Status effect: Difference between revisions
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!scope="col" style="background:#989898; width: 120px;"|Remains After Battle? | !scope="col" style="background:#989898; width: 120px;"|Remains After Battle? | ||
|- | |- | ||
| [[File:Beguiled icon.png|center]]<!--4:1 from 19x18--> | | [[File:Beguiled icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Beguiled'''{{tt|*|Known as Charm in Dragon Quest Tact}} | | '''Beguiled'''{{tt|*|Known as Charm in Dragon Quest Tact}} | ||
| The character has become infatuated and will attack their fellow party members. | | The character has become infatuated and will attack their fellow party members. | ||
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| No | | No | ||
|- | |- | ||
| [[File:DQTact ATKDown.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact ATKDown.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Blunt]]ed''' | | '''[[Blunt]]ed''' | ||
| Physical attack power is reduced. | | Physical attack power is reduced. | ||
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| No | | No | ||
|- | |- | ||
| [[File:DQTact_Hobble.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact_Hobble.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Bound/Hobbled''' | | '''Bound/Hobbled''' | ||
| The character is rooted to the spot and cannot make any movement until the condition wears off, or the battle ends. | | The character is rooted to the spot and cannot make any movement until the condition wears off, or the battle ends. | ||
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| No | | No | ||
|- | |- | ||
| [[File:DQTact Breath Lock.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact Breath Lock.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Gobstopper|Breath Locked]]''' | | '''[[Gobstopper|Breath Locked]]''' | ||
| The character cannot use [[breath]] skills until the condition wears off, or the battle ends. | | The character cannot use [[breath]] skills until the condition wears off, or the battle ends. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Confused.png|center]]<!--4:1 from 19x18--> | | [[File:Confused.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Confusion|Confused]]''' | | '''[[Confusion|Confused]]''' | ||
| The character may attacks their fellow party members or themselves. They might also do nothing at all. | | The character may attacks their fellow party members or themselves. They might also do nothing at all. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Cursed.png|center]]<!--4:1 from 19x18--> | | [[File:Cursed.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Curses|Cursed]]''' | | '''[[Curses|Cursed]]''' | ||
| The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are: | | The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are: | ||
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| Varies | | Varies | ||
|- | |- | ||
| [[File:Dazzled.png|center]]<!--4:1 from 19x18--> | | [[File:Dazzled.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Dazzle]]d/Blind''' | | '''[[Dazzle]]d/Blind''' | ||
| The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used. | | The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Dead icon.png|center]]<!--4:1 from 19x18--> | | [[File:Dead icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Dead/Death''' | | '''Dead/Death''' | ||
| The character cannot act in any way until they are revived by a spell, item, or at the church. | | The character cannot act in any way until they are revived by a spell, item, or at the church. | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File:DQTact AGLDown.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact AGLDown.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Deceleratle|Decelerated]]''' | | '''[[Deceleratle|Decelerated]]''' | ||
| {{Agility}} is reduced, causing characters to act later in battle and starting with {{Dragon Quest VIII}}, reduces evasion. | | {{Agility}} is reduced, causing characters to act later in battle and starting with {{Dragon Quest VIII}}, reduces evasion. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Double Down icon.png|center]]<!--4:1 from 19x18--> | | [[File:Double Down icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Double Down]]''' | | '''[[Double Down]]''' | ||
| The affected character becomes more susceptible to negative status ailments. | | The affected character becomes more susceptible to negative status ailments. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Envenomated icon.png|center]]<!--4:1 from 19x18--> | | [[File:Envenomated icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Poison and Envenomation|Envenomated]]''' | | '''[[Poison and Envenomation|Envenomated]]''' | ||
| The character takes damage after each round of the battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum. | | The character takes damage after each round of the battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum. | ||
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| Yes. The condition becomes ''Poisoned'' after battle ends. | | Yes. The condition becomes ''Poisoned'' after battle ends. | ||
|- | |- | ||
| [[File:Fizzled.png|center]]<!--4:1 from 19x18--> | | [[File:Fizzled.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Fizzle]]d''' | | '''[[Fizzle]]d''' | ||
| The character cannot cast spells until the condition wears off, or the battle ends. | | The character cannot cast spells until the condition wears off, or the battle ends. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Paralysis.png|center]]<!--4:1 from 19x18--> | | [[File:Paralysis.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Paralysis|Paralysed]]''' | | '''[[Paralysis|Paralysed]]''' | ||
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''. | | The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''. | ||
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| Varies | | Varies | ||
|- | |- | ||
| [[File:Poisoned.png|center]]<!--4:1 from 19x18--> | | [[File:Poisoned.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Poison and Envenomation|Poisoned]]''' | | '''[[Poison and Envenomation|Poisoned]]''' | ||
| The character takes damage while traveling on the field. Originally, from {{Dragon Quest}} to {{Dragon Quest IV}} it was dealt every four steps. In {{Dragon Quest V}} and ''VI'' it was increased to eight steps. Since {{Dragon Quest VII}} it has been every single step. Beginning with {{Dragon Quest XI}}, being poisoned now deals 1~5 damage per turn in addition to walking damage. | | The character takes damage while traveling on the field. Originally, from {{Dragon Quest}} to {{Dragon Quest IV}} it was dealt every four steps. In {{Dragon Quest V}} and ''VI'' it was increased to eight steps. Since {{Dragon Quest VII}} it has been every single step. Beginning with {{Dragon Quest XI}}, being poisoned now deals 1~5 damage per turn in addition to walking damage. | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File:DQTact_DEFDown.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact_DEFDown.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Sap]]ped''' | | '''[[Sap]]ped''' | ||
| The character's {{Defence}} is decreased. | | The character's {{Defence}} is decreased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Shypox icon.png|center]]<!--4:1 from 19x18--> | | [[File:Shypox icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Shypox]]''' | | '''[[Shypox]]''' | ||
| The character suddenly remembers something embarrassing in the middle of battle, stunning them for a single turn. | | The character suddenly remembers something embarrassing in the middle of battle, stunning them for a single turn. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Skill Seal icon.png|center]]<!--4:1 from 19x18--> | | [[File:Skill Seal icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Skill Sealed''' | | '''Skill Sealed''' | ||
| The character cannot use skills until the condition wears off, or the battle ends. | | The character cannot use skills until the condition wears off, or the battle ends. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Sleep.png|center]]<!--4:1 from 19x18--> | | [[File:Sleep.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''{{Sleep}}''' | | '''{{Sleep}}''' | ||
| The character cannot act until awoken by an attack, or until a random number of turns have passed. A character who has been put into a deep sleep will take even longer to wake up on their own. | | The character cannot act until awoken by an attack, or until a random number of turns have passed. A character who has been put into a deep sleep will take even longer to wake up on their own. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Stunned.png|center]]<!--4:1 from 19x18--> | | [[File:Stunned.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Stunned''' | | '''Stunned''' | ||
| The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc. | | The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc. | ||
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!scope="col" style="background:#989898;"|Remains After Battle? | !scope="col" style="background:#989898;"|Remains After Battle? | ||
|- | |- | ||
| [[File:Accelerated.png|center]]<!--4:1 from 19x18--> | | [[File:Accelerated.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Acceleratle|Accelerated]]''' | | '''[[Acceleratle|Accelerated]]''' | ||
| Agility is increased. In ''VIII'' onwards, this also increases evasion. | | Agility is increased. In ''VIII'' onwards, this also increases evasion. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Alma Mater icon.png|center]]<!--4:1 from 19x18--> | | [[File:Alma Mater icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Alma Mater]]''' | | '''[[Alma Mater]]''' | ||
| Negates the effects of [[Whack|instant death]] once for 7~10 turns, allowing the affected character to survive with 1 HP. In later games, this extended to any fatal damage as long as the character's HP is higher than 50%. | | Negates the effects of [[Whack|instant death]] once for 7~10 turns, allowing the affected character to survive with 1 HP. In later games, this extended to any fatal damage as long as the character's HP is higher than 50%. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Backdraft]]''' | | '''[[Backdraft]]''' | ||
| Reflects breath attacks once. | | Reflects breath attacks once. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Bounce icon.png|center]]<!--4:1 from 19x18--> | | [[File:Bounce icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Bounce]]''' | | '''[[Bounce]]''' | ||
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. | | Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Buff icon.png|center]]<!--4:1 from 19x18--> | | [[File:Buff icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Buff]]ed''' | | '''[[Buff]]ed''' | ||
| Defence is increased. | | Defence is increased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Vanish|Camouflaged]]''' | | '''[[Vanish|Camouflaged]]''' | ||
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. | | User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. | ||
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| Yes | | Yes | ||
|- | |- | ||
| [[File:Cover icon.png|center]]<!--4:1 from 19x18--> | | [[File:Cover icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''Cover''' | | '''Cover''' | ||
| The user is taking attacks for either [[Whipping Boy|one character]] or the [[Forbearance|entire party]]. | | The user is taking attacks for either [[Whipping Boy|one character]] or the [[Forbearance|entire party]]. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Divide icon.png|center]]<!--4:1 from 19x18--> | | [[File:Divide icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Divide|Divided]]''' | | '''[[Divide|Divided]]''' | ||
| Character creates two additional shadow clones of themselves. The next attack or skill will be performed three times the next turn. | | Character creates two additional shadow clones of themselves. The next attack or skill will be performed three times the next turn. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Auto Zing icon.png|center]]<!--4:1 from 19x18--> | | [[File:Auto Zing icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Divine Intervention]]''' | | '''[[Divine Intervention]]''' | ||
| Character is automatically revived with 1 HP if they take fatal damage. However, unlike Alma Mater, there is no HP limit. | | Character is automatically revived with 1 HP if they take fatal damage. However, unlike Alma Mater, there is no HP limit. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Puff!|Dragon]]''' | | '''[[Puff!|Dragon]]''' | ||
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire. | | Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Auto Kazing icon.png|center]]<!--4:1 from 19x18--> | | [[File:Auto Kazing icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Grace of the Goddess]]''' | | '''[[Grace of the Goddess]]''' | ||
| Automatically revives the user with at least half or most of their HP if they take fatal damage for 5 turns. | | Automatically revives the user with at least half or most of their HP if they take fatal damage for 5 turns. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Greatsword Guard icon.png|center]]<!--4:1 from 19x18--> | | [[File:Greatsword Guard icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Greatsword Guard]]''' | | '''[[Greatsword Guard]]''' | ||
| Increases chance of parrying physical attacks with a greatsword. | | Increases chance of parrying physical attacks with a greatsword. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Insulated icon.png|center]]<!--4:1 from 19x18--> | | [[File:Insulated icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Insulatle|Insulated]]''' | | '''[[Insulatle|Insulated]]''' | ||
| Damage from [[Breath attack|breath attacks]] is decreased. | | Damage from [[Breath attack|breath attacks]] is decreased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Kaclang icon.png|center]]<!--4:1 from 19x18--> | | [[File:Kaclang icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Kaclang]]''' | | '''[[Kaclang]]''' | ||
| Turned into invincible steel for several turns. The target cannot move during this time. | | Turned into invincible steel for several turns. The target cannot move during this time. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Absorb Magic|Magic absorbent]]''' | | '''[[Absorb Magic|Magic absorbent]]''' | ||
| Spells that target the user will restore their {{MP}}. | | Spells that target the user will restore their {{MP}}. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Magic Barrier icon.png|center]]<!--4:1 from 19x18--> | | [[File:Magic Barrier icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Magic Barrier]]''' | | '''[[Magic Barrier]]''' | ||
| Magic resistance increased. | | Magic resistance increased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:MP Regeneration.png|center]]<!--4:1 from 19x18--> | | [[File:MP Regeneration.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''MP Regeneration''' | | '''MP Regeneration''' | ||
| Character recovers some MP each turn. Sometimes granted with certain pieces of equipment. | | Character recovers some MP each turn. Sometimes granted with certain pieces of equipment. | ||
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| No | | No | ||
|- | |- | ||
| [[File:Oomph icon.png|center]]<!--4:1 from 19x18--> | | [[File:Oomph icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Oomph]]''' | | '''[[Oomph]]''' | ||
| Physical attack power increased. | | Physical attack power increased. | ||
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| No | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Pep]]ped up''' | | '''[[Pep]]ped up''' | ||
| Several stats are increased at once, and access to special techniques is granted. | | Several stats are increased at once, and access to special techniques is granted. | ||
| Line 261: | Line 261: | ||
| Yes | | Yes | ||
|- | |- | ||
| [[File:Rehealed.png|center]]<!--4:1 from 19x18--> | | [[File:Rehealed.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Reheal|Regeneration]]''' | | '''[[Reheal|Regeneration]]''' | ||
| Character recovers some HP each turn. Sometimes granted with certain pieces of equipment. | | Character recovers some HP each turn. Sometimes granted with certain pieces of equipment. | ||
| Line 267: | Line 267: | ||
| No | | No | ||
|- | |- | ||
| [[File:Status Ailment Immunity icon.png|center]]<!--4:1 from 19x18--> | | [[File:Status Ailment Immunity icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Snap, Crackle, Poof]]ed''' | | '''[[Snap, Crackle, Poof]]ed''' | ||
| Character becomes immune to negative status ailments for a few turns. However, does not protect character from [[Whack|instant death]] or certain abilities such as [[Kaching Kaclang]]. | | Character becomes immune to negative status ailments for a few turns. However, does not protect character from [[Whack|instant death]] or certain abilities such as [[Kaching Kaclang]]. | ||
| Line 273: | Line 273: | ||
| No | | No | ||
|- | |- | ||
| [[File:Snub icon.png|center]]<!--4:1 from 19x18--> | | [[File:Snub icon.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Snub]]bed''' | | '''[[Snub]]bed''' | ||
| Magical attacks have no effect on the target from now on. | | Magical attacks have no effect on the target from now on. | ||
| Line 279: | Line 279: | ||
| No | | No | ||
|- | |- | ||
| [[File:DQTact Tension.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact Tension.png|center|50x50px]]<!--4:1 from 19x18--> | ||
| '''[[Tension]]''' | | '''[[Tension]]''' | ||
| The character has psyched themselves up, increasing the amount of damage of their next action, including attacks, spells, and skills. If the character reaches a state of super high tension, they will take reduced damage or become immune to negative status effects. | | The character has psyched themselves up, increasing the amount of damage of their next action, including attacks, spells, and skills. If the character reaches a state of super high tension, they will take reduced damage or become immune to negative status effects. | ||
Revision as of 04:49, 30 March 2026
Status effects are a recurring element of the Dragon Quest series, and come in the negative status ailments and the beneficial status buffs. Both the party and monsters have access to these effects in most titles, and strategic use of both becomes vitally important during an adventure.
Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of an item specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell, a night at the inn or a visit to the church. Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect.
Status buffs exist to either raise the stats of a character and give them an advantage in battle against weaker foes or to stand a better chance against powerful boss monsters or to reduce incoming damage. Typically buffs will fade in battle after a number of turns have passed, though there are exception where a buff will last the entire battle, such as all versions of Dragon Quest VI. Only two types of buffs remain in effect after battle, being camouflage and pep.
A number of these effects can be wiped out by Disruptive Wave or with a perfect panacea, if available.
List of recurring status effects
Negative Status Ailments
| Image | Name | Effect | Debut | Remains After Battle? |
|---|---|---|---|---|
| Beguiled* | The character has become infatuated and will attack their fellow party members. | Dragon Quest X | No | |
| Blunted | Physical attack power is reduced. | Dragon Quest IX: Sentinels of the Starry Skies | No | |
| Bound/Hobbled | The character is rooted to the spot and cannot make any movement until the condition wears off, or the battle ends. | Dragon Quest Tact | No | |
| Breath Locked | The character cannot use breath skills until the condition wears off, or the battle ends. | Dragon Quest Monsters | No | |
| Confused | The character may attacks their fellow party members or themselves. They might also do nothing at all. | Dragon Quest III: The Seeds of Salvation | No | |
| Cursed | The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are: | Dragon Quest II: Luminaries of the Legendary Line & Dragon Quest V: Hand of the Heavenly Bride | Varies | |
![]() |
Dazzled/Blind | The character is much more likely to miss with physical attacks, dropping accuracy to 3⁄8 or 5⁄8 depending on the spell or skill used. | Dragon Quest II: Luminaries of the Legendary Line | No |
| Dead/Death | The character cannot act in any way until they are revived by a spell, item, or at the church. | Dragon Quest | Yes | |
![]() |
Decelerated | Agility is reduced, causing characters to act later in battle and starting with Dragon Quest VIII, reduces evasion. | Dragon Quest III: The Seeds of Salvation | No |
| Double Down | The affected character becomes more susceptible to negative status ailments. | Dragon Quest X | No | |
| Envenomated | The character takes damage after each round of the battle. Reduces HP by 1⁄6 of maximum per turn in Dragon Quest V. Starting with Dragon Quest VI this was reduced to 1⁄8 of the maximum. | Dragon Quest V: Hand of the Heavenly Bride | Yes. The condition becomes Poisoned after battle ends. | |
![]() |
Fizzled | The character cannot cast spells until the condition wears off, or the battle ends. | Dragon Quest | No |
| Paralysed | The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in III, but not so in later games. Initially cured through spells or items and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with VI. | Dragon Quest III: The Seeds of Salvation | Varies | |
| Poisoned | The character takes damage while traveling on the field. Originally, from Dragon Quest to Dragon Quest IV it was dealt every four steps. In Dragon Quest V and VI it was increased to eight steps. Since Dragon Quest VII it has been every single step. Beginning with Dragon Quest XI, being poisoned now deals 1~5 damage per turn in addition to walking damage. | Dragon Quest II: Luminaries of the Legendary Line | Yes | |
| Sapped | The character's Defence is decreased. | Dragon Quest II: Luminaries of the Legendary Line | No | |
| Shypox | The character suddenly remembers something embarrassing in the middle of battle, stunning them for a single turn. | Dragon Quest XI: Echoes of an Elusive Age | No | |
| Skill Sealed | The character cannot use skills until the condition wears off, or the battle ends. | Dragon Quest X | No | |
| Sleep | The character cannot act until awoken by an attack, or until a random number of turns have passed. A character who has been put into a deep sleep will take even longer to wake up on their own. | Dragon Quest | No | |
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Stunned | The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. | Dragon Quest III: The Seeds of Salvation | No |
Positive Status Enhancements
| Image | Name | Effect | Debut | Remains After Battle? |
|---|---|---|---|---|
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Accelerated | Agility is increased. In VIII onwards, this also increases evasion. | Dragon Quest III: The Seeds of Salvation | No |
| Alma Mater | Negates the effects of instant death once for 7~10 turns, allowing the affected character to survive with 1 HP. In later games, this extended to any fatal damage as long as the character's HP is higher than 50%. | Dragon Quest IX: Sentinels of the Starry Skies | No | |
| Backdraft | Reflects breath attacks once. | Dragon Quest VI: Realms of Revelation | No | |
| Bounce | Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. | Dragon Quest III: The Seeds of Salvation | No | |
| Buffed | Defence is increased. | Dragon Quest II: Luminaries of the Legendary Line | No | |
| Camouflaged | User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. | Dragon Quest IX: Sentinels of the Starry Skies | Yes | |
| Cover | The user is taking attacks for either one character or the entire party. | Dragon Quest VI: Realms of Revelation | No | |
| Divided | Character creates two additional shadow clones of themselves. The next attack or skill will be performed three times the next turn. | Dragon Quest XI: Echoes of an Elusive Age | No | |
| Divine Intervention | Character is automatically revived with 1 HP if they take fatal damage. However, unlike Alma Mater, there is no HP limit. | Dragon Quest X | No | |
| Dragon | Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire. | Dragon Quest III: The Seeds of Salvation | No | |
| Grace of the Goddess | Automatically revives the user with at least half or most of their HP if they take fatal damage for 5 turns. | Dragon Quest X | No | |
| Greatsword Guard | Increases chance of parrying physical attacks with a greatsword. | Dragon Quest X | No | |
| Insulated | Damage from breath attacks is decreased. | Dragon Quest III: The Seeds of Salvation | No | |
| Kaclang | Turned into invincible steel for several turns. The target cannot move during this time. | Dragon Quest III: The Seeds of Salvation | No | |
| Magic absorbent | Spells that target the user will restore their MP. | Dragon Quest V: Hand of the Heavenly Bride | No | |
| Magic Barrier | Magic resistance increased. | Dragon Quest VI: Realms of Revelation | No | |
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MP Regeneration | Character recovers some MP each turn. Sometimes granted with certain pieces of equipment. | Dragon Quest VIII: Journey of the Cursed King | No |
| Oomph | Physical attack power increased. | Dragon Quest III: The Seeds of Salvation | No | |
| Pepped up | Several stats are increased at once, and access to special techniques is granted. | Dragon Quest XI: Echoes of an Elusive Age | Yes | |
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Regeneration | Character recovers some HP each turn. Sometimes granted with certain pieces of equipment. | Dragon Quest Monsters: Joker | No |
| Snap, Crackle, Poofed | Character becomes immune to negative status ailments for a few turns. However, does not protect character from instant death or certain abilities such as Kaching Kaclang. | Dragon Quest X | No | |
| Snubbed | Magical attacks have no effect on the target from now on. | Dragon Quest IV: Chapters of the Chosen | No | |
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Tension | The character has psyched themselves up, increasing the amount of damage of their next action, including attacks, spells, and skills. If the character reaches a state of super high tension, they will take reduced damage or become immune to negative status effects. | Dragon Quest VIII: Journey of the Cursed King | No |





































