Zam: Difference between revisions

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Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]].
Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]].


==={{DQMJ3}}===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage.
Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage.


===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
==={{DQMJ3}}===
Zam has the same attributes as in Joker 3.
Zam has the same attributes as in the earlier 3DS remakes.


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
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{{ScreenshotGallery/Item|image=[[File:Zam XI.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Zam XI.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Zam heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
{{clear}}
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Zam 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/End}}
</center>
</center>


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[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes II spells]]
[[Category:Dragon Quest Heroes II spells]]

Revision as of 18:42, 17 October 2023

Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It made its first appearance in Dragon Quest Monsters: Joker, and is related to the stronger spells Zammle, Kazam, & Kazammle.

Appearances

Dragon Quest IX: Sentinels of the Starry Skies

Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.

Dragon Quest X

Sages and Demon Swordsmen start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being (Magical might - 60) x 0.18 + 3 for a maximum range of 77~83 at 500 magical might. Maximum range for the spell is 15 meters.

Dragon Quest XI: Echoes of an Elusive Age

Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.

Dragon Quest Monsters: Joker

Zam makes its first appearance in the series. It costs 4 MP to cast, a maximum damage range of 133~147, and can be learned from:

Dragon Quest Monsters: Joker 2

Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from Diabolist, Muspell, or Reaper. It can now be learned with 6 points in Sizz & Zam.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage.

Dragon Quest Monsters: Joker 3

Zam has the same attributes as in the earlier 3DS remakes.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.

Dragon Quest Heroes II

Dragon Quest Tact

Zam is known naturally by Bone baron, Fightgeist, Ghost, Grim keeper, Lump wizard, Purrestidigitator, and Teeny sanguini at level 1 and can be learned by Lump mage and Winky at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.

Zam (ドルマ Doruma)
Ability information
Zam
Role * Type * Element MP cost
Attack Spell 4
Range Additional effects

3
None
Description
Deals minor Zam-type spell damage to 1 enemy
Naturally learnt by
Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky

Dragon Quest Treasures

Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 MP to cast and is learned by Drackies, Shadow ministers, Sham hamwitchs, and Umbras.

Enemy versions

Zam will deal 10~25 damage when cast by an enemy.

Other Languages

Language Translation Meaning
EspañolMinirrayoFrom mini- and rayo.
FrançaisÉlecShort for "électricité".
DeutschGritz
ItalianoElektronDerived from the English electron.

Battle Visuals