Dancer: Difference between revisions
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<center>''" | {{VocationInfo | ||
:--''description from | |Image = [[File:DQVII 3DS Auster Dancer.png|200px]] | ||
|Caption = {{Hero 7}} as a dancer (DQVII 3DS). | |||
The '''Dancer''' (踊り子, '' | |Japanese = 踊り子 (''Odoriko'') | ||
|Origin = [[Dragon Quest VI]] | |||
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]] | |||
}} | |||
<div align=center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"'' | |||
:--''description from {{Dragon Quest VII}}</div> | |||
The '''Dancer''' (踊り子, ''Odoriko'') is a character class in the series. Dancers usually support their party members. | |||
==Description== | ==Description== | ||
The dancer has good style and agility, and can learn several different kinds of dances. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games. | The dancer has good style and agility, and can learn several different kinds of dances that debilitate or disable foes. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games. | ||
With the vocation's addition to the tenth game, the specialization in [[Frizz]] and [[Sizz]] spells became a focus of the career on top of cutting a rug. | |||
=={{DQ6}}== | |||
Dancer is one of the basic classes available. It is one of the prerequisites for the [[Luminary]] vocation (along with [[Gadabout]]). | Dancer is one of the basic classes available. It is one of the prerequisites for the [[Luminary]] vocation (along with [[Gadabout]]). | ||
| Line 32: | Line 40: | ||
===Stat Changes=== | ===Stat Changes=== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' | ||
|- | |- | ||
|Battles to Master | |Battles to Master | ||
| Line 44: | Line 52: | ||
| +30% | | +30% | ||
|- | |- | ||
| | |Resilience | ||
| -40% | | -40% | ||
|- | |- | ||
| Line 62: | Line 70: | ||
===Abilities=== | ===Abilities=== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' | ||
|- | |- | ||
|1 | |1 | ||
| Line 91: | Line 99: | ||
|18 | |18 | ||
|One Enemy | |One Enemy | ||
|Lowers the enemy's MP. | |Lowers the enemy's {{MP}}. | ||
|0 | |0 | ||
|- | |- | ||
| Line 114: | Line 122: | ||
|[[Ban Dance]] | |[[Ban Dance]] | ||
|82 | |82 | ||
| | |One Group | ||
|A preventative jig that prohibits the enemy from dancing. | |A preventative jig that prohibits the enemy from dancing. | ||
|0 | |0 | ||
| Line 135: | Line 143: | ||
|} | |} | ||
== | =={{DQ7}}== | ||
[[ | [[File:DQVII 3DS Auster Dancer.png|right|border|165px]][[File:DQVII 3DS Maribel Dancer.png|right|border|220px]] | ||
Dancers are once again necessary to unlock the | Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 161: | Line 169: | ||
===Stat Changes=== | ===Stat Changes=== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' | ||
|- | |- | ||
|rowspan=2|Battles to Master | |rowspan=2|Battles to Master | ||
| Line 169: | Line 177: | ||
|71 | |71 | ||
|- | |- | ||
|Strength | |{{Strength}} | ||
| -30% | | -30% | ||
|- | |- | ||
|Agility | |{{Agility}} | ||
| +30% | | +30% | ||
|- | |- | ||
|Resilience | |{{Resilience}} | ||
| -40% | | -40% | ||
|- | |- | ||
|Wisdom | |{{Wisdom}} | ||
| Null | | Null | ||
|- | |- | ||
|Style | |{{Style}} | ||
| +10% | | +10% | ||
|- | |- | ||
|Max HP | |Max {{HP}} | ||
| -30% | | -30% | ||
|- | |- | ||
|Max MP | |Max {{MP}} | ||
| -20% | | -20% | ||
|} | |} | ||
=== | ===PSX Abilities=== | ||
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' | |||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | ||
|- | |- | ||
|1 | |1 | ||
|Novice | |Novice | ||
| | | | ||
| | | | ||
| | | | ||
| Line 211: | Line 220: | ||
|2 | |2 | ||
|Apprentice | |Apprentice | ||
|[[ | |[[Sultry Dance]]<br>''(LureDance)'' | ||
|5 | |5 | ||
|One Enemy | |One Enemy | ||
| Line 219: | Line 228: | ||
|3 | |3 | ||
|ToeTapper | |ToeTapper | ||
|[[ | |[[Cop Out]]<br>''(ParryPass)'' | ||
|18 | |18 | ||
|Self | |Self | ||
|Prevents any physical attack to another | |Prevents any physical attack to another {{Party 7}} member | ||
|0 | |0 | ||
|- | |- | ||
|4 | |4 | ||
|Dervish | |Dervish | ||
|[[Weird Dance | |[[Weird Dance]]<br>''(OddDance)'' | ||
|38 | |38 | ||
|One Enemy | |One Enemy | ||
|Reduces the MP of a single enemy | |Reduces the {{MP}} of a single enemy | ||
|0 | |0 | ||
|- | |- | ||
|5 | |5 | ||
|Amateur | |Amateur | ||
|[[ | |[[Dodgy Dance]]<br>''(SideStep)'' | ||
|53 | |53 | ||
|Self | |Self | ||
| Line 243: | Line 252: | ||
|6 | |6 | ||
|Prancer | |Prancer | ||
|[[Ban Dance | |[[Ban Dance]]<br>''(DanceShut)'' | ||
|82 | |82 | ||
|One Group | |One Group | ||
| Line 251: | Line 260: | ||
|7 | |7 | ||
|Bounder | |Bounder | ||
|[[Fuddle Dance | |[[Fuddle Dance]]<br>''(PaniDance)'' | ||
|97 | |97 | ||
|One Group | |One Group | ||
|May cause confusion to one group of enemies | |May cause [[confusion]] to one group of enemies | ||
|0 | |0 | ||
|- | |- | ||
|8 | |8 | ||
|TruTalent | |TruTalent | ||
|[[Death Dance | |[[Death Dance]]<br>''(K.O.Dance)'' | ||
|120 | |120 | ||
|All Enemies | |All Enemies | ||
|Has a chance of killing all enemies | |Has a chance of killing all enemies | ||
|0 | |||
|} | |||
====Hybrid Abilities==== | |||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | |||
|- | |||
|[[Martial Artist]] | |||
|[[Muscle Dance]]<br>''(JockDance)'' | |||
|One Group | |||
|Attacks one group of enemies with decreasing damage | |||
|0 | |||
|- | |||
|[[Gadabout]] | |||
|[[Underpants Dance]]<br>''(BoxerDanc)'' | |||
|One Group | |||
|Causes one group of enemies to laugh, preventing them from attacking | |||
|0 | |||
|- | |||
|[[Mage]] | |||
|[[Absorb Magic]]<br>''(TakeMagic)'' | |||
|Self | |||
|Absorbs the {{MP}} from one magic spell | |||
|0 | |||
|- | |||
|[[Sailor]]<br>''(Mariner)'' | |||
|[[Hornpipe]]<br>''(ShipDance)'' | |||
|One Enemy | |||
|If successful, prevents one enemy from acting the next turn | |||
|0 | |||
|- | |||
|[[Shepherd]] | |||
|[[Slumber Rumbaa]]<br>''(RamDance)'' | |||
| | |||
|Does nothing | |||
|0 | |||
|- | |||
|[[Thief]] | |||
|[[Tap Dance]]<br>''(RobDance)'' | |||
|One Enemy | |||
|Steals {{MP}} from one enemy | |||
|0 | |||
|- | |||
|[[Warrior]] | |||
|[[Sword Dance]]<br>''(SwordDanc)'' | |||
|All Enemies | |||
|Four attacks to random enemies at 75 percent power | |||
|0 | |0 | ||
|} | |} | ||
| Line 268: | Line 328: | ||
===3DS Abilities=== | ===3DS Abilities=== | ||
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' | ||
|- | |- | ||
|1 | |1 | ||
| Line 297: | Line 357: | ||
|10 | |10 | ||
|One enemy | |One enemy | ||
|Reduces the MP of the target. | |Reduces the {{MP}} of the target. | ||
|0 | |0 | ||
|- | |- | ||
| Line 341: | Line 401: | ||
|} | |} | ||
=== | ===Usefulness=== | ||
{ | Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power. | ||
| | |||
| | The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]]. | ||
| | ===[[Dragon Quest VII Reimagined]]=== | ||
Dancer is a basic vocation that focuses on supporting their allies with various dances. | |||
Mastering Dancer alongside [[Troubadour]] and [[Jester]] unlocks the [[Luminary]] vocations. | |||
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;"> | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Proficiency | |||
|- | |||
! Level !! Type !! Name | |||
|- | |||
| 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Charm-Cha-Cha]] | |||
|- | |||
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Dodgy Dance]] | |||
|- | |||
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kiss Me Deadly]] | |||
|- | |||
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Decoy Dance]] | |||
|- | |||
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Battle Dance]] | |||
|- | |||
| 5 || [[File:DQVIIR Heal Skill.png|32px]] || [[M-Pathy]] | |||
|- | |||
| 6 || [[File:DQVIIR Buff Skill.png|32px]] || [[Muscle Dance]] | |||
|- | |||
| 7 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Fuddle Dance]] | |||
|- | |||
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pink Pirouette]] | |||
|- | |||
! colspan=3| [[Let loose]] skill | |||
|- | |||
| colspan=3| [[File:DQVIIR Dancer Icon.png|32px]] '''Tender Twostep''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally. | |||
|} | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Attribute Adjustments | |||
|- | |||
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]] | |||
|- | |||
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] | |||
|} | |||
</div> | |||
=={{DQ10}}== | |||
Dancers were introduced as a vocation starting with Version 3.0, alongside the [[Fortune Teller]]. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the [[Frizz]] and [[Sizz]] series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are [[Knives]], [[Fans]], and [[Wand]]s. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since [[Troubadour]]s do not exist in the game. | |||
'''<span style="font-size:1.25em">NOTE:</span>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms''' | |||
====うた (Song)==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color:white;"|Japanese name | |||
!style="background:#4682B4; color:white;"|English name | |||
!style="background:#4682B4; color: white;"|Description | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Required<br>points | |||
|- | |||
|全職業できようさ+10 | |||
|Natural deftness +10 | |||
|Permanently increases deftness by 10 in all vocations | |||
|N/A | |||
|8 | |||
|- | |||
|もうどくブルース<br>(Venom blues) | |||
|N/A | |||
|Allies within range are now toxic for 30 seconds, physical attacks will poison targets<BR>Posining success rate is 33.5% per strike<br>Being poisoned deals 50 damage every 5 seconds | |||
|8 | |||
|16 | |||
|- | |||
|全職業で最大MP+10 | |||
|Natural MP +10 | |||
|Permanently increases max MP by 10 in all vocations | |||
|N/A | |||
|28 | |||
|- | |||
|会心まいしんラップ<br>(Critical rap) | |||
|N/A | |||
|Increases self and allies' critical & spell critical rate by 15% for 45 seconds | |||
|8 | |||
|40 | |||
|- | |||
|全職業こうげき魔力+5 | |||
|Natural magical might +5 | |||
|Permanently increases magical might by 5 in all vocations | |||
|N/A | |||
|48 | |||
|- | |||
|祈りのゴスペル<br>(Gospel prayer) | |||
|N/A | |||
|Increases self & allies' magical mending by 100% for 120 seconds | |||
|8 | |||
|56 | |||
|- | |||
|全職業でちから+5 | |||
|Natural strength +5 | |||
|Permanently increases strength by 5 in all vocations | |||
|N/A | |||
|70 | |||
|- | |||
|覚醒のアリア<br>(Aria of awakening) | |||
|N/A | |||
|Increases self & allies' magical might by 100% for 120 seconds | |||
|8 | |||
|80 | |||
|- | |||
|全職業でみりょく+10 | |||
|Natural charm +10 | |||
|Permanently increases magical might by 10 in all vocations | |||
|N/A | |||
|90 | |||
|- | |||
|よみがえり節<br>(Resurrection melody) | |||
|N/A | |||
|Heals/revives nearby allies by 20%~40% max HP | |||
|10 | |||
|100 | |||
|- | |||
|会心率と暴走率アップ<br>(Critical rate up) | |||
|N/A | |||
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer | |||
|N/A | |||
|110 | |||
|- | |||
|身かわし率+2%<br>(Evasion +2%) | |||
|N/A | |||
|Increases evasion by 2% when character is a dancer | |||
|N/A | |||
|120 | |||
|- | |||
|魔力のバラード<br>(Ballad of magic) | |||
|N/A | |||
|Nearby allies recover their MP whenever they deal damage for 60 seconds<br>Recovery is 1/16th of damage dealt, max is 10 MP per hit | |||
|10 | |||
|130 | |||
|- | |||
|ターン消費しない+1% (Turn usage voided by 1%) | |||
|N/A | |||
|Character has a 1% chance to act twice in a single turn when they are a dancer | |||
|N/A | |||
|150 | |||
|- | |||
|回復のララバイ<br>(Recovery lullaby) | |||
|N/A | |||
|Nearby allies are healed by 25% of damage dealt to enemies for 1 minute | |||
|4 | |||
|150 | |||
|- | |||
|神速シャンソン<br>(Godspeed chanson) | |||
|N/A | |||
|Reduces dancer's action interval by 50%, and increases skill execution/spellcasting speed by 50% for 120 seconds. | |||
|10 | |||
|180 | |||
|} | |||
====おどり (Dance)==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color:white;"|Japanese name | |||
!style="background:#4682B4; color:white;"|English name | |||
!style="background:#4682B4; color: white;"|Description | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Required<br>points | |||
|- | |||
|ふういんのダンス<br>(Dance of sealing) | |||
|N/A | |||
|Seals the spells, skills, & breath of enemies in close proximity to dancer for 20 seconds | |||
|8 | |||
|16 | |||
|- | |||
|全職業こうげき魔力+5 | |||
|Natural magical might +5 | |||
|Permanently increases magical might by 5 in all vocations | |||
|N/A | |||
|28 | |||
|- | |||
|こんらんのダンス<br>(Dance of confusion) | |||
|N/A | |||
|Attempts to confuse nearby enemies for 40 seconds | |||
|8 | |||
|40 | |||
|- | |||
|全職業でちから+5 | |||
|Natural strength +5 | |||
|Permanently increases strength by 5 in all vocations | |||
|N/A | |||
|48 | |||
|- | |||
|ねむりのダンス<br>(Dance of drowsiness) | |||
|N/A | |||
|Attempts to snooze nearby enemies for 40 seconds | |||
|N/A | |||
|56 | |||
|- | |||
|全職業で最大MP+10 | |||
|Natural MP+10 | |||
|Permanently increases max MP by 10 in all vocations | |||
|N/A | |||
|70 | |||
|- | |||
|ドラゴンステップ<br>(Dragon step) | |||
|N/A | |||
|Reduces target's Light & Fire resistance by 50% for 30 seconds | |||
|8 | |||
|80 | |||
|- | |||
|ビーナスステップ<br>(Venus step) | |||
|N/A | |||
|Reduces target's Wind & Lightning resistance by 50% for 30 seconds | |||
|8 | |||
|90 | |||
|- | |||
|ロイヤルステップ<br>(Royal step) | |||
|N/A | |||
|Reduces target's Ice, Darkness, & Earth resistance by 50% for 30 seconds | |||
|8 | |||
|100 | |||
|- | |||
|会心率と暴走率アップ<br>(Critical rate up) | |||
|N/A | |||
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer | |||
|N/A | |||
|110 | |||
|- | |||
|身かわし率+2%<br>(Evasion +2%) | |||
|N/A | |||
|Increases evasion by 2% when character is a dancer | |||
|N/A | |||
|120 | |||
|- | |||
|つるぎの舞 | |||
|[[Sword Dance]] | |||
|Strikes one enemy 4 times for 120% damage | |||
|4 | |||
|130 | |||
|- | |- | ||
| | |ターン消費しない+1% (Turn usage voided by 1%) | ||
| | |N/A | ||
| | |Character has a 1% chance to act twice in a single turn when they are a dancer | ||
| | |N/A | ||
| | |140 | ||
|- | |- | ||
| | |戦鬼の乱れ舞<br>(Warrior's march) | ||
| | |N/A | ||
| | |Increases attack of self & allies by 30 points for 60 seconds<br>Can be used twice for +60 attack | ||
| | |4 | ||
| | |150 | ||
|- | |- | ||
|[[ | |ギラグレイド | ||
| | |[[Kasizzle]] | ||
| | |Deals fire damage to all enemies in a 12 meter line, max damage is 1027~1067 | ||
| | |24 | ||
| | |180 | ||
|} | |||
====Spells==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color: white;"|Name | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Level | |||
!style="background:#4682B4; color: white;"|Target | |||
!style="background:#4682B4; color: white;"|Description | |||
|- | |- | ||
|[[ | |[[Frizz]] | ||
| | |3 | ||
|One | |3 | ||
| | |One enemy | ||
|Lobs one fireball at an enemy, range is 15 meters and max damage is 74~78 | |||
|- | |- | ||
|[[ | |[[Evac]] | ||
| | | | ||
| | |8 | ||
| | |Party | ||
|Teleports out of dungeons | |||
|- | |||
|[[Sizz]] | |||
|3 | |||
|14 | |||
|6 meter line | |||
|Deals fire damage to all enemies that enter the line, max damage is 86~90 | |||
|- | |||
|[[Sizzle]] | |||
|8 | |||
|27 | |||
|8 meter line | |||
|Deals fire damage to all enemies that enter the line, max damage is 162~170 | |||
|- | |||
|[[Frizzle]] | |||
|6 | |||
|32 | |||
|One enemy | |||
|Deals fire damage to one enemy at a range of 15 meters, max damage is 180~188 | |||
|- | |||
|[[Kasizz]] | |||
|21 | |||
|45 | |||
|10 meter line | |||
|Deals fire damage to all enemies that enter the line, max damage is 420~432 | |||
|- | |- | ||
|[[ | |[[Drain magic]] | ||
| | |N/A | ||
|One | |32 | ||
| | |One enemy | ||
|Drains up to 100 MP from target, based on caster's magical might | |||
|- | |- | ||
|[[ | |[[Kafrizz]] | ||
| | |12 | ||
| | |56 | ||
| | |One enemy | ||
|Deals fire damage to one enemy at 15 meters, max damage is 599~611 | |||
|} | |} | ||
== | ==''[[Dragon Quest Walk]]''== | ||
[[File:Walk Jesters Dancers.png|right|thumb|Dancers and Gadabouts as they appear in ''Walk''.|200px]] | |||
Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations. | |||
{{clear}} | |||
==Notable Dancers== | ==Notable Dancers== | ||
* | *{{Maya}} (though her abilities are based on the [[Mage]]) | ||
*[[Milly]] resembles a dancer, and is immune to [[Ban Dance]] in the original version of ''VI'' | *[[Milly]] resembles a dancer, and is immune to [[Ban Dance]] in the original version of ''VI'' | ||
*[[Lala]] | *[[Lala]] is a ceremonial dancer of the [[Roamers]]. | ||
*[[Aishe]] | *[[Aishe]] is the newest ceremonial dancer of the Roamer tribe and joins the party with the vocation already mastered. | ||
==Gallery== | ==Gallery== | ||
<center | <gallery align=center> | ||
Maya.png|Maya in the middle of a performance. | |||
Dancer DQVI official guide book profile.jpg|Vocation details from the official guidebook for ''VI'' | |||
</gallery | DQVIII Dancer.png|A dancer {{NPC}} from {{Dragon Quest VIII}}. | ||
X human dancer default.png|The default human man wearing the Dancer's uniform in ''X'' | |||
</gallery> | |||
{{DQVIClasses}} | {{DQVIClasses}} | ||
{{DQVIIClasses}} | {{DQVIIClasses}} | ||
[[Category: | {{DQVIIRClasses}} | ||
[[Category:Dragon Quest | {{DQXClasses}} | ||
[[Category:Dragon Quest VII | |||
[[Category:Dragon Quest X | [[Category:Dragon Quest VI vocations]] | ||
[[Category:Dragon Quest VII vocations]] | |||
[[Category:Dragon Quest VII Reimagined vocations]] | |||
[[Category:Dragon Quest X vocations]] | |||
[[Category:Dragon Quest Walk vocations]] | |||
[[Category:Dragon Quest of the Stars vocations]] | |||
[[Category:Dragon Quest Champions vocations]] | |||
Latest revision as of 17:31, 9 March 2026
| Vocation | |
| Dancer | |
Hero as a dancer (DQVII 3DS). | |
| Japanese name: | 踊り子 (Odoriko) |
|---|---|
| Introduced in: | Dragon Quest VI |
| Appears in: | Dragon Quest VI Dragon Quest VII Dragon Quest VII Reimagined Dragon Quest X Dragon Quest of the Stars Dragon Quest Walk Dragon Quest Champions |
- --description from Dragon Quest VII
The Dancer (踊り子, Odoriko) is a character class in the series. Dancers usually support their party members.
Description[edit | edit source]
The dancer has good style and agility, and can learn several different kinds of dances that debilitate or disable foes. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games.
With the vocation's addition to the tenth game, the specialization in Frizz and Sizz spells became a focus of the career on top of cutting a rug.
Dragon Quest VI: Realms of Revelation[edit | edit source]
Dancer is one of the basic classes available. It is one of the prerequisites for the Luminary vocation (along with Gadabout).
| Rank | Avoidance Rate |
|---|---|
| 1 | 1/256 |
| 2 | 1/256 |
| 3 | 1/64 |
| 4 | 1/32 |
| 5 | 1/16 |
| 6 | 1/16 |
| 7 | 1/16 |
| 8 | 1/8 |
Stat Changes[edit | edit source]
| Statistics | Change |
| Battles to Master | 120 |
| Strength | -30% |
| Agility | +30% |
| Resilience | -40% |
| Style | +10% |
| Max HP | -30% |
| Max MP | -20% |
| Trait | Increased evasion rate |
Abilities[edit | edit source]
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Aspiring Dancer | Sultry Dance | 1 | One group | An infectious step that woos the enemy into tripping the light fantastic too. | 0 |
| 2 | Understudy | Dodgy Dance | 5 | Self | Fancy footwork that prepares the performer to take evasive maneuvers. | 0 |
| 3 | Opening Act | Weird Dance | 18 | One Enemy | Lowers the enemy's MP. | 0 |
| 4 | Back-up Dancer | Fuddle Dance | 38 | One group | A befuddling boogie that confuses enemies. | 0 |
| 5 | Rising Star | Cop Out | 53 | Self | Palms off an enemy attack on a random friend or foe. | 0 |
| 6 | Crowd Pleaser | Ban Dance | 82 | One Group | A preventative jig that prohibits the enemy from dancing. | 0 |
| 7 | Prime Performer | Tap Dance | 97 | One Enemy | A rhythmic wiggle that steals MP from a single enemy. | 0 |
| 8 | Divine Dancer | Death Dance | 120 | All enemies | A macabre dance that sends enemies to the hereafter. | 0 |
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]


Dancers are once again necessary to unlock the Luminary vocation, and subsequently play a part in making a character a Druid.
| Rank | Avoidance Rate |
|---|---|
| 1 | 1/64 |
| 2 | 1/64 |
| 3 | 1/16 |
| 4 | 1/16 |
| 5 | 1/8 |
| 6 | 1/8 |
| 7 | 1/8 |
| 8 | 5/32 |
Stat Changes[edit | edit source]
| Statistics | Change |
| Battles to Master | 120 |
| 71 | |
| Strength | -30% |
| Agility | +30% |
| Resilience | -40% |
| Wisdom | Null |
| Style | +10% |
| Max HP | -30% |
| Max MP | -20% |
PSX Abilities[edit | edit source]
While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Novice | |||||
| 2 | Apprentice | Sultry Dance (LureDance) |
5 | One Enemy | May cause one enemy to dance, preventing them from acting on their turn | 0 |
| 3 | ToeTapper | Cop Out (ParryPass) |
18 | Self | Prevents any physical attack to another party member | 0 |
| 4 | Dervish | Weird Dance (OddDance) |
38 | One Enemy | Reduces the MP of a single enemy | 0 |
| 5 | Amateur | Dodgy Dance (SideStep) |
53 | Self | Increases the user chance of dodging an attack | 0 |
| 6 | Prancer | Ban Dance (DanceShut) |
82 | One Group | Prevents a group of enemies from dancing | 0 |
| 7 | Bounder | Fuddle Dance (PaniDance) |
97 | One Group | May cause confusion to one group of enemies | 0 |
| 8 | TruTalent | Death Dance (K.O.Dance) |
120 | All Enemies | Has a chance of killing all enemies | 0 |
Hybrid Abilities[edit | edit source]
| Hybrid | Learns | Target | Info | MP |
| Martial Artist | Muscle Dance (JockDance) |
One Group | Attacks one group of enemies with decreasing damage | 0 |
| Gadabout | Underpants Dance (BoxerDanc) |
One Group | Causes one group of enemies to laugh, preventing them from attacking | 0 |
| Mage | Absorb Magic (TakeMagic) |
Self | Absorbs the MP from one magic spell | 0 |
| Sailor (Mariner) |
Hornpipe (ShipDance) |
One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
| Shepherd | Slumber Rumbaa (RamDance) |
Does nothing | 0 | |
| Thief | Tap Dance (RobDance) |
One Enemy | Steals MP from one enemy | 0 |
| Warrior | Sword Dance (SwordDanc) |
All Enemies | Four attacks to random enemies at 75 percent power | 0 |
3DS Abilities[edit | edit source]
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Aspiring Talent | Sultry Dance | 1 | One enemy | Attempts to get the target into the groove. | 0 |
| 2 | Understudy | 5 | ||||
| 3 | Opening Act | Weird Dance | 10 | One enemy | Reduces the MP of the target. | 0 |
| 4 | Back-Up Dancer | Dodgy Dance | 18 | Self | Increases evasion. | 0 |
| 5 | Rising Star | Ban Dance | 26 | One group | Prevents a group of enemies from performing dance abilities. | 0 |
| 6 | Crowd Pleaser | Fuddle Dance | 36 | One Group | Attempts to confuse an enemy group. | 0 |
| 7 | Prime Performer | Muscle Dance | 48 | One Group | Damages a group of enemies from left to right, with diminishing returns. | 0 |
| 8 | Divine Dancer | Death Dance | 71 | All Enemies | Has a chance of killing all enemies. | 0 |
Usefulness[edit | edit source]
Although the Dancer takes 120 battles to master and it has some good skills, when Aishe joins the party, she has already mastered the dancer class. Aishe should be given the time to learn the Sword Dance skill as it is one of the best battle skills in Dragon Quest VII. It is also the most cost effective skill in terms of overall power.
The Hero and Ruff should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.
Dragon Quest VII Reimagined[edit | edit source]
Dancer is a basic vocation that focuses on supporting their allies with various dances.
Mastering Dancer alongside Troubadour and Jester unlocks the Luminary vocations.
| Level | Type | Name |
|---|---|---|
| 1 | Charm-Cha-Cha | |
| 1 | Dodgy Dance | |
| 2 | Kiss Me Deadly | |
| 3 | Decoy Dance | |
| 4 | Battle Dance | |
| 5 | M-Pathy | |
| 6 | Muscle Dance | |
| 7 | Fuddle Dance | |
| 8 | Pink Pirouette | |
| Let loose skill | ||
| Maximum HP | Maximum MP | Attack | Defence | Magical Might | Charm |
|---|---|---|---|---|---|
| - | - | ||||
| Magical Mending | Strength | Deftness | Resilience | Agility | |
Dragon Quest X [edit | edit source]
Dancers were introduced as a vocation starting with Version 3.0, alongside the Fortune Teller. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the Frizz and Sizz series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are Knives, Fans, and Wands. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since Troubadours do not exist in the game.
NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms
うた (Song)[edit | edit source]
| Japanese name | English name | Description | MP | Required points |
|---|---|---|---|---|
| 全職業できようさ+10 | Natural deftness +10 | Permanently increases deftness by 10 in all vocations | N/A | 8 |
| もうどくブルース (Venom blues) |
N/A | Allies within range are now toxic for 30 seconds, physical attacks will poison targets Posining success rate is 33.5% per strike Being poisoned deals 50 damage every 5 seconds |
8 | 16 |
| 全職業で最大MP+10 | Natural MP +10 | Permanently increases max MP by 10 in all vocations | N/A | 28 |
| 会心まいしんラップ (Critical rap) |
N/A | Increases self and allies' critical & spell critical rate by 15% for 45 seconds | 8 | 40 |
| 全職業こうげき魔力+5 | Natural magical might +5 | Permanently increases magical might by 5 in all vocations | N/A | 48 |
| 祈りのゴスペル (Gospel prayer) |
N/A | Increases self & allies' magical mending by 100% for 120 seconds | 8 | 56 |
| 全職業でちから+5 | Natural strength +5 | Permanently increases strength by 5 in all vocations | N/A | 70 |
| 覚醒のアリア (Aria of awakening) |
N/A | Increases self & allies' magical might by 100% for 120 seconds | 8 | 80 |
| 全職業でみりょく+10 | Natural charm +10 | Permanently increases magical might by 10 in all vocations | N/A | 90 |
| よみがえり節 (Resurrection melody) |
N/A | Heals/revives nearby allies by 20%~40% max HP | 10 | 100 |
| 会心率と暴走率アップ (Critical rate up) |
N/A | Increases the critical rate of character's attacks & spells by 2% when character is a dancer | N/A | 110 |
| 身かわし率+2% (Evasion +2%) |
N/A | Increases evasion by 2% when character is a dancer | N/A | 120 |
| 魔力のバラード (Ballad of magic) |
N/A | Nearby allies recover their MP whenever they deal damage for 60 seconds Recovery is 1/16th of damage dealt, max is 10 MP per hit |
10 | 130 |
| ターン消費しない+1% (Turn usage voided by 1%) | N/A | Character has a 1% chance to act twice in a single turn when they are a dancer | N/A | 150 |
| 回復のララバイ (Recovery lullaby) |
N/A | Nearby allies are healed by 25% of damage dealt to enemies for 1 minute | 4 | 150 |
| 神速シャンソン (Godspeed chanson) |
N/A | Reduces dancer's action interval by 50%, and increases skill execution/spellcasting speed by 50% for 120 seconds. | 10 | 180 |
おどり (Dance)[edit | edit source]
| Japanese name | English name | Description | MP | Required points |
|---|---|---|---|---|
| ふういんのダンス (Dance of sealing) |
N/A | Seals the spells, skills, & breath of enemies in close proximity to dancer for 20 seconds | 8 | 16 |
| 全職業こうげき魔力+5 | Natural magical might +5 | Permanently increases magical might by 5 in all vocations | N/A | 28 |
| こんらんのダンス (Dance of confusion) |
N/A | Attempts to confuse nearby enemies for 40 seconds | 8 | 40 |
| 全職業でちから+5 | Natural strength +5 | Permanently increases strength by 5 in all vocations | N/A | 48 |
| ねむりのダンス (Dance of drowsiness) |
N/A | Attempts to snooze nearby enemies for 40 seconds | N/A | 56 |
| 全職業で最大MP+10 | Natural MP+10 | Permanently increases max MP by 10 in all vocations | N/A | 70 |
| ドラゴンステップ (Dragon step) |
N/A | Reduces target's Light & Fire resistance by 50% for 30 seconds | 8 | 80 |
| ビーナスステップ (Venus step) |
N/A | Reduces target's Wind & Lightning resistance by 50% for 30 seconds | 8 | 90 |
| ロイヤルステップ (Royal step) |
N/A | Reduces target's Ice, Darkness, & Earth resistance by 50% for 30 seconds | 8 | 100 |
| 会心率と暴走率アップ (Critical rate up) |
N/A | Increases the critical rate of character's attacks & spells by 2% when character is a dancer | N/A | 110 |
| 身かわし率+2% (Evasion +2%) |
N/A | Increases evasion by 2% when character is a dancer | N/A | 120 |
| つるぎの舞 | Sword Dance | Strikes one enemy 4 times for 120% damage | 4 | 130 |
| ターン消費しない+1% (Turn usage voided by 1%) | N/A | Character has a 1% chance to act twice in a single turn when they are a dancer | N/A | 140 |
| 戦鬼の乱れ舞 (Warrior's march) |
N/A | Increases attack of self & allies by 30 points for 60 seconds Can be used twice for +60 attack |
4 | 150 |
| ギラグレイド | Kasizzle | Deals fire damage to all enemies in a 12 meter line, max damage is 1027~1067 | 24 | 180 |
Spells[edit | edit source]
| Name | MP | Level | Target | Description |
|---|---|---|---|---|
| Frizz | 3 | 3 | One enemy | Lobs one fireball at an enemy, range is 15 meters and max damage is 74~78 |
| Evac | 8 | Party | Teleports out of dungeons | |
| Sizz | 3 | 14 | 6 meter line | Deals fire damage to all enemies that enter the line, max damage is 86~90 |
| Sizzle | 8 | 27 | 8 meter line | Deals fire damage to all enemies that enter the line, max damage is 162~170 |
| Frizzle | 6 | 32 | One enemy | Deals fire damage to one enemy at a range of 15 meters, max damage is 180~188 |
| Kasizz | 21 | 45 | 10 meter line | Deals fire damage to all enemies that enter the line, max damage is 420~432 |
| Drain magic | N/A | 32 | One enemy | Drains up to 100 MP from target, based on caster's magical might |
| Kafrizz | 12 | 56 | One enemy | Deals fire damage to one enemy at 15 meters, max damage is 599~611 |
Dragon Quest Walk[edit | edit source]

Dancers, along with Gadabouts, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are Swords, Knives, and Whips. In order to unlock the Luminary vocation, a character must have reached level 50 in the dancer and gadabout vocations.
Notable Dancers[edit | edit source]
- Maya (though her abilities are based on the Mage)
- Milly resembles a dancer, and is immune to Ban Dance in the original version of VI
- Lala is a ceremonial dancer of the Roamers.
- Aishe is the newest ceremonial dancer of the Roamer tribe and joins the party with the vocation already mastered.
Gallery[edit | edit source]
-
Maya in the middle of a performance.
-
Vocation details from the official guidebook for VI
-
A dancer NPC from Dragon Quest VIII.
-
The default human man wearing the Dancer's uniform in X