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<p style="text-align:center">''"The Dancer simply loves to dance"''</p>
{{VocationInfo
|Image = [[File:DQVII 3DS Auster Dancer.png|200px]]
|Caption = {{Hero 7}} as a dancer (DQVII 3DS).
|Japanese = 踊り子 (''Odoriko'')
|Origin = [[Dragon Quest VI]]
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]]
}}
<div align=center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"''
:--''description from {{Dragon Quest VII}}</div>
The '''Dancer''' (踊り子, ''Odoriko'') is a character class in the series. Dancers usually support their party members.


<p style="text-align:center">'''Description from [[Dragon Quest VII]]'''</p>
==Description==
The dancer has good style and agility, and can learn several different kinds of dances that debilitate or disable foes. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games.


The '''Dancer''' is a character class in ''[[Dragon Quest VI]]''. The dancer has strong Style and Speed and can learn several different kinds of dances.
With the vocation's addition to the tenth game, the specialization in [[Frizz]] and [[Sizz]] spells became a focus of the career on top of cutting a rug.


==Notable Dancers==
=={{DQ6}}==
===[[Dragon Quest IV]]===
Dancer is one of the basic classes available. It is one of the prerequisites for the [[Luminary]] vocation (along with [[Gadabout]]).
[[Maya]]
 
{| class="wikitable"
|-
! Rank !! Avoidance Rate
|-
| 1 || 1/256
|-
| 2 || 1/256
|-
| 3 || 1/64
|-
| 4 || 1/32
|-
| 5 || 1/16
|-
| 6 || 1/16
|-
| 7 || 1/16
|-
| 8 || 1/8
|}
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics'''
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change'''
|-
|Battles to Master
|120
|-
|Strength
| -30%
|-
|Agility
| +30%
|-
|Resilience
| -40%
|-
|Style
| +10%
|-
|Max HP
| -30%
|-
|Max MP
| -20%
|-
|Trait
| Increased evasion rate
|}
 
===Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP'''
|-
|1
|Aspiring Dancer
|[[Sultry Dance]]
|1
|One group
|An infectious step that woos the enemy into tripping the light fantastic too.
|0
|-
|2
|Understudy
|[[Dodgy Dance]]
|5
|Self
|Fancy footwork that prepares the performer to take evasive maneuvers.
|0
|-
|3
|Opening Act
|[[Weird Dance]]
|18
|One Enemy
|Lowers the enemy's {{MP}}.
|0
|-
|4
|Back-up Dancer
|[[Fuddle Dance]]
|38
|One group
|A befuddling boogie that confuses enemies.
|0
|-
|5
|Rising Star
|[[Cop Out]]
|53
|Self
|Palms off an enemy attack on a random friend or foe.
|0
|-
|6
|Crowd Pleaser
|[[Ban Dance]]
|82
|One Group
|A preventative jig that prohibits the enemy from dancing.
|0
|-
|7
|Prime Performer
|[[Tap Dance]]
|97
|One Enemy
|A rhythmic wiggle that steals MP from a single enemy.
|0
|-
|8
|Divine Dancer
|[[Death Dance]]
|120
|All enemies
|A macabre dance that sends enemies to the hereafter.
|0
|}
 
=={{DQ7}}==
[[File:DQVII 3DS Auster Dancer.png|right|border|165px]][[File:DQVII 3DS Maribel Dancer.png|right|border|220px]]
Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]].
 
{| class="wikitable"
|-
! Rank !! Avoidance Rate
|-
| 1 || 1/64
|-
| 2 || 1/64
|-
| 3 || 1/16
|-
| 4 || 1/16
|-
| 5 || 1/8
|-
| 6 || 1/8
|-
| 7 || 1/8
|-
| 8 || 5/32
|}
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics'''
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change'''
|-
|rowspan=2|Battles to Master
|120
|-
|71
|-
|{{Strength}}
| -30%
|-
|{{Agility}}
| +30%
|-
|{{Resilience}}
| -40%
|-
|{{Wisdom}}
| Null
|-
|{{Style}}
| +10%
|-
|Max {{HP}}
| -30%
|-
|Max {{MP}}
| -20%
|}
 
===PSX Abilities===
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.''
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}'''
|-
|1
|Novice
|
|
|
|
|
|-
|2
|Apprentice
|[[Sultry Dance]]<br>''(LureDance)''
|5
|One Enemy
|May cause one enemy to dance, preventing them from acting on their turn
|0
|-
|3
|ToeTapper
|[[Cop Out]]<br>''(ParryPass)''
|18
|Self
|Prevents any physical attack to another {{Party 7}} member
|0
|-
|4
|Dervish
|[[Weird Dance]]<br>''(OddDance)''
|38
|One Enemy
|Reduces the {{MP}} of a single enemy
|0
|-
|5
|Amateur
|[[Dodgy Dance]]<br>''(SideStep)''
|53
|Self
|Increases the user chance of dodging an attack
|0
|-
|6
|Prancer
|[[Ban Dance]]<br>''(DanceShut)''
|82
|One Group
|Prevents a group of enemies from dancing
|0
|-
|7
|Bounder
|[[Fuddle Dance]]<br>''(PaniDance)''
|97
|One Group
|May cause [[confusion]] to one group of enemies
|0
|-
|8
|TruTalent
|[[Death Dance]]<br>''(K.O.Dance)''
|120
|All Enemies
|Has a chance of killing all enemies
|0
|}
 
====Hybrid Abilities====
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}'''
|-
|[[Martial Artist]]
|[[Muscle Dance]]<br>''(JockDance)''
|One Group
|Attacks one group of enemies with decreasing damage
|0
|-
|[[Gadabout]]
|[[Underpants Dance]]<br>''(BoxerDanc)''
|One Group
|Causes one group of enemies to laugh, preventing them from attacking
|0
|-
|[[Mage]]
|[[Absorb Magic]]<br>''(TakeMagic)''
|Self
|Absorbs the {{MP}} from one magic spell
|0
|-
|[[Sailor]]<br>''(Mariner)''
|[[Hornpipe]]<br>''(ShipDance)''
|One Enemy
|If successful, prevents one enemy from acting the next turn
|0
|-
|[[Shepherd]]
|[[Slumber Rumbaa]]<br>''(RamDance)''
|
|Does nothing
|0
|-
|[[Thief]]
|[[Tap Dance]]<br>''(RobDance)''
|One Enemy
|Steals {{MP}} from one enemy
|0
|-
|[[Warrior]]
|[[Sword Dance]]<br>''(SwordDanc)''
|All Enemies
|Four attacks to random enemies at 75 percent power
|0
|}
 
===3DS Abilities===
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}'''
|-
|1
|Aspiring Talent
|[[Sultry Dance]]
|1
|One enemy
|Attempts to get the target into the groove.
|0
|-
|2
|Understudy
|
|5
|
|
|
|-
|3
|Opening Act
|[[Weird Dance]]
|10
|One enemy
|Reduces the {{MP}} of the target.
|0
|-
|4
|Back-Up Dancer
|[[Dodgy Dance]]
|18
|Self
|Increases evasion.
|0
|-
|5
|Rising Star
|[[Ban Dance]]
|26
|One group
|Prevents a group of enemies from performing dance abilities.
|0
|-
|6
|Crowd Pleaser
|[[Fuddle Dance]]
|36
|One Group
|Attempts to confuse an enemy group.
|0
|-
|7
|Prime Performer
|[[Muscle Dance]]
|48
|One Group
|Damages a group of enemies from left to right, with diminishing returns.
|0
|-
|8
|Divine Dancer
|[[Death Dance]]
|71
|All Enemies
|Has a chance of killing all enemies.
|0
|}
 
===Usefulness===
Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power.
 
The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]].
 
===[[Dragon Quest VII Reimagined]]===
Dancer is a basic vocation that focuses on supporting their allies with various dances.
 
Mastering Dancer alongside [[Troubadour]] and [[Jester]] unlocks the [[Luminary]] vocations.
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
! Level !! Type !! Name
|-
| 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Charm-Cha-Cha]]
|-
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Dodgy Dance]]
|-
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kiss Me Deadly]]
|-
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Decoy Dance]]
|-
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Battle Dance]]
|-
| 5 || [[File:DQVIIR Heal Skill.png|32px]] || [[M-Pathy]]
|-
| 6 || [[File:DQVIIR Buff Skill.png|32px]] || [[Muscle Dance]]
|-
| 7 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Fuddle Dance]]
|-
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pink Pirouette]]
|-
! colspan=3| [[Let loose]] skill
|-
| colspan=3| [[File:DQVIIR Dancer Icon.png|32px]] '''Tender Twostep''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally.
|}
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Attribute Adjustments
|-
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
|-
| [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]]
|-
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
|-
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]]
|}
</div>
 
=={{DQ10}}==
Dancers were introduced as a vocation starting with Version 3.0, alongside the [[Fortune Teller]]. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the [[Frizz]] and [[Sizz]] series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are [[Knives]], [[Fans]], and [[Wand]]s. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since [[Troubadour]]s do not exist in the game.
 
'''<span style="font-size:1.25em">NOTE:</span>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''
 
====うた (Song)====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Japanese name
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Required<br>points
|-
|全職業できようさ+10
|Natural deftness +10
|Permanently increases deftness by 10 in all vocations
|N/A
|8
|-
|もうどくブルース<br>(Venom blues)
|N/A
|Allies within range are now toxic for 30 seconds, physical attacks will poison targets<BR>Posining success rate is 33.5% per strike<br>Being poisoned deals 50 damage every 5 seconds
|8
|16
|-
|全職業で最大MP+10
|Natural MP +10
|Permanently increases max MP by 10 in all vocations
|N/A
|28
|-
|会心まいしんラップ<br>(Critical rap)
|N/A
|Increases self and allies' critical & spell critical rate by 15% for 45 seconds
|8
|40
|-
|全職業こうげき魔力+5
|Natural magical might +5
|Permanently increases magical might by 5 in all vocations
|N/A
|48
|-
|祈りのゴスペル<br>(Gospel prayer)
|N/A
|Increases self & allies' magical mending by 100% for 120 seconds
|8
|56
|-
|全職業でちから+5
|Natural strength +5
|Permanently increases strength by 5 in all vocations
|N/A
|70
|-
|覚醒のアリア<br>(Aria of awakening)
|N/A
|Increases self & allies' magical might by 100% for 120 seconds
|8
|80
|-
|全職業でみりょく+10
|Natural charm +10
|Permanently increases magical might by 10 in all vocations
|N/A
|90
|-
|よみがえり節<br>(Resurrection melody)
|N/A
|Heals/revives nearby allies by 20%~40% max HP
|10
|100
|-
|会心率と暴走率アップ<br>(Critical rate up)
|N/A
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer
|N/A
|110
|-
|身かわし率+2%<br>(Evasion +2%)
|N/A
|Increases evasion by 2% when character is a dancer
|N/A
|120
|-
|魔力のバラード<br>(Ballad of magic)
|N/A
|Nearby allies recover their MP whenever they deal damage for 60 seconds<br>Recovery is 1/16th of damage dealt, max is 10 MP per hit
|10
|130
|-
|ターン消費しない+1% (Turn usage voided by 1%)
|N/A
|Character has a 1% chance to act twice in a single turn when they are a dancer
|N/A
|150
|-
|回復のララバイ<br>(Recovery lullaby)
|N/A
|Nearby allies are healed by 25% of damage dealt to enemies  for 1 minute
|4
|150
|-
|神速シャンソン<br>(Godspeed chanson)
|N/A
|Reduces dancer's action interval by 50%, and increases skill execution/spellcasting speed by 50% for 120 seconds.
|10
|180
|}
 
====おどり (Dance)====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Japanese name
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Required<br>points
|-
|ふういんのダンス<br>(Dance of sealing)
|N/A
|Seals the spells, skills, & breath of enemies in close proximity to dancer for 20 seconds
|8
|16
|-
|全職業こうげき魔力+5
|Natural magical might +5
|Permanently increases magical might by 5 in all vocations
|N/A
|28
|-
|こんらんのダンス<br>(Dance of confusion)
|N/A
|Attempts to confuse nearby enemies for 40 seconds
|8
|40
|-
|全職業でちから+5
|Natural strength +5
|Permanently increases strength by 5 in all vocations
|N/A
|48
|-
|ねむりのダンス<br>(Dance of drowsiness)
|N/A
|Attempts to snooze nearby enemies for 40 seconds
|N/A
|56
|-
|全職業で最大MP+10
|Natural MP+10
|Permanently increases max MP by 10 in all vocations
|N/A
|70
|-
|ドラゴンステップ<br>(Dragon step)
|N/A
|Reduces target's Light & Fire resistance by 50% for 30 seconds
|8
|80
|-
|ビーナスステップ<br>(Venus step)
|N/A
|Reduces target's Wind & Lightning resistance by 50% for 30 seconds
|8
|90
|-
|ロイヤルステップ<br>(Royal step)
|N/A
|Reduces target's Ice, Darkness, & Earth resistance by 50% for 30 seconds
|8
|100
|-
|会心率と暴走率アップ<br>(Critical rate up)
|N/A
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer
|N/A
|110
|-
|身かわし率+2%<br>(Evasion +2%)
|N/A
|Increases evasion by 2% when character is a dancer
|N/A
|120
|-
|つるぎの舞
|[[Sword Dance]]
|Strikes one enemy 4 times for 120% damage
|4
|130
|-
|ターン消費しない+1% (Turn usage voided by 1%)
|N/A
|Character has a 1% chance to act twice in a single turn when they are a dancer
|N/A
|140
|-
|戦鬼の乱れ舞<br>(Warrior's march)
|N/A
|Increases attack of self & allies by 30 points for 60 seconds<br>Can be used twice for +60 attack
|4
|150
|-
|ギラグレイド
|[[Kasizzle]]
|Deals fire damage to all enemies in a 12 meter line, max damage is 1027~1067
|24
|180
|}
 
====Spells====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Target
!style="background:#4682B4; color: white;"|Description
|-
|[[Frizz]]
|3
|3
|One enemy
|Lobs one fireball at an enemy, range is 15 meters and max damage is 74~78
|-
|[[Evac]]
|
|8
|Party
|Teleports out of dungeons
|-
|[[Sizz]]
|3
|14
|6 meter line
|Deals fire damage to all enemies that enter the line, max damage is 86~90
|-
|[[Sizzle]]
|8
|27
|8 meter line
|Deals fire damage to all enemies that enter the line, max damage is 162~170
|-
|[[Frizzle]]
|6
|32
|One enemy
|Deals fire damage to one enemy at a range of 15 meters, max damage is 180~188
|-
|[[Kasizz]]
|21
|45
|10 meter line
|Deals fire damage to all enemies that enter the line, max damage is 420~432
|-
|[[Drain magic]]
|N/A
|32
|One enemy
|Drains up to 100 MP from target, based on caster's magical might
|-
|[[Kafrizz]]
|12
|56
|One enemy
|Deals fire damage to one enemy at 15 meters, max damage is 599~611
|}


===[[Dragon Quest VII]]===
==''[[Dragon Quest Walk]]''==
[[Layla]]
[[File:Walk Jesters Dancers.png|right|thumb|Dancers and Gadabouts as they appear in ''Walk''.|200px]]
Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations.
{{clear}}


[[Aira]]
==Notable Dancers==
*{{Maya}} (though her abilities are based on the [[Mage]])
*[[Milly]] resembles a dancer, and is immune to [[Ban Dance]] in the original version of ''VI''
*[[Lala]] is a ceremonial dancer of the [[Roamers]].
*[[Aishe]] is the newest ceremonial dancer of the Roamer tribe and joins the party with the vocation already mastered.


==Gallery==
==Gallery==
<gallery>
<gallery align=center>
File:DQ VIII Dancer.JPG|A dancer from [[Dragon Quest VIII]]
Maya.png|Maya in the middle of a performance.
Dancer DQVI official guide book profile.jpg|Vocation details from the official guidebook for ''VI''
DQVIII Dancer.png|A dancer {{NPC}} from {{Dragon Quest VIII}}.
X human dancer default.png|The default human man wearing the Dancer's uniform in ''X''
</gallery>
</gallery>


{{stub}}
{{DQVIClasses}}
[[Category:Classes]]
{{DQVIIClasses}}
[[Category:Dragon Quest VII classes]]
{{DQVIIRClasses}}
{{DQXClasses}}
 
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest VII Reimagined vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest Walk vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest Champions vocations]]