Snooze: Difference between revisions
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'''Snooze''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. | '''Snooze''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber. Unless the enemy has a resistance, the spell will always be successful when cast. | ||
==Appearances== | ==Appearances== | ||
[[File:Dq1 sleep.jpg|thumb|105px|right|Sleep]] | [[File:Dq1 sleep.jpg|thumb|105px|right|Sleep]] | ||
===[[Dragon Quest]]=== | ===[[Dragon Quest]]=== | ||
Learned by [[Hero (Dragon Quest)|The Hero]] at level 7. | Learned by [[Hero (Dragon Quest)|The Hero]] at level 7. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on. | ||
===[[Dragon Quest II]]=== | ===[[Dragon Quest II]]=== | ||
Snooze is learned by The [[Princess of Moonbrooke]] at Level 2. Magic in DQII utilizes a resistance table based on 7 instead of 15. | |||
===[[Dragon Quest III]]=== | ===[[Dragon Quest III]]=== | ||
Snooze is learned by [[Hero (Dragon Quest III)|The Hero]] at Level 16, and by [[Priest]]s & [[Sage]]s at Level 9. DQIII set the standard for magical resistances, introducing the familiar ''100%, 75%, 25%, 0%'' accuracy ranges now familiar to players. | |||
===[[Dragon Quest IV]]=== | ===[[Dragon Quest IV]]=== | ||
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===[[Dragon Quest VII]]=== | ===[[Dragon Quest VII]]=== | ||
===[[Dragon Quest VIII]]=== | ===[[Dragon Quest VIII]]=== | ||
Snooze is learned by [[Jessica]] at level 13. | Snooze is learned by [[Jessica]] at level 13 and can be cast for 3 MP. | ||
===[[Dragon Quest IX]]=== | ===[[Dragon Quest IX]]=== | ||
Snooze is learned by [[armamentalist]]s at level 8 and [[priest]]s at level 6, costing 3 MP to cast. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999. | Snooze is learned by [[armamentalist]]s at level 8 and [[priest]]s at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999. | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest I spells]] | [[Category:Dragon Quest I spells]] | ||