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{{LocationInfobox
{{LocationInfobox
|game = {{Dragon Quest III}}
|game = {{Dragon Quest III}}<br>{{DQ3HD}}
|title = Pyramid
|title = Pyramid
|type= Dungeon
|type= Dungeon
|image = [[Image:DQIII_Pyramid_trap.png|center|400px]]
|image = [[Image:DQ III Android Pyramid.jpg|250px]]
|caption = '''Falling into a trap.'''
|caption =  
|japanese=ピラミッド
|japanese=ピラミッド
|romanji=  
|romaji=Piramiddo
|old=Same
|old=Same
}}
}}
The '''Pyramid''' is a dungeon in {{DQ3}}.  It is located in the desert north of [[Isis]]. It is the most unique dungeon in the game and contains the [[Magic Key]], but it is guarded by some of the most clever traps in the series.
The '''Pyramid''' is a dungeon in {{Dragon Quest III}}.  It is located in the desert north of [[Isis]]. It is the most unique dungeon in the game and contains the [[Magic Key]], but it is guarded by some of the most clever traps in the series.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
The pyramid is the most original dungeon in ''Dragon Quest III'' as it is filled with traps, puzzles, and special limitations.  It also has a completely unique soundtrack, though the remakes of the game would incorporate it in both [[Asham]]'s night theme and the 4th floor of the [[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]] which uses the 2nd floor of the Pyramid.
The Pyramid is the most creative dungeon in {{Dragon Quest III}} as it is filled with traps, puzzles, and special limitations.  It also has a completely unique soundtrack, though the remakes of the game would incorporate it in both [[Asham]]'s night theme and the a floor of the {{Cloudsgate Citadel 3}} which uses 2F of the Pyramid.


====Sealed magic====
====Sealed magic====
Spells are nullified in the basement of the pyramid, making the room a harsh punishment for those who fall through the pitfalls on the first floor.  This includes spells cast in battle as well as from the map screen, as well as those cast by monsters. Because the A.I introduced in the smartphone version does not recognize the programming tag in the area, party members will attempt to cast spells until their tactics are changed or the player takes manual control.
Spells are nullified in the basement of the Pyramid, making the room a harsh punishment for those who fall through the pitfalls on the first floor.  This includes spells cast in battle as well as from the map screen, as well as those cast by {{MFamilies}}s. Because the A.I introduced in the [[Cell phone]] version does not recognize the programming tag in the area, {{Party 3}} members will attempt to cast spells until their tactics are changed or the player takes manual control.


====Third floor puzzle====
====Third floor puzzle====
The button puzzle within the pyramid must be completed in order to retrieve the [[Magic Key]].  A hint on how to solve it is sung by the children in the throne room of [[Isis]] castle.  The buttons must be pressed in the correct order to receive the key.
The button puzzle within the Pyramid must be completed in order to retrieve the [[magic key]].  A hint on how to solve it is sung by the children in the throne room of [[Isis]] castle.  The buttons must be pressed in the correct order to receive the key.


====Golden Claws====
====Golden Claws====
The [[Golden claws]] weapon is hidden in a tomb in B2 of the pyramid. B2 is only accessible via a hidden staircase which can be found by searching a specific tile in B1. After collecting the claws, the party will encounter a battle at every step until they exit the pyramid. This makes it the most complex weapon to acquire in the game. Although it is accessible when the party first visits the pyramid, it is unlikely that the heroes have the strength to retrieve it and escape without dying until later in the game. The reward is worth the trial by fire, however, as the golden claws provide a substantial attack boost over the [[Iron claw]]s.
The [[golden claws]] weapon is hidden in a tomb in B2F of the Pyramid. B2F is only accessible via a hidden staircase which can be found by searching a specific tile in B1F. After collecting the claws, the {{Party 3}} will encounter a battle at every step until they exit the Pyramid. This makes it the most complex weapon to acquire in the game. Although it is accessible when the party first visits the Pyramid, it is unlikely that the {{Party 3}} have the strength to retrieve it and escape without dying until later in the game. The reward is worth the trial by fire, however, as the golden claws provide a substantial attack boost over the [[iron claw]]s and [[knuckledusters]].


====Treasures====
====Treasures====
*7 empty chests ({{NES}} Version)
*7 empty {{chest}}s ({{NES}} version)
*4 empty chests (remakes)
*4 empty {{chest}}s (remakes)
*816 [[Gold]] Coins (NES Version)
*816 [[gold]] coins ({{NES}} version)
*648 [[Gold]] Coins (remakes)
*648 [[gold]] coins (remakes)
*[[Chimaera wing]]
*[[Chimaera wing]]
*[[Garish garb]] (remakes)
*[[Garish garb]] (remakes)
Line 42: Line 42:
*[[Ten ton toupee]] (remakes)
*[[Ten ton toupee]] (remakes)


 
====Monsters====
==Monsters==
*[[Bag o' laughs]]
*[[Bag o' laughs]]
*[[Cannibox]] (2)
*[[Cannibox]] (2)
*[[Grillerpillar]]
*[[Grillerpillar]]
*[[Mummy]]
*[[Mummy]]
*[[Mummy man]]
*[[Mummy boy]]
*[[Overtoad]]
*[[Overtoad]]
*[[Shade]]
*[[Shade]]
*[[Walking corpse]] (Called by Mummy)
*[[Walking corpse]] (Called by Mummy)
====Usage of the Pyramid in another area====
*2F is used as 4F of the {{Cloudsgate Citadel 3}}.
==={{DQ3HD}}===
The Pyramid is now guarded by the [[Ripper of the Rift]] and a [[Kylla]] on the order os [[Baramos]] to prevent the Hero from optaining the magic key. There is an [[List of recruitable monsters in Dragon Quest III HD-2D Remake|imp disguised as a little girl]] on the third floor who will give false hints to solving the Pyramid's puzzles.
The curse of the golden claws now triggers a fight every few steps instead of continuously, party members can still use [[List of skills in Dragon Quest III HD-2D Remake|skills in battle]] despite magic being voided, and the [[artificial intelligence]] is smart enough to avoid wasting turns trying to cast spells, reducing the difficulty considerably. On the other hand the claws will be returned to their resting place should the party fall in battle, forcing the player to brave the tomb all over again.
====Treasures====
{| class="wikitable"
| [[File:ICON-Magic Key III HD.png|link=Magic key]] || [[File:Golden claws III HD icon.png|link=Golden claws]] || [[File:Special medicine III HD icon.png|link=Special medicine]] || [[File:Banishing bell III HD icon.png|link=Banishing bell]] || [[File:Chimaera wing III HD icon.png|link=Chimaera wing]] || [[File:Coagulant III HD icon.png|link=Coagulant]] || [[File:Elfin elixir III HD icon.png|link=Elfin elixir]] || [[File:Holy water III HD icon.png|link=Holy water]] ||    [[File:Magic water III HD icon.png|link=Magic water]] || [[File:ICON-Mini medal III HD.png|link=Mini medal]] || [[File:Oomph powder III HD icon.png|link=Oomph powder]] ||  [[File:Prayer ring III HD icon.png|link=Prayer ring]] || [[File:Seed of agility III HD icon.png|link=Seed of agility]] || [[File:Seed of luck III HD icon.png|link=Seed of luck]] || [[File:Seed of strength III HD icon.png|link=Seed of strength]] || [[File:Seed of wisdom III HD icon.png|link=Seed of wisdom]] ||  [[File:Unsealant III HD icon.png|link=Unsealant]] || [[File:Yggdrasil leaf III HD icon.png|link=Yggdrasil leaf]] || [[File:Ten ton toupee III HD icon.png|link=Ten ton toupee]] || [[File:Holy spear III HD icon.png|link=Holy lance]] || [[File:Knuckledusters III HD icon.png|link=Knuckledusters]] || [[File:Poison needle III HD icon.png|link=Poison needle]] || [[File:Fizzle-retardant suit III HD icon.png|link=Fizzle-retardant suit]] || [[File:Magic skirt III HD icon.png|link=Magic skirt]]
|-
| x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x2 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1
|}
====Monsters====
{| class="wikitable"
|[[File:Ripper of the rift DQ III HD sprite.png|link=Ripper of the rift]] ||[[File:Kylla DQ III HD sprite.png|link=Kylla]] || [[File:Bag o' laughs DQ III HD sprite.png|link=Bag o' laughs]] || [[File:Cannibox DQ III HD sprite.png|link=Cannibox]] || [[File:Grillerpillar DQ III HD sprite.png|link=Grillerpillar]] || [[File:Mummy DQ III HD sprite.png|link=Mummy]] || [[File:Mummy boy DQ III HD sprite.png|link=Mummy boy]] || [[File:Overtoad DQ III HD sprite.png|link=Overtoad]] || [[File:Shade DQ III HD sprite.png|link=Shade]]
|-
|}
==See also==
*[[The Likeness]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:DQ III NES Pyramid.png|{{NES}} map.
DQ III NES Pyramid.png|Map ({{NES}})
File:Pyramid 16-bit.png|16-bit map.
Pyramid 16-bit.png|Map ({{SFC}})
Pyramid map III HD2D.png|HD map
DQIII_Pyramid_trap.png|Falling into a trap.
</gallery></center>
</gallery></center>


 
{{DQIIINav}}
{{DQIII}}
{{DQIIIHDNav}}
[[Category:Egyptian mythology]]
[[Category:Egyptian mythology]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]

Latest revision as of 08:28, 4 April 2026

The Pyramid is a dungeon in Dragon Quest III. It is located in the desert north of Isis. It is the most unique dungeon in the game and contains the Magic Key, but it is guarded by some of the most clever traps in the series.

Appearances[edit | edit source]

Dragon Quest III: The Seeds of Salvation[edit | edit source]

The Pyramid is the most creative dungeon in Dragon Quest III as it is filled with traps, puzzles, and special limitations. It also has a completely unique soundtrack, though the remakes of the game would incorporate it in both Asham's night theme and the a floor of the Cloudsgate Citadel which uses 2F of the Pyramid.

Sealed magic[edit | edit source]

Spells are nullified in the basement of the Pyramid, making the room a harsh punishment for those who fall through the pitfalls on the first floor. This includes spells cast in battle as well as from the map screen, as well as those cast by monsters. Because the A.I introduced in the Cell phone version does not recognize the programming tag in the area, party members will attempt to cast spells until their tactics are changed or the player takes manual control.

Third floor puzzle[edit | edit source]

The button puzzle within the Pyramid must be completed in order to retrieve the magic key. A hint on how to solve it is sung by the children in the throne room of Isis castle. The buttons must be pressed in the correct order to receive the key.

Golden Claws[edit | edit source]

The golden claws weapon is hidden in a tomb in B2F of the Pyramid. B2F is only accessible via a hidden staircase which can be found by searching a specific tile in B1F. After collecting the claws, the party will encounter a battle at every step until they exit the Pyramid. This makes it the most complex weapon to acquire in the game. Although it is accessible when the party first visits the Pyramid, it is unlikely that the party have the strength to retrieve it and escape without dying until later in the game. The reward is worth the trial by fire, however, as the golden claws provide a substantial attack boost over the iron claws and knuckledusters.

Treasures[edit | edit source]

Monsters[edit | edit source]

Usage of the Pyramid in another area[edit | edit source]

Dragon Quest III HD-2D Remake[edit | edit source]

The Pyramid is now guarded by the Ripper of the Rift and a Kylla on the order os Baramos to prevent the Hero from optaining the magic key. There is an imp disguised as a little girl on the third floor who will give false hints to solving the Pyramid's puzzles.

The curse of the golden claws now triggers a fight every few steps instead of continuously, party members can still use skills in battle despite magic being voided, and the artificial intelligence is smart enough to avoid wasting turns trying to cast spells, reducing the difficulty considerably. On the other hand the claws will be returned to their resting place should the party fall in battle, forcing the player to brave the tomb all over again.

Treasures[edit | edit source]

x1 x1 x1 x1 x1 x1 x1 x1 x1 x2 x1 x1 x1 x1 x1 x1 x1 x1 x1 x1 x1 x1 x1 x1

Monsters[edit | edit source]


See also[edit | edit source]

Gallery[edit | edit source]