Acceleratle: Difference between revisions
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==Appearances== | ==Appearances== | ||
===''[[Dragon Quest III]]''=== | ===''[[Dragon Quest III]]''=== | ||
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current agility for 6~9 turns--capping at 255. Despite agility factoring into a character's total defence stat, the spell will not change that value. | Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current agility for 6~9 turns--capping at 255. Despite agility factoring into a character's total defence stat in ''III'', the spell will not change that value. | ||
===''[[Dragon Quest IV]]''=== | ===''[[Dragon Quest IV]]''=== | ||
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===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== | ||
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's agility for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises [[stats|evasion]]. | Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's agility per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises [[stats|evasion]]. | ||
* In the 3DS version, it is also learned by [[Red]] after investing 3 points into her Roguery skill. | * In the 3DS version, it is also learned by [[Red]] after investing 3 points into her Roguery skill. | ||
===''[[Dragon Quest IX]]''=== | ===''[[Dragon Quest IX]]''=== | ||
Acceleratle is learned by [[mage]]s at level 4 and [[armamentalist]]s at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns. | Acceleratle is learned by [[mage]]s at level 4 and [[armamentalist]]s at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns. | ||
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===''[[Super Smash Bros. Ultimate]]''=== | |||
Acceleratle is available to the [[Hero (Super Smash Bros.)|Hero]] via his Command Selection ability. Casting the spell will drastically increase the speed of his movements (including attacks), but also increase the amount of knockback he suffers when struck. | |||
==See Also== | ==See Also== | ||
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[[Category:Dragon Quest VIII spells]] | [[Category:Dragon Quest VIII spells]] | ||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] | ||
[[Category:Dragon Quest X spells]] | |||
[[Category:Dragon Quest XI spells]] | |||
[[Category:Super Smash Bros. Ultimate spells]] | |||