Sage: Difference between revisions

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==Characteristics==
==Characteristics==
Sages are renowned for their mastery of the magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest {{MP}} pool by far. As of the ninth game sages have more restricted spell lists than before, but compensate for this by having equally high magical might and mending stats that allow them to alternate between crowd control and healing with ease.
Sages are renowned for their mastery of the magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest {{MP}} pool by far. As of the ninth game sages have more restricted spell lists than before, but compensate for this by having equally high {{Magical Might}} and {{Magical Mending}} stats that allow them to alternate between crowd control and healing with ease.


Sages often appear as important {{NPC}}s in several titles, being characters the protagonists turn to for advice or posthumous characters that leave behind artifacts that are important to a game's plotline. Sage NPCs are also accomplished alchemists, having created the [[Sage's stone|eponymous stone]] that appears in several games.
Sages often appear as important {{NPC}}s in several titles, being characters the protagonists turn to for advice or posthumous characters that leave behind artifacts that are important to a game's plotline. Sage {{NPC}}s are also accomplished alchemists, having created the [[Sage's stone|eponymous stone]] that appears in several games.




=={{DQ3}}==
=={{DQ3}}==
In order for a party member to become a sage, they must be level 20 and have the [[Words of Wisdom]] in their possession. The [[Gadabout]] is the only class that doesn't need the scroll to become a sage; instead, all they need is to reach level 20.
In order for a {{Party 3}} member to become a Sage, they must be Level 20 and have the [[Words of Wisdom]] in their possession. The [[Gadabout]] is the only class that doesn't need the scroll to become a Sage; instead, all they need is to reach Level 20.


[[Zap]], [[Kazap]], [[Omniheal]], [[Kaclang]], [[Holy Protection]], [[Storeyteller]] and [[Snoop]] are the only spells that elude their spell list.
[[Zap]], [[Kazap]], [[Omniheal]], [[Kaclang]], [[Holy Protection]], [[Storeyteller]] and [[Snoop]] are the only spells that elude their spell list.
===Stats===
===Stats===
''{{NES}} Version''
''{{NES}} version''
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
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=={{DQ6}}==
=={{DQ6}}==
In order to become a Sage, the party member must first master the [[Mage]] and the [[Priest]] vocations. As a Sage, that particular party member's spells will cost less MP to cast as their rank increases, eventually casting for only 50% of the original cost.
In order to become a Sage, the {{Party 6}} member must first master the [[Mage]] and the [[Priest]] vocations. As a Sage, that particular party member's spells will cost less {{MP}} to cast as their rank increases, eventually casting for only 50% of the original cost.


===Vocation trait===
===Vocation trait===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Rank !! MP Cost
! Rank !! {{MP}} Cost
|-
|-
| 1 || 100%
| 1 || 100%
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|269
|269
|-
|-
|Strength
|{{Strength}}
| -30%
| -30%
|-
|-
|Agility
|{{Agility}}
| +20%
| +20%
|-
|-
|Resilience
|{{Resilience}}
| -20%
| -20%
|-
|-
|Wisdom
|{{Wisdom}}
| +20%
| +20%
|-
|-
|Max HP
|Max {{HP}}
| -20%
| -20%
|-
|-
|Max MP
|Max {{MP}}
| +20%
| +20%
|-
|-
|Trait
|Trait
| MP cost reduction as rank increases
| {{MP}} cost reduction as rank increases.
|-
|-
|'''Mastery Bonus'''
|'''Mastery Bonus'''
| +20 Max MP
| +20 Max {{MP}}
|}
|}


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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|-
|-
|1
|1
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|1
|1
|Self
|Self
|Absorbs the MP of an incoming spell.
|Absorbs the {{MP}} of an incoming spell.
|2
|2
|-
|-
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|[[Oomph]]
|[[Oomph]]
|One ally
|One ally
|Doubles the attack power of a single party member.
|Doubles the attack power of a single {{Party 6}} member.
|6
|6
|-
|-
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|rowspan=3|105
|rowspan=3|105
|Party
|Party
|Restores at least 100 HP to all party members.
|Restores at least 100 {{HP}} to all {{Party 6}} members.
|7
|7
|-
|-
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|rowspan=2|150
|rowspan=2|150
|One ally
|One ally
|Revives an ally to full HP
|Revives an ally to full {{HP}}.
|20
|20
|-
|-
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=={{DQ7}}==
=={{DQ7}}==
[[File:DQVII Sage class.png|right|border|190px]][[File:DQVII MaribelSage.png|right|border|175px]]
[[File:DQVII Sage class.png|right|border|190px]][[File:DQVII MaribelSage.png|right|border|175px]]
In order to become a sage the party member must first master both the [[Priest#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Priest]] and [[Mage#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Mage]] vocations as before. By also mastering the [[Luminary_(vocation)#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Luminary]], characters can become [[Druid#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Druid]]s and gain even more magical skill.
In order to become a Sage the {{Party 7}} member must first master both the [[Priest#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Priest]] and [[Mage#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Mage]] vocations as before. By also mastering the [[Luminary_(vocation)#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Luminary]], characters can become [[Druid#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Druid]]s and gain even more magical skill.


===Vocation trait===
===Vocation trait===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Rank !! MP Cost
! Rank !! {{MP}} Cost
|-
|-
| 1 || 100%
| 1 || 100%
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|-
|-
|rowspan=2|Battles to Master
|rowspan=2|Battles to Master
|250 (PS1)
|250 ({{PS1}})
|-
|-
|200 (3DS)
|200 ({{3DS}})
|-
|-
|Strength
|{{Strength}}
|<font color="#ff0000">-30%</font>
|<font color="#ff0000">-30%</font>
|-
|-
|Agility
|{{Agility}}
|<font color="#00aa00"> +5%</font>
|<font color="#00aa00"> +5%</font>
|-
|-
|Resilience
|{{Resilience}}
|<font color="#ff0000">-20%</font>
|<font color="#ff0000">-20%</font>
|-
|-
|Wisdom
|{{Wisdom}}
|<font color="#00aa00">+20%</font>
|<font color="#00aa00">+20%</font>
|-
|-
|Style
|{{Style}}
| Null
| Null
|-
|-
|Max HP
|Max {{HP}}
|<font color="#ff0000">-20%</font>
|<font color="#ff0000">-20%</font>
|-
|-
|Max MP
|Max {{MP}}
|<font color="#00aa00">+20%</font>
|<font color="#00aa00">+20%</font>
|-
|-
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|-
|-
|1
|1
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|110
|110
|All Allies
|All Allies
|Heals ~100HP to all allies.
|Heals ~100{{HP}} to all allies.
|10
|10
|-
|-
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|150
|150
|One Ally
|One Ally
|Revives one fallen ally with full HP.
|Revives one fallen ally with full {{HP}}.
|15
|15
|-
|-
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|200
|200
|Self
|Self
|Summons one of four deities to fight for the party.
|Summons one of four deities to fight for the {{Party 7}}.
|20
|20
|-
|-
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|250
|250
|All Enemies
|All Enemies
|Causes ~140HP in explosion damage.
|Causes ~140{{HP}} in explosion damage.
|15
|15
|}
|}
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|-
|-
|rowspan=2|1
|rowspan=2|1
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|[[Drain Magic]]
|[[Drain Magic]]
|One Enemy
|One Enemy
|Steals MP from a single enemy.
|Steals {{MP}} from a single enemy.
|0
|0
|-
|-
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|rowspan=2|12
|rowspan=2|12
|One Ally
|One Ally
|Doubles a single party member's attack power.
|Doubles a single {{Party 7}} member's attack power.
|6
|6
|-
|-
|[[Insulatle]]
|[[Insulatle]]
|All Allies
|All Allies
|Protects the party from fire and ice attacks.
|Protects the {{Party 7}} from fire and ice attacks.
|3
|3
|-
|-
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|rowspan=2|20 (50)
|rowspan=2|20 (50)
|All Allies
|All Allies
|Raises the defence of all party members.
|Raises the defence of all {{Party 7}} members.
|3
|3
|-
|-
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|[[Multiheal]]
|[[Multiheal]]
|All Allies
|All Allies
|Restores at least 100 HP to all party members.
|Restores at least 100 {{HP}} to all {{Party 7}} members.
|10
|10
|-
|-
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|-
|-
|[[Luminary]]
|{{Luminary V}}
|[[Kerplunk]]
|[[Kerplunk]]
|All Allies
|All Allies
|Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive.
|Restores all dead {{Party 7}} members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive.
|0
|0
|}
|}
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[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn {{Boomerang}}s, {{Bow}}s, {{Wand}}s and [[Shield]]s skills. Their [[Coup-de-Grace]] is "Spelly Breath," which recharges a portion of their MP.
The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset "Enlightenment", and can also use skill points to learn {{Boomerang}}s, {{Bow}}s, {{Wand}}s and [[Shield]]s skills. Their [[Coup-de-Grace]] is "Spelly Breath," which recharges a portion of their {{MP}}.


Sages are no longer the literal hybrid of [[Mage|Magi]] and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with Kabuff and Magic Barrier, decimate foes with darkness and explosions, and keep their allies alive with Multiheal and Moreheal. However, Sages can't deal the same level of damage Magi can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile party combinations.
Sages are no longer the literal hybrid of [[Mage]]s and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with [[Kabuff]] and [[Magic Barrier]], decimate foes with darkness and explosions, and keep their allies alive with [[Multiheal]] and [[Moreheal]]. However, Sages can't deal the same level of damage [[Mage]]s can, nor can they heal as effectively as a [[Priest]] without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a [[Mage]], and those wanting powerful healing spells should stick with a [[Priest]]. On the other hand, combining the elements of a [[Mage]] and a [[Priest]] can free up a slot in the {{Party 9}}, allowing for more versatile {{Party 9}} combinations.


===Stats===
===Stats===
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| Level || 1 || 99
| Level || 1 || 99
|-
|-
| HP || 29 || 400
| {{HP}} || 29 || 400
|-
|-
| MP || 30 || 500
| {{MP}} || 30 || 500
|-
|-
| Strength || 12 || 202
| {{Strength}} || 12 || 202
|-
|-
| Agility || 13 || 218
| {{Agility}} || 13 || 218
|-
|-
| Resilience || 12 || 202
| {{Resilience}} || 12 || 202
|-
|-
| Magical Might || 14 || 237
| {{Magical Might}} || 14 || 237
|-
|-
| Magical Mending || 14 || 208
| {{Magical Mending}} || 14 || 208
|-
|-
| Deftness || 3 || 57
| {{Deftness}} || 3 || 57
|-
|-
| Charm || 14 || 235
| {{Charm}} || 14 || 235
|}
|}


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!style="background:#4682B4; color:white;"|Accolade
!style="background:#4682B4; color:white;"|Accolade
|-
|-
|Natural Magical Mending +20||Permanently adds 20 to magical mending||4||Optimist
|Natural Magical Mending +20||Permanently adds 20 to {{Magical Mending}}.||4||Optimist
|-
|-
|[[Jack's Knack]]||Change vocations on the field||10||Romanticist
|[[Jack's Knack]]||Change vocations on the field.||10||Romanticist
|-
|-
|Natural Magical Might +20||Permanently adds 20 to magical might||16||Anthropologist
|Natural Magical Might +20||Permanently adds 20 to {{Magical Might}}.||16||Anthropologist
|-
|-
|[[Right as Rain]]||Rain shower restores HP for a few rounds||22||Geologist
|[[Right as Rain]]||Rain shower restores {{HP}} for a few rounds.||22||Geologist
|-
|-
|Natural Magical Mending +40||Permanently adds 40 to magical mending||32||Naturalist
|Natural Magical Mending +40||Permanently adds 40 to {{Magical Mending}}.||32||Naturalist
|-
|-
|[[Disruptive Wave]]||Dispels all status changes on enemies||42||Occultist
|[[Disruptive Wave]]||Dispels all status changes on enemies.||42||Occultist
|-
|-
|Natural Magical Might +40||Permanently adds 40 to magical might||55||Illuminist
|Natural Magical Might +40||Permanently adds 40 to {{Magical Might}}.||55||Illuminist
|-
|-
|[[Caster Sugar]]||Temporarily boosts magical mending and magical might||68||Sophist
|[[Caster Sugar]]||Temporarily boosts {{Magical Mending}} and {{Magical Might}}.||68||Sophist
|-
|-
|Natural Max MP +60||Permanently adds 60 to max MP||82||Theologist
|Natural Max MP +60||Permanently adds 60 to max {{MP}}.||82||Theologist
|-
|-
|MP Consumption -25%||Reduces MP costs by 25%||100||Polymath
|MP Consumption -25%||Reduces {{MP}} costs by 25%.||100||Polymath
|}
|}


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{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|{{MP}}
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|Description
|-
|-
|[[Heal]]||2||2||Restores at least 30 HP to a single ally.
|[[Heal]]||2||2||Restores at least 30 {{HP}} to a single ally.
|-
|-
|[[Zam]]||4||2||Strikes a single enemy with the power of darkness.
|[[Zam]]||4||2||Strikes a single enemy with the power of darkness.
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|[[Divine Intervention]]||4||13||Weakens a group of enemies against attack spells.
|[[Divine Intervention]]||4||13||Weakens a group of enemies against attack spells.
|-
|-
|[[Midheal]]||4||16||Restores at least 75 HP to a single ally.
|[[Midheal]]||4||16||Restores at least 75 {{HP}} to a single ally.
|-
|-
|[[Zing]]||8||20||Resurrects a fallen ally, but sometimes fails.
|[[Zing]]||8||20||Resurrects a fallen ally, but sometimes fails.
|-
|-
|[[Multiheal]]||16||24||Restores at least 100 HP to all party members.
|[[Multiheal]]||16||24||Restores at least 100 }{HP}} to all {{Party 9}} members.
|-
|-
|[[Boom]]||10||27||Engulfs all enemies in a large explosion.
|[[Boom]]||10||27||Engulfs all enemies in a large explosion.
|-
|-
|[[Kabuff]]||6||30||Raises the defence of all party members.
|[[Kabuff]]||6||30||Raises the {{Defence}} of all {{Party 9}} members.
|-
|-
|[[Moreheal]]||8||33||Restores at least 165 HP to a single ally.
|[[Moreheal]]||8||33||Restores at least 165 {{HP}} to a single ally.
|-
|-
|[[Magic Barrier]]||6||38||Protects the whole party from attack spells.
|[[Magic Barrier]]||6||38||Protects the whole {{Party 9}} from attack spells.
|-
|-
|[[Kazam]]||20||43||Smashes a single enemy with the power of darkness.
|[[Kazam]]||20||43||Smashes a single enemy with the power of darkness.
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|[[Kaboomle]]||56||66||Blasts all enemies with an incredibly violent explosion.
|[[Kaboomle]]||56||66||Blasts all enemies with an incredibly violent explosion.
|-
|-
|[[Magic Burst]]||All||78||Unleashes all remaining MP in a fearsome explosion.
|[[Magic Burst]]||All||78||Unleashes all remaining {{MP}} in a fearsome explosion.
|}
|}


Line 759: Line 760:


=={{DQ10}}==
=={{DQ10}}==
Sages have been present in the MMO since the game's initial version, and are unlocked for the player upon completing a quest as in ''IX''. They serve the same role as in the ninth game, providing balanced offensive and defensive sorcery but not reaching the heights or variety of the specialized mage and priest vocations.
Sages have been present in the MMO since the game's initial version, and are unlocked for the player upon completing a quest as in {{IX}}. They serve the same role as in the ninth game, providing balanced offensive and defensive sorcery but not reaching the heights or variety of the specialized [[Mage]] and [[Priest]] vocations.


'''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''
'''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''
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!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|{{MP}}
!style="background:#4682B4; color: white;"|Required<br>points
!style="background:#4682B4; color: white;"|Required<br>points
|-
|-
|いやしの雨
|いやしの雨
|[[Right as Rain]]
|[[Right as Rain]]
|Creates a shower that restores 20% of damage taken by allies for 1 minute<br>Does not reduce damage, HP is restored after enemy's attack
|Creates a shower that restores 20% of damage taken by allies for 1 minute.<br>Does not reduce damage, {{HP}} is restored after enemy's attack
|6
|6
|4
|4
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|全職業でかいふく魔力+10
|全職業でかいふく魔力+10
|Natural magical mending +10
|Natural magical mending +10
|Permanently increases magical mending by 10 in all vocations
|Permanently increases {{Magical Mending}} by 10 in all vocations.
|N/A
|N/A
|10
|10
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|全職業でこうげき魔力+10
|全職業でこうげき魔力+10
|Natural magical might +10
|Natural magical might +10
|Permanently increases magical might by 10 in all vocations
|Permanently increases {{Magical Might}} by 10 in all vocations
|N/A
|N/A
|16
|16
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|魔導の書<br>(Book of sorcery)
|魔導の書<br>(Book of sorcery)
|N/A
|N/A
|Reduces target's resistance to status ailments
|Reduces target's resistance to status ailments.
|4
|4
|22
|22
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|全職業で最大MP+10
|全職業で最大MP+10
|Natural MP +10
|Natural MP +10
|Permanently increases max MP by 10 in all vocations
|Permanently increases max {{MP}} by 10 in all vocations.
|N/A
|N/A
|32
|32
Line 803: Line 804:
|全職業でかいふく魔力+10
|全職業でかいふく魔力+10
|Natural magical mending +10
|Natural magical mending +10
|Permanently increases magical mending by 10 in all vocations<br>Total of +20
|Permanently increases {{Magical Mending}} by 10 in all vocations.<br>Total of +20.
|N/A
|N/A
|42
|42
Line 809: Line 810:
|しんぴのさとり
|しんぴのさとり
|[[Caster Sugar]]
|[[Caster Sugar]]
|Increases magical might & mending by 20% for 120 seconds
|Increases {{Magical Might}} & {{Magical Mending}} by 20% for 120 seconds.
|8
|8
|55
|55
Line 815: Line 816:
|全職業でこうげき魔力+10
|全職業でこうげき魔力+10
|Natural magical might +10
|Natural magical might +10
|Permanently increases magical might by 10 in all vocations<br>Total of +20
|Permanently increases {{Magical Might}} by 10 in all vocations.<br>Total of +20.
|N/A
|N/A
|68
|68
Line 821: Line 822:
|全職業で最大MP+20
|全職業で最大MP+20
|Natural MP +20
|Natural MP +20
|Permanently increases max MP by 10 in all vocations<br>Total of +30
|Permanently increases max {{MP}} by 10 in all vocations.<br>Total of +30.
|N/A
|N/A
|82
|82
Line 827: Line 828:
|零の洗礼
|零の洗礼
|[[Clear your Mind]]
|[[Clear your Mind]]
|Strips one enemy of buff effects
|Strips one enemy of [[Buff]] effects.
|5
|5
|100
|100
Line 833: Line 834:
|かいふく魔力+30
|かいふく魔力+30
|Natural magical mending +30
|Natural magical mending +30
|Increases magical mending by 30 while character is a sage<br>Total of +50
|Increases {{Magical Mending}} by 30 while character is a Sage.<br>Total of +50.
|N/A
|N/A
|110
|110
Line 839: Line 840:
|こうげき魔力+30
|こうげき魔力+30
|Natural magical might +30
|Natural magical might +30
|Increases magical might by 30 while character is a sage<br>Total of +50
|Increases {{Magical Might}} by 30 while character is a Sage.<br>Total of +50.
|N/A
|N/A
|120
|120
Line 845: Line 846:
|イオグランデ
|イオグランデ
|[[Kaboomle]]
|[[Kaboomle]]
|Engulfs enemies in a cataclysmic explosion
|Engulfs enemies in a cataclysmic explosion.
|25
|25
|130
|130
Line 851: Line 852:
|むげんのさとり
|むげんのさとり
|[[Infinite Wisdom]]
|[[Infinite Wisdom]]
|Increases magical might & mending by 40% for 120 seconds
|Increases {{Magical Might}} & {{Magical Mending}} by 40% for 120 seconds
|14
|14
|140
|140
Line 857: Line 858:
|ドルマドン
|ドルマドン
|[[Kazammle]]
|[[Kazammle]]
|Obliterates one enemy with darkness
|Obliterates one enemy with darkness.
|18
|18
|150
|150
Line 863: Line 864:
|きせきの雨<br>(Miraculous rain)
|きせきの雨<br>(Miraculous rain)
|N/A
|N/A
|Creates a shower that restores 50% of damage taken by allies for 1 minute<br>Does not reduce damage, HP is restored after enemy's attack<br.Does not stack with Right as Rain
|Creates a shower that restores 50% of damage taken by allies for 1 minute.<br>Does not reduce damage, {{HP}} is restored after enemy's attack.<br>Does not stack with Right as Rain.
|8
|8
|180
|180
Line 869: Line 870:
|イオマータ<br>(Iomāta)
|イオマータ<br>(Iomāta)
|N/A
|N/A
|Fires eight Light-element spells at random foes
|Fires eight Light-element spells at random foes.
|30
|30
|200
|200
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{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|{{MP}}
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Target
!style="background:#4682B4; color: white;"|Target
Line 886: Line 887:
|1
|1
|One ally
|One ally
|Restores at least 30 HP
|Restores at least 30 {{HP}}.
|-
|-
|[[Zam]]
|[[Zam]]
Line 892: Line 893:
|1
|1
|One enemy
|One enemy
|Minor Darkness damage
|Minor Darkness damage.
|-
|-
|[[Squelch]]
|[[Squelch]]
Line 898: Line 899:
|3
|3
|One ally
|One ally
|Cures poison
|Cures {{Poison}}.
|-
|-
|[[Evac]]
|[[Evac]]
Line 910: Line 911:
|10
|10
|Proximity
|Proximity
|Minor Light damage
|Minor Light damage.
|-
|-
|ザオ<br>(Zao)
|ザオ<br>(Zao)
Line 916: Line 917:
|15
|15
|One ally
|One ally
|50% chance to revive party member at 1 HP
|50% chance to revive party member at 1 {{HP}}.
|-
|-
|マホリー<br>(Mahorī)
|マホリー<br>(Mahorī)
Line 922: Line 923:
|15
|15
|One ally
|One ally
|Cures Fizzle
|Cures [[Fizzle]].
|-
|-
|[[Zammle]]
|[[Zammle]]
Line 928: Line 929:
|18
|18
|One enemy
|One enemy
|Deals medium Darkness damage
|Deals medium Darkness damage.
|-
|-
|[[Dedazzle]]
|[[Dedazzle]]
Line 934: Line 935:
|20
|20
|One ally
|One ally
|Cures Dazzle
|Cures [[Dazzle]].
|-
|-
|[[Midheal]]
|[[Midheal]]
Line 940: Line 941:
|10
|10
|One ally
|One ally
|Restores at least 80 HP
|Restores at least 80 {{HP}}.
|-
|-
|[[Boom]]
|[[Boom]]
Line 946: Line 947:
|29
|29
|Proximity
|Proximity
|Deals medium Light damage
|Deals medium Light damage.
|-
|-
|[[Zing]]
|[[Zing]]
Line 952: Line 953:
|38
|38
|One ally
|One ally
|50% chance to revive party member at half HP
|50% chance to revive party member at half {{HP}}.
|-
|-
|[[Snub]]
|[[Snub]]
Line 958: Line 959:
|40
|40
|Self
|Self
|Voids all spells targeting the caster for 60 seconds
|Voids all spells targeting the caster for 60 seconds.
|-
|-
|[[Multiheal]]
|[[Multiheal]]
Line 964: Line 965:
|46
|46
|Party
|Party
|Restores at least 80 HP
|Restores at least 80 {{HP}}.
|-
|-
|[[Moreheal]]
|[[Moreheal]]
Line 970: Line 971:
|63
|63
|One ally
|One ally
|Restores at least 164 HP
|Restores at least 164 {{HP}}.
|-
|-
|[[Kazam]]
|[[Kazam]]
Line 976: Line 977:
|64
|64
|One enemy
|One enemy
|Deals severe Darkness damage
|Deals severe Darkness damage.
|-
|-
|[[Kaboom]]
|[[Kaboom]]
Line 982: Line 983:
|69
|69
|Proximity
|Proximity
|Deals severe Light damage
|Deals severe Light damage.
|}
|}




==''[[Theatrhythm Dragon Quest]]''==
==''[[Theatrhythm Dragon Quest]]''==
Any character is able to change their vocation at the Dharma Temple to a Sage if they possess the Words of Wisdom. They are able to equip wands and boomerangs.
Any character is able to change their vocation at the Dharma Temple to a Sage if they possess the Words of {{Wisdom}}. They are able to equip wands and boomerangs.


=={{DQWalk}}==
=={{DQWalk}}==
[[File:Walk sages.jpg|right|thumb|Sages are they appear in ''Walk''|200px]]
[[File:Walk sages.jpg|right|thumb|Sages are they appear in {{Walk}}|200px]]
Sages were added to the game in the January 2020 update. A character must have first reached level 50 in the Mage and Priest vocations to unlock the Sage, and the weapon choices are {{Boomerang}}s, {{Staves}}, and {{Whip}}s. As a reference to their original appearance in ''III'', a Gadabout is able to become a Sage, as well, by reaching level 55. Their special trait is that their spells will occasionally echo, casting twice in a row. However, the second spell will have its Magical Might or Magical Mending halved.
Sages were added to the game in the January 2020 update. A character must have first reached Level 50 in the [[Mage]] and [[Priest]] vocations to unlock the Sage, and the weapon choices are {{Boomerang}}s, {{Staves}}, and {{Whip}}s. As a reference to their original appearance in {{III}}, a [[Gadabout]] is able to become a Sage, as well, by reaching Level 55. Their special trait is that their spells will occasionally echo, casting twice in a row. However, the second spell will have its {{Magical Might}} or {{Magical Mending}} halved.
{{Clear}}
{{Clear}}


Line 998: Line 999:


==Notable Sages==
==Notable Sages==
*[[Princess of Moonbrooke]]'s vocation is listed as Mage, but she can learn both offensive and restorative magic.
*[[Princess of Moonbrooke]]'s vocation is listed as [[Mage]], but she can learn both offensive and restorative magic.
*Advanced class in ''Dragon Quest III'', the first in the series.
*Advanced class in {{III}}, the first in the series.
*[[Jacqueline|High Priestess Jacqueline]] uses both offensive and healing magic as a temporary party member.
*[[Jacqueline|High Priestess Jacqueline]] uses both offensive and healing magic as a temporary {{Party 7}} member.
*[[Rab]]'s abilities are modeled after the sages from ''IX'' and ''X'', as well as a [[Martial Artist]].
*[[Rab]]'s abilities are modeled after the sages from {{IX}} and {{X}}, as well as a [[Martial Artist]].
*[[Serenica]] is a master of magic and one of the original [[Erdwin|Luminary]]'s companions.
*[[Serenica]] is a master of magic and one of the original [[Erdwin|Luminary]]'s companions.


==Trivia==
==Trivia==
*In the {{3DS}} remake of ''VII'', {{Maribel}}'s sage outfit is modeled after [[High Priestess Jacqueline]].
*In the {{3DS}} remake of {{VII}}, {{Maribel}}'s sage outfit is modeled after High Priestess [[Jacqueline]].
 
==See also==
*[[Cape of good karma]]
*[[Divine dress]]
*[[Maiden's mantle]]
*[[Tantric trousers]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQIII Sage Male Famicom.png|Male sage, {{Dragon Quest III}} {{Famicom}} artwork.
DQIII Sage Male Famicom.png|Male Sage, {{III}} {{Famicom}} artwork.
DQIII Sage Female Famicom.png|Female sage, {{Dragon Quest III}} {{Famicom}} artwork.
DQIII Sage Female Famicom.png|Female Sage, {{III}} {{Famicom}} artwork.
DQIIISageClass.png|Male sage and female sage, {{Dragon Quest III}} {{Famicom}} artwork.
DQIIISageClass.png|Male Sage and Female Sage, {{III}} {{Famicom}} artwork.
DQIII Male Sage Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series.
DQIII Male Sage Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series.
DQIII Female Sage Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series.
DQIII Female Sage Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series.
Dq3gbart18.jpg|Male sage, ''[[Dragon Quest III]]'' {{Game Boy Color}} artwork.
Dq3gbart18.jpg|Male Sage, {{III}} {{Game Boy Color}} artwork.
Dq3gbart17.jpg|Female sage, ''[[Dragon Quest III]]'' Game Boy Color artwork.
Dq3gbart17.jpg|Female sage, {{III}} {{Game Boy Color}} artwork.
DQMCH Sage.png|{{DQMCH}}.
DQMCH Sage.png|{{Caravan Heart}}.
DQX_Sage_class.png|{{Dragon Quest X}}.
DQX_Sage_class.png|{{X}}.
DQ Heroines.png|Disciplining the thief.
DQ Heroines.png|Disciplining the thief.
</gallery></center>
</gallery></center>
==See also==
*[[Cape of good karma]]
*[[Divine dress]]
*[[Maiden's mantle]]
*[[Tantric trousers]]


{{DQIIIClasses}}
{{DQIIIClasses}}