Status effect: Difference between revisions
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!scope="col" style="background:#989898; width: 700px;"|Effect | !scope="col" style="background:#989898; width: 700px;"|Effect | ||
!scope="col" style="background:#989898;"|Debut | !scope="col" style="background:#989898;"|Debut | ||
!Cure | !scope="col" style="background:#989898;"|Cure | ||
! scope="col" style="background:#989898; width: 120px;" |Remains After Battle? | ! scope="col" style="background:#989898; width: 120px;" |Remains After Battle? | ||
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*Attacking a random ally | *Attacking a random ally | ||
Note that in {{DQ11}}, curses can also temporarily reduce a character's maximum HP and are also able to have a random chance each turn of killing a character instantly. Of the above afflictions, curses can only make a character become stunned during battle. | Note that in {{DQ11}}, curses can also temporarily reduce a character's maximum HP and are also able to have a random chance each turn of killing a character instantly. Of the above afflictions, curses can only make a character become stunned during battle. | ||
| {{DQ}} (cursed gear) & {{DQ5}} (status efffect) | | {{DQ}} (cursed gear), {{DQ2}} (cursed gear in battle) & {{DQ5}} (status efffect) | ||
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* [[Church|Exorcism/ Benediction (Church)]] | * [[Church|Exorcism/ Benediction (Church)]] | ||