Monster recruitment: Difference between revisions
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[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of | [[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]] | ||
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. | Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. | ||
== | =={{DQ5}}== | ||
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the DS and [[cell phone]] versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters. | Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the [[Nintendo DS]] and [[cell phone]] versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters. | ||
As of 2019, the cell phone ports saw the addition of the [[Monster magnet | As of 2019, the cell phone ports saw the addition of the [[Monster magnet]] accessory for the [[Hero (Dragon Quest V)|the Hero]], which when equipped can increase the odds of a monster joining up by one rank. This is likely due to the release of [[Dragon Quest: Your Story]], which would have attracted a new audience to the title and such players would have desired an easier time collecting monsters. | ||
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== | =={{DQ6}}== | ||
In the original SNES version of ''VI'' monster recruitment worked identically to ''V'', though someone in the party must be a [[Monster Master]] for the chance to activate. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of "Slime Buddies": slimes players could interact with in towns and dungeons like | In the original [[Super Nintendo Entertainment System|SNES]] version of ''VI'' monster recruitment worked identically to ''V'', though someone in the party must be a [[Monster Master]] for the chance to activate. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of "Slime Buddies": slimes players could interact with in towns and dungeons like [[Non-Player Character|NPC]]s who would join the party once certain conditions were met as was the case with Lizzie. These slimes are not treated as full characters, however, and thus lack the detailed party chat of humans and Lizzie. | ||
In both versions of the game, any recruited slime may enter into the gladiatorial contests at [[Slimopolis]]. | In both versions of the game, any recruited slime may enter into the gladiatorial contests at [[Slimopolis]]. | ||
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== | =={{DQ7}}== | ||
''VII'' is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability. | ''VII'' is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability. | ||
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*In the 3DS remake, the character will immediately become a monster after using a heart. | *In the 3DS remake, the character will immediately become a monster after using a heart. | ||
== | =={{DQ8}}== | ||
In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie's]] place they can join the party. This allows the monsters to enter the competition in [[Monster Arena|Morrie's Monstrous Pit]], and through the use of the [[Call | In the [[Sony PLayStation#PLayStation 2|PS2]] version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie's]] place they can join the party. This allows the monsters to enter the competition in [[Monster Arena|Morrie's Monstrous Pit]], and through the use of the [[Call Team]] skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves. | ||
*In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons. | *In the [[Nintendo 3DS]] port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons. | ||
===Available in all versions=== | ===Available in all versions=== | ||
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]], [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]] | [[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]], [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]] | ||
== | =={{DQ10}}== | ||
Certain monsters can be recruited by players beginning in version 2.0, which saw the return of the Monster Master vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic monsters, while the latter handles [[Material family|living objects]] and [[Machine family|robots]]. | Certain monsters can be recruited by players beginning in version 2.0, which saw the return of the Monster Master vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic monsters, while the latter handles [[Material family|living objects]] and [[Machine family|robots]]. | ||
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on monsters or user manuals for machines and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. | Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on monsters or user manuals for machines and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. | ||
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|[[Harmour]] || 2.1 || Swords || Metal armor || Casino prize | |[[Harmour]] || 2.1 || Swords || Metal armor || Casino prize | ||
|- | |- | ||
|[[ | |[[Ham hatwitch]] || 2.1 || Heavy wands || Robes || Monster drop | ||
|- | |- | ||
|[[Hellbound Heretic]] || 2.3 || Axes || Clothes || Sold at tavern | |[[Hellbound Heretic]] || 2.3 || Axes || Clothes || Sold at tavern | ||
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|} | |} | ||
== | =={{DQB2}}== | ||
On explorer's shores after [[Skelkatrez]], one can recruit monsters with [[Monster munchies]]. When a monster that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the monster will become annoyed and go away. | On explorer's shores after [[Skelkatrez]], one can recruit monsters with [[Monster munchies]]. When a monster that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the monster will become annoyed and go away. | ||
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While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle. | While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle. | ||
== | =={{DQMJ}} series== | ||
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher. | Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher. | ||
*In Joker 2, tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%. | *In ''Joker 2'', tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
File:DQV Recruitment refference guide.png|Level requirements and percentages in ''V'' | File:DQV Recruitment refference guide.png|Level requirements and percentages in ''V''. | ||
</gallery> | </gallery></center> | ||
{{Series_mechanics}} | {{Series_mechanics}} | ||
{{DQV}} | {{DQV}} | ||
{{DQVI}} | {{DQVI}} | ||
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{{DQBII}} | {{DQBII}} | ||
{{DQMII}} | {{DQMII}} | ||
[[Category: Game mechanics]] | [[Category: Game mechanics]] | ||
[[category:Recurring elements]] | [[category:Recurring elements]] | ||