Baramos: Difference between revisions
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===''[[Dragon Quest: Monster Parade]]''=== | ===''[[Dragon Quest: Monster Parade]]''=== | ||
Latest revision as of 09:32, 28 September 2026
"That is a decision you will soon come to regret. But you shall not do so for long...For I shall rend you asunder and devour your innards before you realise you are dead!"
| Baramos | |
| Dragon Quest III Dragon Quest III HD-2D Remake Dragon Quest XI | |
| Japanese name | バラモス |
| Romaji | Baramosu |
| Title | Archfiend Demon Lord (魔王,, Maou?) |
| Race | Demon |
| Age | Unknown |
| Voice actor | Masaharu Satō (Japanese, CD Theater) Takeshi Watabe (Original Japanese audio for Dragon Quest: Abel Yuusha) Garry Chalk (English Dub of Dragon Quest: Abel Yuusha) Takaya Hashi (Japanese, Rivals and III HD-2D Remake) Timothy Watson (English, III HD-2D Remake) |
| Variants | Baramonster Bones of Baramos Soul of Baramos |
Baramos (バラモス, Baramosu) is one of the main villains of Dragon Quest III, and a recurring monster in the series.
He can be found in his lair south of Isis, ruling over a barren, impregnable land that can only be accessed from the air.
Characteristics[edit | edit source]
Baramos and his forces menaced the world for an unknown number of years prior, which necessitated The Hero Ortega departing from Aliahan to slay him in the game's opening prologue. Though the King of Aliahan states that the world at large is unaware of the fiend's activities, his very presence emboldens monsters the world over to assault human settlements.
Throughout the first half of III Baramos is believed to be the final boss, but this is a malicious facade; when The Hero defeats Baramos and returns to Aliahan triumphant, Zoma interrupts the celebrations to reveal Baramos was just an underling of his--an advance force to clear the way for his master. Having failed, Zoma announces that he will personally plunge the world into eternal darkness, causing The Hero to continue his quest.
Baramos will attack the party twice more in Zoma's Citadel, both as a ghost and a shambling corpse. There is no dialogue prior or during these encounters, implying that Baramos is not truly "revived" and is forced into further servitude by Zoma's magic. In the III remakes, a common enemy in Cloudsgate Citadel is a pallete-swap known as a Baramonster. Whether the Baramonsters were in Zoma's employ is not certain.
Appearences[edit | edit source]
Dragon Quest III: The Seeds of Salvation[edit | edit source]
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Baramos uses a fixed attack pattern in every version of the game, with slight differences between the NES version's pattern and the that of the SFC remake that would be the basis for all other versions:
| Version | Pattern |
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| NES | Kaboom → normal attack → Inferno → Kafrizzle → Bazoom → normal attack → Kaboom → Fuddle → repeat |
| All others |
Kaboom → normal attack → Inferno → normal attack → Kafrizzle → Fuddle → Kaboom → Bazoom → repeat |
| Fizzled | Normal attack → Bazoom (fails) → Inferno → normal attack → repeat |
Furthermore, Baramos has an excellent AI that halts him from casting Kaboom if a character has Bounce applied to them, skipping that phase of his pattern, and avoiding using magic altogether if he's been afflicted with Fizzle, starting a briefer pattern of using physical blows and Inferno instead. The one exception to this is Bazoom, which will fail to activate when cast and thus waste his turn.
In the Game Boy Color version Baramos will not cast Bazoom when Fizzled, gaining an additional physical attack in the spells place for a loop of normal attack → normal attack → Inferno → normal attack.
Dragon Quest III HD-2D Remake[edit | edit source]
Baramos' role remains unchanged from the previous versions of the game, though it is now made clear that he is keenly aware of the Hero's mission to assassinate him. To this end he has dispatched his most trusted subordinates to hinder Ortega's child: the Ripper of the Rift and Kylla protect the magic key in the Pyramid of Ibis, the Chiromancer and Madvlad guard the blue orb in the depths of Gaia's Navel, and the Garboyle stalks the entrance to his domain on Mt. Necrogond.
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Note that as with all bosses Baramos is programmed to burn through status ailments one turn faster than normal monsters.
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]
| Baramos | |||||||||||||||||||||||||||||||||||||||||||
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| Family | ??? | ||||||||||||||||||||||||||||||||||||||||||
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| Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
| Console | DS | ||||||||||||||||||||||||||||||||||||||||||
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| Romanized Jap. | Baramosu | ||||||||||||||||||||||||||||||||||||||||||
| Description | "Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.
Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance." | ||||||||||||||||||||||||||||||||||||||||||
| Additional Attributes | ||||||
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| Fire | Ice | Wind | Earth | Light | Dark | |
| 100 | 150 | 50 | 100 | 100 | 100 | |
| Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
| 100 | 0 | 0 | 0 | 100 | 0 | |
| Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
| 0 | 25 | 0 | 0 | 5 | 50 | |
| Blunt | Sap | Decelerate | ||||
| 5 | 25 | 75 | ||||
Baramos appears as a Legacy Boss, obtained after completing Quest #062. He is the weakest of the Legacy Bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use Fire Breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.
Treasure[edit | edit source]
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Skills[edit | edit source]
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Dragon Quest X [edit | edit source]
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Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]
Baramos returns as a boss battle in his castle, accessible from the last III chapter in the Echo Chamber. Due to the death of the Necrogondolier before the minion's revival ceremony could be completed, the fiend pulled himself back from the void by consuming souls and anguish.
Dragon Quest Monsters[edit | edit source]
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Baramos appears as the boss of the Gate of Mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.
Dragon Quest Monsters 2[edit | edit source]
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Dragon Quest Monsters: Joker 2[edit | edit source]
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Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]
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Dragon Quest Monsters: Joker 3 Professional[edit | edit source]
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Dragon Quest Monsters: The Dark Prince[edit | edit source]
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Dragon Quest: Monster Parade[edit | edit source]
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Dragon Quest Treasures[edit | edit source]
Baramos' likeness appears as treasure No. 475, with a base value of 1,110,000.
Dragon Quest Monsters: Super Light[edit | edit source]
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Dragon Quest: Monster Battle Road Victory[edit | edit source]
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Dragon Quest of the Stars[edit | edit source]
Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.
Dragon Quest Rivals[edit | edit source]
Baramos is featured on several cards in the game.
Dragon Quest Walk[edit | edit source]
Baramos first appeared in the game as a boss in Chapter 3 of the Dragon Quest III event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.
Dragon Quest Tact[edit | edit source]
Baramos appears as a S-rank monster of the ??? family as part of the limited Dragon Quest III event, appearing on his own banner alongside Boreal serpent. He can be faced in the event quest Chapter 4, Episode 4: Archfiend Baramos, as well as his own boss battle. Baramos can also take part in Armful's Battle Road as a party member.
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Trivia[edit | edit source]
- Baramos' design bears a slight similarity to the Dragon Ball character Piano, one of Demon King Piccolo's henchmen.
- Oddly, Baramos comes after the monsters derived from him in the numerical list of monsters in III.
See also[edit | edit source]
Gallery[edit | edit source]
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Famicom artwork
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Modern artwork. (older colour scheme)
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Joker 2 model.
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Icon in Monsters 2: 3D.
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Model in Monster Road Victory.
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Treasures statue
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Appearance in Stars.
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Archfiend Baramos in Rivals.
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Chapter 3 of Walk's Dragon Quest III event.
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Baramos in Walk.
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Baramos as he appears in Tact.
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DQ Trading Card.
- Stubs
- ??? family
- Demons
- Dragon Quest III characters
- Dragon Quest III enemies
- Dragon Quest III bosses
- Dragon Quest III HD-2D Remake characters
- Dragon Quest III HD-2D Remake enemies
- Dragon Quest III HD-2D Remake bosses
- Dragon Quest IX enemies
- Dragon Quest IX bosses
- Dragon Quest X bosses
- Dragon Quest XI bosses
- Dragon Quest Monsters enemies
- Dragon Quest Monsters 2 enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Terry's Wonderland 3D enemies
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies
- Dragon Quest Monsters: Joker 3 Pro enemies
- Dragon Quest Monsters: The Dark Prince enemies
- Dragon Quest Monster Battle Road Victory enemies
- Dragon Quest: Monster Parade enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest of the Stars characters
- Dragon Quest of the Stars enemies
- Dragon Quest Rivals characters
- Dragon Quest Rivals enemies
- Dragon Quest Tact bosses
- Dragon Quest Tact characters
- Dragon Quest Tact monsters
- Dragon Quest Walk bosses
- Dragon Quest Walk enemies
- Dragon Quest Keshi Keshi enemies





