75%
Additional information
Spells Skills Locations Dropped items
None Poison Attack
Tension-reducing strike
Newid Isle
Tower of Trades
Manky mud18
Strength ring1128
Description These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.


Dragon Quest X [edit | edit source]

Walking corpse appeared from the beginning of the game. They are able to poison characters and reduce their Tension like the previous game and have also gained the ability to place curses with attacks, as well. The zombies also gained a rarefied version in the form of the Lumberin' Jack. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the Netherworld, as well.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Walking corpse (くさった死体, Kusatta shitai )
Defeated Monster List No. : #041
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Undead 58 9 37 23 43 49 26
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-10% 25% 0% 0% 0% 25% -50% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
0% 25% 100% 25% 25% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 25% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Spits out a gunk of poison (Damages and poisons one party member)
Lays a calamitous curse
The Hotto Steppe (act one, night only)
The Cryptic Crypt (first act and postgame)
Gallopolis Region (3DS version, night only)
Laguna di Gondolia (postgame)
Antidotal herb132
Chain mail1256
Description Bodies brought back from the beyond to shuffle aimlessly about the place. They're dumb enough that most don't even realize they're dead.

Vicious[edit | edit source]

Vicious walking corpse (くさった死体・強, Kusatta shitai・kyō )
Defeated Monster List No. : #329
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Undead 474 27 1,189 306 186 208 96
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-10% 25% 0% 0% 0% 25% -150% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
25% 25% 100% 25% 25% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 50% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Spits out a gunk of poison (Damages and poisons one party member)
Lays a calamitous curse
The Hotto Steppe (act two, night only)
The Manglegrove - Whale Way Station (act two)
The Disciple's Trial - The Cruel Crypt (postgame, day only)
Antidotal herb116
Chain mail1256
Description Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows.


Dragon Quest Monsters[edit | edit source]

Hork (くさったしたい Kusatta shitai)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
40 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 3/5 5/5 5/5
Family Zombie
In-game description Its acidic saliva will dissolve anything
Abilities Lush Licks, PoisonGas, EerieLite
Habitat Gate of Peace
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Strong Strong Strong Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Strong Strong Strong None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Strong

Dragon Quest Monsters 2[edit | edit source]

Hork (くさったしたい Kusatta shitai)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
40 6/10 4/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 4/10 6/10 6/10
Family Zombie
In-game description
Abilities EerieLite, LushLicks, PoisonGas
Habitat Pirate Ship (Cobi's Journey)
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
None None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Strong Strong Strong
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Strong Strong Strong
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Strong

Dragon Quest Monsters: Joker[edit | edit source]

Walking corpse
Dragon Quest Monsters: Joker
Sprite Attributes
Familiy Rank Traits Skills Resistances
Undead C - Bad Breath, Attack Boost Vulnerable to Zap, Whackproof, Poisonproof
Additional information
Description These zombies serve as a warning to all would-be grave robbers.
Weapons Swords, Spears, Hammers, Staves
Location Infern Isle
Breeding chart Skeleton x Dancing devil

Dragon Quest Monsters: Joker 2[edit | edit source]

Walking corpse
Dragon Quest Monsters: Joker 2
Sprite Attributes
Familiy Rank Size Traits Skills
Undead C S Poisonous Bad Breath
Resistances
Vulnerable to Zap, Immune to Whack and Poison
Additional information
Weapons Swords, Spears, Hammers, Staves
Location Bemusoleum (night)
Breeding chart Bona constrictor x Dangler fish or Dancing flame

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Walking corpse (くさったしたい, Kusatta shitai )
Bestiary number: #439
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Familiy Rank Max HP Max MP Max Attack Max Defence Max Agility Max Evasion
G 1,420 310 620 480 400 ?
Talents Traits Large-size exclusive traits Dropped items
Graveheart (lv. 1) Poisonous Touch (lv. 1)
Ultra Crafty Stunner (lv. 20)
Ultra Crafty Spellbinder (lv. 40)
Tactical Commander (lv. 1)
Infected Skin (lv. 1)
Last Legs (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
-25% 25% 0% 0% 50% 50% 0% 0% 50% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
-25% 0% 0% 50% 25% 50% 0% 25% 25%
Additional information
Description These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive.
Location This monster has no natural habitat
Synthesis
Breeding chart
X
(Either parent is F-rank.)
Notable fusions
X = Walking corpse
Walking corpse X =
Walking corpse X =
Walking corpse X =


Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
29 7g
List No. #011
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation)
Item(s) Dropped Giant tortoise shell, Grubby bandage

Dragon Quest Heroes II[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
63 7g Yes
List No. #028
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) The Lumberlands
Item(s) Dropped Twisted talons, Grubby bandage

Dragon Quest Builders[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest Builders
Image
Chapter 2 Attributes
HP Attack Defence Dropped items Locations
100~120 22~32 0~14 Gravestone (★☆☆), Lemongrass (★☆☆) Swamps of Sickness


Dragon Quest Tact[edit | edit source]

Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of Majellan and Slon the Rook as a party member. It also stars in its own Battle Road.

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Debuff 110 678 205 2
Attack Defence Agility Wisdom Weight
342 309 128 117 15
Resistances
Frizz Sizz Crack Woosh Bang
Normal Very Weak Half Res Normal Very Weak
Zap Zam Snooze Poison Physical Lock
Normal Half Res Half Res Half Res Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Super Weak Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Super Weak Normal Immune Normal Normal
Skills
Basic skills Awakening skills
Poison Attack
Dark Claws (Level 16)
N/a
ATK +5/Stats Up
Zam Res +25/Stats Up
Dark Claws Potency +5%/Stats Up
Crack Res +25/Stats Up
Dark Claws Potency +5%/Stats Up
Perks
Basic perks Dark Claws Potency +2%
N/a
N/a
Leader perk N/a
Awakening perk ATK +5: Raises ATK by 5.


In Other Languages[edit | edit source]

Language Translation Meaning
EspañolZombie erranteSpanish for "wandering zombie".
FrançaisMort-vivantFrench for "undead".
DeutschWiedergängerGerman for "revenant", a supernatural being that returns from the dead.
ItalianoZombieAn undead person animated by unnatural forces with no soul or will of its own.
中文腐烂尸体Simplified Chinese for "rotting corpse".
中文 (繁體)腐爛屍體Traditional Chinese for "rotting corpse".

Gallery[edit | edit source]

See also[edit | edit source]