Curses: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
Added a bit more detail to DQ8's section and threw in an Easter egg(?) from 11. I haven't tooled around with mediawiki syntax and etiquette in years, so if I messed anything up, please fix.
Day (talk | contribs)
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell.
'''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell. In {{DQ11}}, [[Rab]] is able to cast the spell [[Benediction]], functioning the same way as Sheen.


==Appearances==
==Appearances==
==={{DQ5}}===
==={{DQ5}}===
Curses have several debilitating effects, and only characters with high [[Luck]] can reliably avoid them. The potential damnation are:
Curses have several debilitating effects, and only characters with high {{Luck}} can reliably avoid them. The potential damnation are:
*Reducing HP by 1 for every four steps
*Reducing {{HP}} by 1 for every four steps.
*Reducing MP by 1 for every four steps
*Reducing {{MP}} by 1 for every four steps.
*Randomly becoming stunned during battle
*Randomly becoming stunned during battle.
*Randomly causing spells and skills to fail during battle
*Randomly causing spells and skills to fail during battle.
*Forcing a character to randomly attack an ally
*Forcing a character to randomly attack an ally.


==={{DQ8}}===
==={{DQ8}}===
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The [[Hero (Dragon Quest VIII)|Hero]] is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty.
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The {{Hero 8}} is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty.
 
Enemies who can curse the party include [[Mummy boy]], [[Blood mummy]], [[Lesser demon]],[[Demon thunderer]], [[Hellstalker]], [[Hipster]],  [[Swingin' hipster]], [[Dark minister]], and any enemy capable of using [[Cursed Mist]] or [[Cursed Verse]].


==={{DQ10}}===
==={{DQ10}}===
Line 18: Line 20:
==={{DQ11}}===
==={{DQ11}}===
Possible effects include:
Possible effects include:
*Halving the maximum HP of a character for the battle
*Halving the maximum {{HP}} of a character for the battle.
*Halving the maximum MP of a character for the battle
*Halving the maximum {{MP}} of a character for the battle.
*Forcing the character to succumb to instant death with a high probability within a random number of turns
*Forcing the character to succumb to instant death with a high probability within a random number of turns.
Note that all curses have a chance each turn of inflicting an effect similar to [[paralysis]] on the afflicted party member.


The party can find the Choker, an apparently-cursed collar, in the Zwaardsrust Ruins, in a corner of the room behind the same [[Magic key|magic key]]-locked door that guards one of the [[Six Orbs|six coloured Orbs]] needed to reach Yggdrasil. It is stored in the Important Items section of the party's inventory, meaning that it cannot be equipped. Upon trying to “Use” it, [[Hero (Dragon Quest XI)|the Luminary]] picks it up, but “senses an oppressively ominous aura, and thinks better of it.” A thug near the ruins is seeking Zwaardsrustian treasure, and initially offers the party 10,000 G for the Choker (continuing the trend of cursed equipment selling for unusually high prices in the DQ series). However, if the Luminary takes him up on his offer, he will back down with the excuse that he doesn't carry that much gold while out treasure-hunting.
==={{DQB2}}===
Curses can be inflicted by equipping cursed equipment ([[sword of ruin]], [[wailer's mail]], [[thanatos' shield]]) and occasionally paralyse the Builder mid sword swing. Curses can be removed from the equipment through [[List of consumables in Dragon Quest Builders 2|sheen salts]]. Additionally, for the sword of ruin specifically, changing its appearance to the [[falcon blade]] on a [[Character customization in Dragon Quest Builders 2|dressing table]] will turn the sword into an [[über falcon blade]].


{{Series_mechanics}}
{{Series_mechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]

Latest revision as of 06:39, 30 March 2026

Curses (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see Cursed Equipment for a list. These items must be removed in a Church before the bearer can equip anything else, but the curses chanted in battle can be removed with the Sheen spell. In Dragon Quest XI: Echoes of an Elusive Age, Rab is able to cast the spell Benediction, functioning the same way as Sheen.

Appearances[edit | edit source]

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Curses have several debilitating effects, and only characters with high Luck can reliably avoid them. The potential damnation are:

  • Reducing HP by 1 for every four steps.
  • Reducing MP by 1 for every four steps.
  • Randomly becoming stunned during battle.
  • Randomly causing spells and skills to fail during battle.
  • Forcing a character to randomly attack an ally.

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Curses are cast by undead and demonic monsters, which force characters to lose a turn. The Hero is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty.

Enemies who can curse the party include Mummy boy, Blood mummy, Lesser demon,Demon thunderer, Hellstalker, Hipster, Swingin' hipster, Dark minister, and any enemy capable of using Cursed Mist or Cursed Verse.

Dragon Quest X [edit | edit source]

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Possible effects include:

  • Halving the maximum HP of a character for the battle.
  • Halving the maximum MP of a character for the battle.
  • Forcing the character to succumb to instant death with a high probability within a random number of turns.

Note that all curses have a chance each turn of inflicting an effect similar to paralysis on the afflicted party member.

Dragon Quest Builders 2[edit | edit source]

Curses can be inflicted by equipping cursed equipment (sword of ruin, wailer's mail, thanatos' shield) and occasionally paralyse the Builder mid sword swing. Curses can be removed from the equipment through sheen salts. Additionally, for the sword of ruin specifically, changing its appearance to the falcon blade on a dressing table will turn the sword into an über falcon blade.