Dancer: Difference between revisions

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==={{PS1}} Abilities===
===PSX Abilities===
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.''
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
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|1
|1
|Novice
|Novice
|Nothing
|
|
|
|
|
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|2
|2
|Apprentice
|Apprentice
|[[Sultry Dance|LureDance]]
|[[Sultry Dance]]<br>''(LureDance)''
|5
|5
|One Enemy
|One Enemy
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|3
|3
|ToeTapper
|ToeTapper
|[[Cop Out|ParryPass]]
|[[Cop Out]]<br>''(ParryPass)''
|18
|18
|Self
|Self
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|4
|4
|Dervish
|Dervish
|[[Weird Dance|OddDance]]
|[[Weird Dance]]<br>''(OddDance)''
|38
|38
|One Enemy
|One Enemy
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|5
|5
|Amateur
|Amateur
|[[Dodgy Dance|SideStep]]
|[[Dodgy Dance]]<br>''(SideStep)''
|53
|53
|Self
|Self
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|6
|6
|Prancer
|Prancer
|[[Ban Dance|DanceShut]]
|[[Ban Dance]]<br>''(DanceShut)''
|82
|82
|One Group
|One Group
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|7
|7
|Bounder
|Bounder
|[[Fuddle Dance|PaniDance]]
|[[Fuddle Dance]]<br>''(PaniDance)''
|97
|97
|One Group
|One Group
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|8
|8
|TruTalent
|TruTalent
|[[Death Dance|K.O.Dance]]
|[[Death Dance]]<br>''(K.O.Dance)''
|120
|120
|All Enemies
|All Enemies
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==={{3DS}} Abilities===
====Hybrid Abilities====
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}'''
|-
|[[Martial Artist]]
|[[Muscle Dance]]<br>''(JockDance)''
|One Group
|Attacks one group of enemies with decreasing damage
|0
|-
|[[Gadabout]]
|[[Underpants Dance]]<br>''(BoxerDanc)''
|One Group
|Causes one group of enemies to laugh, preventing them from attacking
|0
|-
|[[Mage]]
|[[Absorb Magic]]<br>''(TakeMagic)''
|Self
|Absorbs the {{MP}} from one magic spell
|0
|-
|[[Sailor]]<br>''(Mariner)''
|[[Hornpipe]]<br>''(ShipDance)''
|One Enemy
|If successful, prevents one enemy from acting the next turn
|0
|-
|[[Shepherd]]
|[[Slumber Rumbaa]]<br>''(RamDance)''
|
|Does nothing
|0
|-
|[[Thief]]
|[[Tap Dance]]<br>''(RobDance)''
|One Enemy
|Steals {{MP}} from one enemy
|0
|-
|[[Warrior]]
|[[Sword Dance]]<br>''(SwordDanc)''
|All Enemies
|Four attacks to random enemies at 75 percent power
|0
|}
 
===3DS Abilities===
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
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===Hybrid Abilities===
===Usefulness===
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power.
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid'''
 
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]].
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
 
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
===[[Dragon Quest VII Reimagined]]===
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}'''
Dancer is a basic vocation that focuses on supporting their allies with various dances.
 
Mastering Dancer alongside [[Troubadour]] and [[Jester]] unlocks the [[Luminary]] vocations.
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
! Level !! Type !! Name
|-
| 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Charm-Cha-Cha]]
|-
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Dodgy Dance]]
|-
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kiss Me Deadly]]
|-
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Decoy Dance]]
|-
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Battle Dance]]
|-
| 5 || [[File:DQVIIR Heal Skill.png|32px]] || [[M-Pathy]]
|-
| 6 || [[File:DQVIIR Buff Skill.png|32px]] || [[Muscle Dance]]
|-
| 7 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Fuddle Dance]]
|-
|-
|[[Martial Artist]]
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pink Pirouette]]
|[[Muscle Dance|JockDance]]
|One Group
|Attacks one group of enemies with decreasing damage
|0
|-
|-
|[[Gadabout]]
! colspan=3| [[Let loose]] skill
|[[Underpants Dance|BoxerDanc]]
|One Group
|Causes one group of enemies to laugh, preventing them from attacking
|0
|-
|-
|[[Mage]]
| colspan=3| [[File:DQVIIR Dancer Icon.png|32px]] '''Tender Twostep''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally.
|[[Absorb Magic|TakeMagic]]
|}
|Self
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|Absorbs the {{MP}} from one magic spell
|+ Attribute Adjustments
|0
|-
|-
|[[Sailor|Mariner]]
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
|[[Hornpipe|ShipDance]]
|One Enemy
|If successful, prevents one enemy from acting the next turn
|0
|-
|-
|[[Shepherd]]
| [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]]
|[[Slumber Rumbaa|RamDance]]
|
|Does nothing
|0
|-
|-
|[[Thief]]
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
|[[Tap Dance|RobDance]]
|One Enemy
|Steals {{MP}} from one enemy
|0
|-
|-
|[[Warrior]]
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]]
|[[Sword Dance|SwordDanc]]
|All Enemies
|Four attacks to random enemies at 75 percent power
|0
|}
|}
 
</div>
===Usefulness===
Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power.
 
The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]].


=={{DQ10}}==
=={{DQ10}}==