Safe Passage: Difference between revisions
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|romaji = Toramana | |romaji = Toramana | ||
|type = Exploration | |type = Exploration | ||
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|dw = Stepguard | |||
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'''Safe Passage''' is a recurring spell in the {{DQSeries}}. | '''Safe Passage''' is a recurring spell in the {{DQSeries}}. | ||
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==={{DQ3}}=== | ==={{DQ3}}=== | ||
[[Mage]]s and [[Sage]]s will learn the spell at level 21. | [[Mage]]s and [[Sage]]s will learn the spell at level 21. | ||
==={{DQ3HD}}=== | |||
Safe Passage is learned by Mages and Sages at level 19 if their wisdom exceeds 79 points. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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==={{DQM}}=== | ==={{DQM}}=== | ||
Called StepGuard in this game, this ability can be learned by various {{MFamilies}}s. It requires the {{MFamilies}} to be at least level 10, with at least 40 {{MP}}, and 34 {{Intelligence}}. Is is naturally learned by the [[DarkCrab]], [[Drohl drone| | Called StepGuard in this game, this ability can be learned by various {{MFamilies}}s. It requires the {{MFamilies}} to be at least level 10, with at least 40 {{MP}}, and 34 {{Intelligence}}. Is is naturally learned by the [[DarkCrab|darkcrab]], [[Drohl drone|droll]], [[Wiggly|giantworm]], [[mimic]], [[Stump chump|stubsuck]] and [[Monolog|wingtree]], among others. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
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[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest II spells]] | [[Category:Dragon Quest II spells]] | ||
[[Category:Dragon Quest I & II HD-2D Remake spells]] | |||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] | ||
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[[Category:Dragon Quest VII spells]] | [[Category:Dragon Quest VII spells]] | ||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] | ||
[[Category:Dragon Quest X spells]] | |||
[[Category:Dragon Quest Monsters spells]] | |||
[[Category:Dragon Quest Monsters 2 spells]] | |||
Latest revision as of 16:52, 11 February 2026
| Safe Passage | |
|---|---|
| Japanese | トラマナ |
| Rōmaji | Toramana |
| Type | Exploration |
| First appearance | Dragon Quest II: Luminaries of the Legendary Line |
| Dragon Warrior naming | Stepguard |
Safe Passage is a recurring spell in the Dragon Quest series.
It prevents damage from traveling through harmful terrain, and in all appearances lasts for 128 steps with a cost of 2 MP.
Appearances[edit | edit source]
Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]
The Prince of Cannock and Princess of Moonbrook learn the spell at level 17 and 21, respectively.
Dragon Quest III: The Seeds of Salvation[edit | edit source]
Mages and Sages will learn the spell at level 21.
Dragon Quest III HD-2D Remake[edit | edit source]
Safe Passage is learned by Mages and Sages at level 19 if their wisdom exceeds 79 points.
Dragon Quest IV: Chapters of the Chosen[edit | edit source]
Safe Passage is learned by Maya Mahabala at level 21, and is already known by the 9th Chosen One upon joining.
Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]
| Name | Level |
|---|---|
| Orc king | 9 |
| Parry | 15 |
| Nera Briscoletti | 15 |
| Debora Briscoletti | 17 |
| Bianca Whitaker | 17 |
| Slime | 25 |
| Man o' war | 25 |
Dragon Quest VI: Realms of Revelation[edit | edit source]
This spell is learned by advancing to rank 3 of the Ranger vocation.
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
Safe passage is learned by reaching rank 4 of the Pirate vocation in the original PSX version, and rank 2 of the Thief in the 3DS remake.
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]
Safe Passage is learned by Mages at level 13 and rangers at level 3. It costs 2 MP to cast.
Dragon Quest X [edit | edit source]
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Dragon Quest Monsters[edit | edit source]
Called StepGuard in this game, this ability can be learned by various monsters. It requires the monster to be at least level 10, with at least 40 MP, and 34 Intelligence. Is is naturally learned by the darkcrab, droll, giantworm, mimic, stubsuck and wingtree, among others.
Dragon Quest Monsters 2[edit | edit source]
StepGuard now requires 62 Intelligence to learn. It is no longer naturally learned by the Mimic.
- Stubs
- Spells
- Dragon Quest II spells
- Dragon Quest I & II HD-2D Remake spells
- Dragon Quest III spells
- Dragon Quest III HD-2D Remake spells
- Dragon Quest IV spells
- Dragon Quest V spells
- Dragon Quest VI spells
- Dragon Quest VII spells
- Dragon Quest IX spells
- Dragon Quest X spells
- Dragon Quest Monsters spells
- Dragon Quest Monsters 2 spells