Status effect: Difference between revisions
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!scope="col" style="background:#989898; width: 120px;"|Remains After Battle? | !scope="col" style="background:#989898; width: 120px;"|Remains After Battle? | ||
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| [[File: | | [[File:Beguiled icon.png|center]]<!--4:1 from 19x18--> | ||
| '''Beguiled''' | |||
| The character has become infatuated and will attack their fellow party members. | |||
| {{DQ10}} | |||
| No | |||
|- | |||
| [[File:DQTact ATKDown.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Blunt]]ed''' | | '''[[Blunt]]ed''' | ||
| Attack is reduced. | | Attack is reduced. | ||
| {{DQ9}} | | {{DQ9}} | ||
| No | |||
|- | |||
| [[File:DQTact_Hobble.png|center]]<!--4:1 from 19x18--> | |||
| '''Bound/Hobbled''' | |||
| The character is rooted to the spot and cannot make any movement until the condition wears off, or the battle ends. | |||
| {{DQTact}} | |||
| No | |||
|- | |||
| [[File:DQTact Breath Lock.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Gobstopper|Breath Locked]]''' | |||
| The character cannot use [[breath]] skills until the condition wears off, or the battle ends. | |||
| {{DQM}} | |||
| No | | No | ||
|- | |- | ||
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| Varies | | Varies | ||
|- | |- | ||
| [[File: | | [[File:Dazzled.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Dazzle]]d''' | | '''[[Dazzle]]d/Blind''' | ||
| The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used. | | The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used. | ||
| {{DQ2}} | | {{DQ2}} | ||
| No | | No | ||
|- | |- | ||
| [[File: | | [[File:Dead icon.png|center]]<!--4:1 from 19x18--> | ||
| '''Dead/Death''' | | '''Dead/Death''' | ||
| The character cannot act in any way until they are revived by a spell, item, or at the church. | | The character cannot act in any way until they are revived by a spell, item, or at the church. | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File: | | [[File:DQTact AGLDown.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Deceleratle|Decelerated]]''' | | '''[[Deceleratle|Decelerated]]''' | ||
| {{Agility}} is reduced. | | {{Agility}} is reduced. | ||
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| No | | No | ||
|- | |- | ||
| [[File: | | [[File:Double Down icon.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Double Down]]''' | |||
| The affected character becomes more susceptible to negative status ailments. | |||
| {{DQ10}} | |||
| No | |||
|- | |||
| [[File:Envenomated icon.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Poison and Envenomation|Envenomated]]''' | | '''[[Poison and Envenomation|Envenomated]]''' | ||
| The character takes damage after each round of the battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum. | | The character takes damage after each round of the battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum. | ||
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| Yes. The condition becomes ''Poisoned'' after battle ends. | | Yes. The condition becomes ''Poisoned'' after battle ends. | ||
|- | |- | ||
| [[File: | | [[File:Fizzled.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Fizzle]]d''' | | '''[[Fizzle]]d''' | ||
| The character cannot cast spells until | | The character cannot cast spells until the condition wears off, or the battle ends. | ||
| {{DQ}} | | {{DQ}} | ||
| No | | No | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File: | | [[File:DQTact_DEFDown.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Sap]]ped''' | | '''[[Sap]]ped''' | ||
| The character's {{Defence}} is decreased. | | The character's {{Defence}} is decreased. | ||
| {{DQ2}} | | {{DQ2}} | ||
| No | |||
|- | |||
| [[File:Shypox icon.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Shypox]]''' | |||
| The character suddenly remembers something embarrassing in the middle of battle, stunning them for a single turn. | |||
| {{DQ11}} | |||
| No | |||
|- | |||
| [[File:Skill Seal icon.png|center]]<!--4:1 from 19x18--> | |||
| '''Skill Sealed''' | |||
| The character cannot use skills until the condition wears off, or the battle ends. | |||
| {{DQ10}} | |||
| No | | No | ||
|- | |- | ||
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| No | | No | ||
|- | |- | ||
| [[File: | | [[File:Stunned.png|center]]<!--4:1 from 19x18--> | ||
| '''Stunned''' | | '''Stunned''' | ||
| The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc. | | The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc. | ||
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{|border="1" cellpadding="1" class="wikitable sortable" | {|border="1" cellpadding="1" class="wikitable sortable" | ||
|-style="color:white;" | |-style="color:white;" | ||
!scope="col" style="background:#989898;"|Image | |||
!scope="col" style="background:#989898;"|Name | !scope="col" style="background:#989898;"|Name | ||
!scope="col" style="background:#989898;"|Effect | !scope="col" style="background:#989898;"|Effect | ||
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!scope="col" style="background:#989898;"|Remains After Battle? | !scope="col" style="background:#989898;"|Remains After Battle? | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:Accelerated.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Acceleratle|Accelerated]]''' | | '''[[Acceleratle|Accelerated]]''' | ||
| Agility is increased. In ''VIII'' onwards, this also increases evasion. | | Agility is increased. In ''VIII'' onwards, this also increases evasion. | ||
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| No | | No | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:Alma Mater icon.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Alma Mater]]''' | |||
| Negates the effects of [[Whack|instant death]] once for 7~10 turns, allowing the affected character to survive with 1 HP. In later games, this extended to any fatal damage as long as the character's HP is higher than 50%. | |||
| {{DQ9}} | |||
| No | |||
|- | |||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Backdraft]]''' | | '''[[Backdraft]]''' | ||
| Reflects breath attacks once. | | Reflects breath attacks once. | ||
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| No | | No | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:Bounce icon.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Bounce]]''' | | '''[[Bounce]]''' | ||
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. | | Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. | ||
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| No | | No | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:Buff icon.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Buff]]ed''' | | '''[[Buff]]ed''' | ||
| Defence is increased. | | Defence is increased. | ||
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| No | | No | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Vanish|Camouflaged]]''' | | '''[[Vanish|Camouflaged]]''' | ||
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. | | User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. | ||
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| Yes | | Yes | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:Cover icon.png|center]]<!--4:1 from 19x18--> | ||
| '''Cover''' | |||
| The user is taking attacks for either [[Whipping Boy|one character]] or the [[Forbearance|entire party]]. | |||
| {{DQ6}} | |||
| No | |||
|- | |||
| [[File:Divide icon.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Divide|Divided]]''' | |||
| Character creates two additional shadow clones of themselves. The next attack or skill will be performed three times the next turn. | |||
| {{DQ11}} | |||
| No | |||
|- | |||
| [[File:Auto Zing icon.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Divine Intervention]]''' | |||
| Character is automatically revived with 1 HP if they take fatal damage. However, unlike Alma Mater, there is no HP limit. | |||
| {{DQ10}} | |||
| No | |||
|- | |||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Puff!|Dragon]]''' | | '''[[Puff!|Dragon]]''' | ||
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire. | | Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire. | ||
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| No | | No | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:Auto Kazing icon.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Grace of the Goddess]]''' | |||
| Automatically revives the user with at least half or most of their HP if they take fatal damage for 5 turns. | |||
| {{DQ10}} | |||
| No | |||
|- | |||
| [[File:Greatsword Guard icon.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Greatsword Guard]]''' | |||
| Increases chance of parrying physical attacks with a greatsword. | |||
| {{DQ10}} | |||
| No | |||
|- | |||
| [[File:Insulated icon.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Insulatle|Insulated]]''' | | '''[[Insulatle|Insulated]]''' | ||
| Damage from [[Breath attack|breath attacks]] is decreased. | | Damage from [[Breath attack|breath attacks]] is decreased. | ||
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| No | | No | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:Kaclang icon.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Kaclang]]''' | | '''[[Kaclang]]''' | ||
| Turned into invincible steel for several turns. | | Turned into invincible steel for several turns. | ||
| {{DQ3}} | | {{DQ3}} | ||
| | | No | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Absorb Magic|Magic absorbent]]''' | | '''[[Absorb Magic|Magic absorbent]]''' | ||
| Spells that target the user will restore their {{MP}}. | | Spells that target the user will restore their {{MP}}. | ||
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| No | | No | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:Magic Barrier icon.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Magic Barrier]]''' | |||
| Magic resistance increased. | |||
| {{DQ6}} | |||
| No | |||
|- | |||
| [[File:MP Regeneration.png|center]]<!--4:1 from 19x18--> | |||
| '''MP Regeneration''' | |||
| Character recovers some MP each turn. Sometimes granted with certain pieces of equipment. | |||
| {{DQ8}} | |||
| No | |||
|- | |||
| [[File:Oomph icon.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Oomph]]''' | | '''[[Oomph]]''' | ||
| Attack power increased. | | Attack power increased. | ||
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| No | | No | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Pep]]ped up''' | | '''[[Pep]]ped up''' | ||
| Several stats are increased at once, and access to special techniques is granted. | | Several stats are increased at once, and access to special techniques is granted. | ||
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| Yes | | Yes | ||
|- | |- | ||
<!--4:1 from 19x18--> | | [[File:Rehealed.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Reheal|Regeneration]]''' | |||
| Character recovers some HP each turn. Sometimes granted with certain pieces of equipment. | |||
| {{DQMJ}} | |||
| No | |||
|- | |||
| [[File:Status Ailment Immunity icon.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Snap, Crackle, Poof]]ed''' | |||
| Character becomes immune to negative status ailments for a few turns. However, does not protect character from [[Whack|instant death]] or certain abilities such as [[Kaching Kaclang]]. | |||
| {{DQ10}} | |||
| No | |||
|- | |||
| [[File:Snub icon.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Snub]]bed''' | | '''[[Snub]]bed''' | ||
| Magical attacks have no effect on the target from now on. | | Magical attacks have no effect on the target from now on. | ||
| {{DQ4}} | | {{DQ4}} | ||
| No | |||
|- | |||
| [[File:DQTact Tension.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Tension]]''' | |||
| The character has psyched themselves up, increasing the amount of damage of their next action, including attacks, spells, and skills. If the character reaches a state of super high tension, they will take reduced damage or become immune to negative status effects. | |||
| {{DQ8}} | |||
| No | | No | ||
|- | |- | ||