Divine Intervention: Difference between revisions

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|title = Divine Intervention
|title = Divine Intervention
|image =  
|image =  
|japanese = ディバインスペル
|japanese = 女神の祝福
|romaji = Dibain superu
|romaji = Megami no Shukufuku
|old=None
|translation = Goddess' Blessing
|type = Debilitating
|type = Support
}}
}}
'''Divine Intervention''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It attempts to reduce enemies' resistance to magic.
'''Divine Intervention''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It allows allies to survive lethal attacks.


==Appearances==
==Appearances==
==={{DQ8}}===
[[Angelo]] learns this spell after investing 27 points into his "Charisma" skill, and will increase damage by 25% for 4 MP. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting.
==={{DQ9}}===
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.
==={{DQ11}}===
==={{DQ11}}===
[[Serena (XI)|Serena]] will learn divine intervention for 25 skill points in her ''Wands'' path. It costs 12 MP to cast and guarantees that a character will survive a fatal attack if their HP is above 1, lasting four turns.
[[Serena (XI)|Serena]] will learn divine intervention for 25 skill points in her ''Wands'' path. It costs 12 MP to cast and guarantees that a character will survive a fatal attack if their HP is above 1, lasting four turns.
The reason why the ability is different from previous titles is that the localization name was applied to ''Goddess' Blessings'' (女神の祝福), an ability entirely new to the series. ''Dibain superu'' (ディバインスペル) was localized as '''Anathematise''', and functions exactly as it did in the ninth game.


==Related skills==
==Related skills==
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]

Latest revision as of 15:43, 22 September 2026

Divine Intervention is a spell in the Dragon Quest series. It allows allies to survive lethal attacks.

Appearances[edit | edit source]

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Serena will learn divine intervention for 25 skill points in her Wands path. It costs 12 MP to cast and guarantees that a character will survive a fatal attack if their HP is above 1, lasting four turns.

Related skills[edit | edit source]

Battle Visuals[edit | edit source]