Status effect: Difference between revisions
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!scope="col" style="background:#989898; width: 120px;"|Remains After Battle? | !scope="col" style="background:#989898; width: 120px;"|Remains After Battle? | ||
|- | |- | ||
| [[File:Beguiled icon.png|center]]<!--4:1 from 19x18--> | | [[File:Beguiled icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Beguiled'''{{tt|*|Known as Charm in Dragon Quest Tact}} | | '''Beguiled'''{{tt|*|Known as Charm in Dragon Quest Tact}} | ||
| The character has become infatuated and will attack their fellow party members. | | The character has become infatuated and will attack their fellow party members. | ||
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| No | | No | ||
|- | |- | ||
| [[File:DQTact ATKDown.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact ATKDown.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Blunt]]ed''' | | '''[[Blunt]]ed''' | ||
| Physical attack power is reduced. | | Physical attack power is reduced. | ||
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| No | | No | ||
|- | |- | ||
| [[File:DQTact_Hobble.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact_Hobble.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Bound/Hobbled''' | | '''Bound/Hobbled''' | ||
| The character is rooted to the spot and cannot make any movement until the condition wears off, or the battle ends. | | The character is rooted to the spot and cannot make any movement until the condition wears off, or the battle ends. | ||
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| No | | No | ||
|- | |- | ||
| [[File:DQTact Breath Lock.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact Breath Lock.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Gobstopper|Breath Locked]]''' | | '''[[Gobstopper|Breath Locked]]''' | ||
| The character cannot use [[breath]] skills until the condition wears off, or the battle ends. | | The character cannot use [[breath]] skills until the condition wears off, or the battle ends. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Confused.png|center]]<!--4:1 from 19x18--> | | [[File:Confused.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Confusion|Confused]]''' | | '''[[Confusion|Confused]]''' | ||
| The character may attacks their fellow party members or themselves. They might also do nothing at all. | | The character may attacks their fellow party members or themselves. They might also do nothing at all. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Cursed.png|center]]<!--4:1 from 19x18--> | | [[File:Cursed.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Curses|Cursed]]''' | | '''[[Curses|Cursed]]''' | ||
| The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are: | | The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are: | ||
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| Varies | | Varies | ||
|- | |- | ||
| [[File:Dazzled.png|center]]<!--4:1 from 19x18--> | | [[File:Dazzled.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Dazzle]]d/Blind''' | | '''[[Dazzle]]d/Blind''' | ||
| The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used. | | The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Dead icon.png|center]]<!--4:1 from 19x18--> | | [[File:Dead icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Dead/Death''' | | '''Dead/Death''' | ||
| The character cannot act in any way until they are revived by a spell, item, or at the church. | | The character cannot act in any way until they are revived by a spell, item, or at the church. | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File:DQTact AGLDown.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact AGLDown.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Deceleratle|Decelerated]]''' | | '''[[Deceleratle|Decelerated]]''' | ||
| {{Agility}} is reduced, causing characters to act later in battle and starting with {{Dragon Quest VIII}}, reduces evasion. | | {{Agility}} is reduced, causing characters to act later in battle and starting with {{Dragon Quest VIII}}, reduces evasion. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Double Down icon.png|center]]<!--4:1 from 19x18--> | | [[File:Double Down icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Double Down]]''' | | '''[[Double Down]]''' | ||
| The affected character becomes more susceptible to negative status ailments. | | The affected character becomes more susceptible to negative status ailments. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Envenomated icon.png|center]]<!--4:1 from 19x18--> | | [[File:Envenomated icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Poison and Envenomation|Envenomated]]''' | | '''[[Poison and Envenomation|Envenomated]]''' | ||
| The character takes damage after each round of the battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum. | | The character takes damage after each round of the battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum. | ||
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| Yes. The condition becomes ''Poisoned'' after battle ends. | | Yes. The condition becomes ''Poisoned'' after battle ends. | ||
|- | |- | ||
| [[File:Fizzled.png|center]]<!--4:1 from 19x18--> | | [[File:Fizzled.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Fizzle]]d''' | | '''[[Fizzle]]d''' | ||
| The character cannot cast spells until the condition wears off, or the battle ends. | | The character cannot cast spells until the condition wears off, or the battle ends. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Paralysis.png|center]]<!--4:1 from 19x18--> | | [[File:Paralysis.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Paralysis|Paralysed]]''' | | '''[[Paralysis|Paralysed]]''' | ||
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''. | | The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''. | ||
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| Varies | | Varies | ||
|- | |- | ||
| [[File:Poisoned.png|center]]<!--4:1 from 19x18--> | | [[File:Poisoned.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Poison and Envenomation|Poisoned]]''' | | '''[[Poison and Envenomation|Poisoned]]''' | ||
| The character takes damage while traveling on the field. Originally, from {{Dragon Quest}} to {{Dragon Quest IV}} it was dealt every four steps. In {{Dragon Quest V}} and ''VI'' it was increased to eight steps. Since {{Dragon Quest VII}} it has been every single step. Beginning with {{Dragon Quest XI}}, being poisoned now deals 1~5 damage per turn in addition to walking damage. | | The character takes damage while traveling on the field. Originally, from {{Dragon Quest}} to {{Dragon Quest IV}} it was dealt every four steps. In {{Dragon Quest V}} and ''VI'' it was increased to eight steps. Since {{Dragon Quest VII}} it has been every single step. Beginning with {{Dragon Quest XI}}, being poisoned now deals 1~5 damage per turn in addition to walking damage. | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File:DQTact_DEFDown.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact_DEFDown.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Sap]]ped''' | | '''[[Sap]]ped''' | ||
| The character's {{Defence}} is decreased. | | The character's {{Defence}} is decreased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Shypox icon.png|center]]<!--4:1 from 19x18--> | | [[File:Shypox icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Shypox]]''' | | '''[[Shypox]]''' | ||
| The character suddenly remembers something embarrassing in the middle of battle, stunning them for a single turn. | | The character suddenly remembers something embarrassing in the middle of battle, stunning them for a single turn. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Skill Seal icon.png|center]]<!--4:1 from 19x18--> | | [[File:Skill Seal icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Skill Sealed''' | | '''Skill Sealed''' | ||
| The character cannot use skills until the condition wears off, or the battle ends. | | The character cannot use skills until the condition wears off, or the battle ends. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Sleep.png|center]]<!--4:1 from 19x18--> | | [[File:Sleep.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''{{Sleep}}''' | | '''{{Sleep}}''' | ||
| The character cannot act until awoken by an attack, or until a random number of turns have passed. A character who has been put into a deep sleep will take even longer to wake up on their own. | | The character cannot act until awoken by an attack, or until a random number of turns have passed. A character who has been put into a deep sleep will take even longer to wake up on their own. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Stunned.png|center]]<!--4:1 from 19x18--> | | [[File:Stunned.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Stunned''' | | '''Stunned''' | ||
| The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc. | | The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc. | ||
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!scope="col" style="background:#989898;"|Remains After Battle? | !scope="col" style="background:#989898;"|Remains After Battle? | ||
|- | |- | ||
| [[File:Accelerated.png|center]]<!--4:1 from 19x18--> | | [[File:Accelerated.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Acceleratle|Accelerated]]''' | | '''[[Acceleratle|Accelerated]]''' | ||
| Agility is increased. In ''VIII'' onwards, this also increases evasion. | | Agility is increased. In ''VIII'' onwards, this also increases evasion. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Alma Mater icon.png|center]]<!--4:1 from 19x18--> | | [[File:Alma Mater icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Alma Mater]]''' | | '''[[Alma Mater]]''' | ||
| Negates the effects of [[Whack|instant death]] once for 7~10 turns, allowing the affected character to survive with 1 HP. In later games, this extended to any fatal damage as long as the character's HP is higher than 50%. | | Negates the effects of [[Whack|instant death]] once for 7~10 turns, allowing the affected character to survive with 1 HP. In later games, this extended to any fatal damage as long as the character's HP is higher than 50%. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Backdraft]]''' | | '''[[Backdraft]]''' | ||
| Reflects breath attacks once. | | Reflects breath attacks once. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Bounce icon.png|center]]<!--4:1 from 19x18--> | | [[File:Bounce icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Bounce]]''' | | '''[[Bounce]]''' | ||
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. | | Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Buff icon.png|center]]<!--4:1 from 19x18--> | | [[File:Buff icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Buff]]ed''' | | '''[[Buff]]ed''' | ||
| Defence is increased. | | Defence is increased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Vanish|Camouflaged]]''' | | '''[[Vanish|Camouflaged]]''' | ||
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. | | User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File:Cover icon.png|center]]<!--4:1 from 19x18--> | | [[File:Cover icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Cover''' | | '''Cover''' | ||
| The user is taking attacks for either [[Whipping Boy|one character]] or the [[Forbearance|entire party]]. | | The user is taking attacks for either [[Whipping Boy|one character]] or the [[Forbearance|entire party]]. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Divide icon.png|center]]<!--4:1 from 19x18--> | | [[File:Divide icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Divide|Divided]]''' | | '''[[Divide|Divided]]''' | ||
| Character creates two additional shadow clones of themselves. The next attack or skill will be performed three times the next turn. | | Character creates two additional shadow clones of themselves. The next attack or skill will be performed three times the next turn. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Auto Zing icon.png|center]]<!--4:1 from 19x18--> | | [[File:Auto Zing icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Divine Intervention]]''' | | '''[[Divine Intervention]]''' | ||
| Character is automatically revived with 1 HP if they take fatal damage. However, unlike Alma Mater, there is no HP limit. | | Character is automatically revived with 1 HP if they take fatal damage. However, unlike Alma Mater, there is no HP limit. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Puff!|Dragon]]''' | | '''[[Puff!|Dragon]]''' | ||
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire. | | Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Auto Kazing icon.png|center]]<!--4:1 from 19x18--> | | [[File:Auto Kazing icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Grace of the Goddess]]''' | | '''[[Grace of the Goddess]]''' | ||
| Automatically revives the user with at least half or most of their HP if they take fatal damage for 5 turns. | | Automatically revives the user with at least half or most of their HP if they take fatal damage for 5 turns. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Greatsword Guard icon.png|center]]<!--4:1 from 19x18--> | | [[File:Greatsword Guard icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Greatsword Guard]]''' | | '''[[Greatsword Guard]]''' | ||
| Increases chance of parrying physical attacks with a greatsword. | | Increases chance of parrying physical attacks with a greatsword. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Insulated icon.png|center]]<!--4:1 from 19x18--> | | [[File:Insulated icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Insulatle|Insulated]]''' | | '''[[Insulatle|Insulated]]''' | ||
| Damage from [[Breath attack|breath attacks]] is decreased. | | Damage from [[Breath attack|breath attacks]] is decreased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Kaclang icon.png|center]]<!--4:1 from 19x18--> | | [[File:Kaclang icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Kaclang]]''' | | '''[[Kaclang]]''' | ||
| Turned into invincible steel for several turns. The target cannot move during this time. | | Turned into invincible steel for several turns. The target cannot move during this time. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Absorb Magic|Magic absorbent]]''' | | '''[[Absorb Magic|Magic absorbent]]''' | ||
| Spells that target the user will restore their {{MP}}. | | Spells that target the user will restore their {{MP}}. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Magic Barrier icon.png|center]]<!--4:1 from 19x18--> | | [[File:Magic Barrier icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Magic Barrier]]''' | | '''[[Magic Barrier]]''' | ||
| Magic resistance increased. | | Magic resistance increased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:MP Regeneration.png|center]]<!--4:1 from 19x18--> | | [[File:MP Regeneration.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''MP Regeneration''' | | '''MP Regeneration''' | ||
| Character recovers some MP each turn. Sometimes granted with certain pieces of equipment. | | Character recovers some MP each turn. Sometimes granted with certain pieces of equipment. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Oomph icon.png|center]]<!--4:1 from 19x18--> | | [[File:Oomph icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Oomph]]''' | | '''[[Oomph]]''' | ||
| Physical attack power increased. | | Physical attack power increased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Pep]]ped up''' | | '''[[Pep]]ped up''' | ||
| Several stats are increased at once, and access to special techniques is granted. | | Several stats are increased at once, and access to special techniques is granted. | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File:Rehealed.png|center]]<!--4:1 from 19x18--> | | [[File:Rehealed.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Reheal|Regeneration]]''' | | '''[[Reheal|Regeneration]]''' | ||
| Character recovers some HP each turn. Sometimes granted with certain pieces of equipment. | | Character recovers some HP each turn. Sometimes granted with certain pieces of equipment. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Status Ailment Immunity icon.png|center]]<!--4:1 from 19x18--> | | [[File:Status Ailment Immunity icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Snap, Crackle, Poof]]ed''' | | '''[[Snap, Crackle, Poof]]ed''' | ||
| Character becomes immune to negative status ailments for a few turns. However, does not protect character from [[Whack|instant death]] or certain abilities such as [[Kaching Kaclang]]. | | Character becomes immune to negative status ailments for a few turns. However, does not protect character from [[Whack|instant death]] or certain abilities such as [[Kaching Kaclang]]. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Snub icon.png|center]]<!--4:1 from 19x18--> | | [[File:Snub icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Snub]]bed''' | | '''[[Snub]]bed''' | ||
| Magical attacks have no effect on the target from now on. | | Magical attacks have no effect on the target from now on. | ||
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| No | | No | ||
|- | |- | ||
| [[File:DQTact Tension.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact Tension.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Tension]]''' | | '''[[Tension]]''' | ||
| The character has psyched themselves up, increasing the amount of damage of their next action, including attacks, spells, and skills. If the character reaches a state of super high tension, they will take reduced damage or become immune to negative status effects. | | The character has psyched themselves up, increasing the amount of damage of their next action, including attacks, spells, and skills. If the character reaches a state of super high tension, they will take reduced damage or become immune to negative status effects. | ||