Snooze: Difference between revisions

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'''Snooze''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. There is a 50% chance of putting a group of enemies to [[sleep]] when cast.
'''Snooze''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber. Unless the enemy has a resistance, the spell will always be successful when cast.


==Appearances==
==Appearances==
[[File:Dq1 sleep.jpg|thumb|105px|right|Sleep]]
[[File:Dq1 sleep.jpg|thumb|105px|right|Sleep]]
===[[Dragon Quest]]===
===[[Dragon Quest]]===
Learned by [[Hero (Dragon Quest)|The Hero]] at level 7.
Learned by [[Hero (Dragon Quest)|The Hero]] at level 7. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on.  


===[[Dragon Quest II]]===
===[[Dragon Quest II]]===
Sleep is learned by The [[Princess of Moonbrooke]] at Level 2.
Snooze is learned by The [[Princess of Moonbrooke]] at Level 2. Magic in DQII utilizes a resistance table based on 7 instead of 15.


===[[Dragon Quest III]]===
===[[Dragon Quest III]]===
Sleep is learned by [[Hero (Dragon Quest III)|The Hero]] at Level 16, and by [[Priest]]s & [[Sage]]s at Level 9.
Snooze is learned by [[Hero (Dragon Quest III)|The Hero]] at Level 16, and by [[Priest]]s & [[Sage]]s at Level 9. DQIII set the standard for magical resistances, introducing the familiar ''100%, 75%, 25%, 0%'' accuracy ranges now familiar to players.


===[[Dragon Quest IV]]===
===[[Dragon Quest IV]]===
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===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===
Snooze is learned by [[Jessica]] at level 13.
Snooze is learned by [[Jessica]] at level 13 and can be cast for 3 MP.
 
===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
Snooze is learned by [[armamentalist]]s at level 8 and [[priest]]s at level 6, costing 3 MP to cast. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999.
Snooze is learned by [[armamentalist]]s at level 8 and [[priest]]s at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999.


{{DQSpells}}
{{DQSpells}}
{{Wikia}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest I spells]]