Status effect: Difference between revisions

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!scope="col" style="background:#989898; width: 120px;"|Remains After Battle?
!scope="col" style="background:#989898; width: 120px;"|Remains After Battle?
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:Beguiled icon.png|center]]<!--4:1 from 19x18-->
| '''Beguiled'''
| The character has become infatuated and will attack their fellow party members.
| {{DQ10}}
| No
|-
| [[File:DQTact ATKDown.png|center]]<!--4:1 from 19x18-->
| '''[[Blunt]]ed'''
| '''[[Blunt]]ed'''
| Attack is reduced.
| Attack is reduced.
| {{DQ9}}
| {{DQ9}}
| No
|-
| [[File:DQTact_Hobble.png|center]]<!--4:1 from 19x18-->
| '''Bound/Hobbled'''
| The character is rooted to the spot and cannot make any movement until the condition wears off, or the battle ends.
| {{DQTact}}
| No
|-
| [[File:DQTact Breath Lock.png|center]]<!--4:1 from 19x18-->
| '''[[Gobstopper|Breath Locked]]'''
| The character cannot use [[breath]] skills until the condition wears off, or the battle ends.
| {{DQM}}
| No
| No
|-
|-
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| Varies
| Varies
|-  
|-  
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:Dazzled.png|center]]<!--4:1 from 19x18-->
| '''[[Dazzle]]d'''
| '''[[Dazzle]]d/Blind'''
| The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used.
| The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used.
| {{DQ2}}
| {{DQ2}}
| No
| No
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:Dead icon.png|center]]<!--4:1 from 19x18-->
| '''Dead/Death'''  
| '''Dead/Death'''  
| The character cannot act in any way until they are revived by a spell, item, or at the church.
| The character cannot act in any way until they are revived by a spell, item, or at the church.
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| Yes
| Yes
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:DQTact AGLDown.png|center]]<!--4:1 from 19x18-->
| '''[[Deceleratle|Decelerated]]'''
| '''[[Deceleratle|Decelerated]]'''
| {{Agility}} is reduced.
| {{Agility}} is reduced.
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| No
| No
|-
|-
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| [[File:Double Down icon.png|center]]<!--4:1 from 19x18-->
| '''[[Double Down]]'''
| The affected character becomes more susceptible to negative status ailments.
| {{DQ10}}
| No
|-
| [[File:Envenomated icon.png|center]]<!--4:1 from 19x18-->
| '''[[Poison and Envenomation|Envenomated]]'''
| '''[[Poison and Envenomation|Envenomated]]'''
| The character takes damage after each round of the battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum.
| The character takes damage after each round of the battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum.
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| Yes. The condition becomes ''Poisoned'' after battle ends.  
| Yes. The condition becomes ''Poisoned'' after battle ends.  
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:Fizzled.png|center]]<!--4:1 from 19x18-->
| '''[[Fizzle]]d'''  
| '''[[Fizzle]]d'''  
| The character cannot cast spells until the the condition wears off, or the battle ends.
| The character cannot cast spells until the condition wears off, or the battle ends.
| {{DQ}}
| {{DQ}}
| No
| No
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| Yes
| Yes
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:DQTact_DEFDown.png|center]]<!--4:1 from 19x18-->
| '''[[Sap]]ped'''
| '''[[Sap]]ped'''
| The character's {{Defence}} is decreased.
| The character's {{Defence}} is decreased.
| {{DQ2}}
| {{DQ2}}
| No
|-
| [[File:Shypox icon.png|center]]<!--4:1 from 19x18-->
| '''[[Shypox]]'''
| The character suddenly remembers something embarrassing in the middle of battle, stunning them for a single turn.
| {{DQ11}}
| No
|-
| [[File:Skill Seal icon.png|center]]<!--4:1 from 19x18-->
| '''Skill Sealed'''
| The character cannot use skills until the condition wears off, or the battle ends.
| {{DQ10}}
| No
| No
|-
|-
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| No
| No
|-
|-
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| [[File:Stunned.png|center]]<!--4:1 from 19x18-->
| '''Stunned'''
| '''Stunned'''
| The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.
| The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.
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{|border="1" cellpadding="1" class="wikitable sortable"
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Effect
!scope="col" style="background:#989898;"|Effect
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!scope="col" style="background:#989898;"|Remains After Battle?
!scope="col" style="background:#989898;"|Remains After Battle?
|-
|-
<!--4:1 from 19x18-->
| [[File:Accelerated.png|center]]<!--4:1 from 19x18-->
| '''[[Acceleratle|Accelerated]]'''
| '''[[Acceleratle|Accelerated]]'''
| Agility is increased. In ''VIII'' onwards, this also increases evasion.
| Agility is increased. In ''VIII'' onwards, this also increases evasion.
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| No
| No
|-
|-
<!--4:1 from 19x18-->
| [[File:Alma Mater icon.png|center]]<!--4:1 from 19x18-->
| '''[[Alma Mater]]'''
| Negates the effects of [[Whack|instant death]] once for 7~10 turns, allowing the affected character to survive with 1 HP. In later games, this extended to any fatal damage as long as the character's HP is higher than 50%.
| {{DQ9}}
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Backdraft]]'''
| '''[[Backdraft]]'''
| Reflects breath attacks once.
| Reflects breath attacks once.
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| No   
| No   
|-
|-
<!--4:1 from 19x18-->
| [[File:Bounce icon.png|center]]<!--4:1 from 19x18-->
| '''[[Bounce]]'''
| '''[[Bounce]]'''
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves.
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves.
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| No  
| No  
|-  
|-  
<!--4:1 from 19x18-->
| [[File:Buff icon.png|center]]<!--4:1 from 19x18-->
| '''[[Buff]]ed'''
| '''[[Buff]]ed'''
| Defence is increased.  
| Defence is increased.  
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| No
| No
|-
|-
<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Vanish|Camouflaged]]'''
| '''[[Vanish|Camouflaged]]'''
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map.
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map.
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| Yes
| Yes
|-
|-
<!--4:1 from 19x18-->
| [[File:Cover icon.png|center]]<!--4:1 from 19x18-->
| '''Cover'''
| The user is taking attacks for either [[Whipping Boy|one character]] or the [[Forbearance|entire party]].
| {{DQ6}}
| No
|-
| [[File:Divide icon.png|center]]<!--4:1 from 19x18-->
| '''[[Divide|Divided]]'''
| Character creates two additional shadow clones of themselves. The next attack or skill will be performed three times the next turn.
| {{DQ11}}
| No
|-
| [[File:Auto Zing icon.png|center]]<!--4:1 from 19x18-->
| '''[[Divine Intervention]]'''
| Character is automatically revived with 1 HP if they take fatal damage. However, unlike Alma Mater, there is no HP limit.
| {{DQ10}}
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Puff!|Dragon]]'''
| '''[[Puff!|Dragon]]'''
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire.
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire.
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| No
| No
|-
|-
<!--4:1 from 19x18-->
| [[File:Auto Kazing icon.png|center]]<!--4:1 from 19x18-->
| '''[[Grace of the Goddess]]'''
| Automatically revives the user with at least half or most of their HP if they take fatal damage for 5 turns.
| {{DQ10}}
| No
|-
| [[File:Greatsword Guard icon.png|center]]<!--4:1 from 19x18-->
| '''[[Greatsword Guard]]'''
| Increases chance of parrying physical attacks with a greatsword.
| {{DQ10}}
| No
|-
| [[File:Insulated icon.png|center]]<!--4:1 from 19x18-->
| '''[[Insulatle|Insulated]]'''
| '''[[Insulatle|Insulated]]'''
| Damage from [[Breath attack|breath attacks]] is decreased.
| Damage from [[Breath attack|breath attacks]] is decreased.
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| No  
| No  
|-
|-
<!--4:1 from 19x18-->
| [[File:Kaclang icon.png|center]]<!--4:1 from 19x18-->
| '''[[Kaclang]]'''  
| '''[[Kaclang]]'''  
| Turned into invincible steel for several turns.
| Turned into invincible steel for several turns.
| {{DQ3}}
| {{DQ3}}
| No
| No
|-
|-
<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Absorb Magic|Magic absorbent]]'''
| '''[[Absorb Magic|Magic absorbent]]'''
| Spells that target the user will restore their {{MP}}.
| Spells that target the user will restore their {{MP}}.
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| No
| No
|-
|-
<!--4:1 from 19x18-->
| [[File:Magic Barrier icon.png|center]]<!--4:1 from 19x18-->
| '''[[Magic Barrier]]'''
| Magic resistance increased.
| {{DQ6}}
| No
|-
| [[File:MP Regeneration.png|center]]<!--4:1 from 19x18-->
| '''MP Regeneration'''
| Character recovers some MP each turn. Sometimes granted with certain pieces of equipment.
| {{DQ8}}
| No
|-
| [[File:Oomph icon.png|center]]<!--4:1 from 19x18-->
| '''[[Oomph]]'''
| '''[[Oomph]]'''
| Attack power increased.
| Attack power increased.
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| No
| No
|-
|-
<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Pep]]ped up'''
| '''[[Pep]]ped up'''
| Several stats are increased at once, and access to special techniques is granted.
| Several stats are increased at once, and access to special techniques is granted.
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| Yes
| Yes
|-
|-
<!--4:1 from 19x18-->
| [[File:Rehealed.png|center]]<!--4:1 from 19x18-->
| '''[[Reheal|Regeneration]]'''
| Character recovers some HP each turn. Sometimes granted with certain pieces of equipment.
| {{DQMJ}}
| No
|-
| [[File:Status Ailment Immunity icon.png|center]]<!--4:1 from 19x18-->
| '''[[Snap, Crackle, Poof]]ed'''
| Character becomes immune to negative status ailments for a few turns. However, does not protect character from [[Whack|instant death]] or certain abilities such as [[Kaching Kaclang]].
| {{DQ10}}
| No
|-
| [[File:Snub icon.png|center]]<!--4:1 from 19x18-->
| '''[[Snub]]bed'''
| '''[[Snub]]bed'''
| Magical attacks have no effect on the target from now on.
| Magical attacks have no effect on the target from now on.
| {{DQ4}}
| {{DQ4}}
| No
|-
| [[File:DQTact Tension.png|center]]<!--4:1 from 19x18-->
| '''[[Tension]]'''
| The character has psyched themselves up, increasing the amount of damage of their next action, including attacks, spells, and skills. If the character reaches a state of super high tension, they will take reduced damage or become immune to negative status effects.
| {{DQ8}}
| No
| No
|-
|-