Absorb Magic: Difference between revisions
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Added Monsters 1-2 information |
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==={{DQ10}}=== | ==={{DQ10}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQM}}=== | |||
Called TakeMagic in this game, it is an upgraded form of [[RobMagic]]. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 intelligence. | |||
==={{DQM2}}=== | |||
TakeMagic now requires 94 intelligence to learn. | |||
{{DQSpells}} | {{DQSpells}} | ||