Glow: Difference between revisions

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Glow actually appears in more than the first game of the main series, and so I've added which two games Glow appears in, their levels, and required stats.
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|image = [[Image:DQ_Glow.png|200px]]
|image = [[Image:DQ_Glow.png|200px]]
|japanese = レミーラ
|japanese = レミーラ
|romaji = Remiira
|romaji = Remīra
|type =  
|type =  
|old=Radient
|first = {{DQ1}}
|dw = Radiant
}}
}}
'''Glow''' is a spell originally found in {{DQ}} and its remakes, as well as {{Dragon Quest Monsters}} and {{Dragon Quest Monsters 2}}.  
'''Glow''' is a spell originally found in {{DQ}} and its remakes, as well as ''[[Dragon Quest Monsters]]'' and ''[[Dragon Quest Monsters 2]]''.  


==Appearances==
==Appearances==
==={{DQ}}===
==={{DQ}}===
Glow lights up dark caves by a 4 x 4 radius for 80 steps, 3 x 3 for 60 steps, and 2 x 2 for another 60 steps. Initially, the light is brighter than that provided by a [[torch]]. However, unlike the torch, its light eventually fades, leaving the dungeon dark until it is recast. MP required s 3 in the original, and 2 in all remakes.
Glow lights up dark caves by a 4 x 4 radius for 80 steps, 3 x 3 for 60 steps, and 2 x 2 for another 60 steps. Initially, the light is brighter than that provided by a [[torch]]. However, unlike the torch, its light eventually fades, leaving the dungeon dark until it is recast. MP required is 3 in the original, and 2 in all remakes.


==={Dragon Quest Monsters}===
==={{DQM}}===
Glow appears as a spell used by various monsters, notably Slime, to lower the accuracy of other monsters in battle, and can be learned at Level 13, with an MP cost of 2, and requires stats being 42 MP, 72 AGL, and 72 INT.
Glow, referred to as ''Radiant'' in the Eidos localization, appears as a spell used by various monsters, notably the common [[slime]], to lower the accuracy of other monsters in battle, and can be learned at Level 13, with an MP cost of 2, and requires stats being 42 MP, 72 AGL, and 72 INT.


==={Dragon Quest Monsters 2}===
==={{DQM2}}===
Glow reappears in the sequel, with the minimal requirements now being Level 12, 42 MP, 72 AGL, and 130 INT, with the skill lowering the accuracy of other monsters in battle.
Glow reappears in the sequel, with the minimal requirements now being Level 12, 42 MP, 72 AGL, and 130 INT, with the skill lowering the accuracy of other monsters in battle.


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[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest I spells]]
{{DQSpells}}

Latest revision as of 16:50, 11 February 2026

Glow is a spell originally found in Dragon Quest and its remakes, as well as Dragon Quest Monsters and Dragon Quest Monsters 2.

Appearances[edit | edit source]

Dragon Quest[edit | edit source]

Glow lights up dark caves by a 4 x 4 radius for 80 steps, 3 x 3 for 60 steps, and 2 x 2 for another 60 steps. Initially, the light is brighter than that provided by a torch. However, unlike the torch, its light eventually fades, leaving the dungeon dark until it is recast. MP required is 3 in the original, and 2 in all remakes.

Dragon Quest Monsters[edit | edit source]

Glow, referred to as Radiant in the Eidos localization, appears as a spell used by various monsters, notably the common slime, to lower the accuracy of other monsters in battle, and can be learned at Level 13, with an MP cost of 2, and requires stats being 42 MP, 72 AGL, and 72 INT.

Dragon Quest Monsters 2[edit | edit source]

Glow reappears in the sequel, with the minimal requirements now being Level 12, 42 MP, 72 AGL, and 130 INT, with the skill lowering the accuracy of other monsters in battle.

In Other Languages[edit | edit source]

Language Translation Meaning
Español??????
Français??????

Gallery[edit | edit source]