Gallopolis: Difference between revisions
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==Appearances== | ==Appearances== | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
====Story==== | |||
=====Act 1===== | |||
Gallopolis is a kingdom in the deserts of [[Gallopolis Region]], ruled by the [[Sultan of Gallopolis]]. The {{Party 11}} (the {{Luminary}}, [[Erik]], {{Veronica 11}} and {{Serena 11}}), in search of a way to get to [[Yggdrasil]] like the prophecies of [[Arboria]] fortold, are directed to the kingdom by [[Noah]]-the-know-it-all. He told them in [[Hotto]] that when he and his [[Connie|daughter]] were travelling across the desert, they came down with a bad case of heatstroke; soldiers from Gallopolis took them to [[The Sultan's Palace]], and Noah saw there a rainbow coloured branch. He figures that it is a bracnh of Yggdrasil, and the party leaves Hotto for the desert kingdom. | |||
When they go to the [[Sultan of Gallopolis]] for a meeting, they are dismissed immediately, as he is busy thinking of his speech for the upcoming Sand National annual [[Horse racing|horse race]]. Suddenly, his son [[Prince Faris]] bursts into the room, and announces he has finished his training. On his way out, he observes the stature of the Luminary, nods approvingly, and then asks for the Hero's name and purpose of visiting. When the Hero introduces himself and tells him that they are there for a mysterious branch, the prince notes that they are most likely looking for the [[Rainbough]] and invites the party to his room. When they gather there, he notes that the Hero's height and physique were perfect, and that he had the face of "one who knows horses". He tells him that the Rainbough was a "priceless royal treasure", and that his father would not likely give it away to a stranger but may be swayed if the request came from his "beloved son". Faris tells them that he had but one favour to ask in return, but the palace walls were "always listening", so he tells them to meet him at the circus show in the evening, where the noise will surely cover up their conversation. | |||
There, Prince Faris tells the party that he needs the Hero to take his place in the Sand National, which he is participating in due to his coming-of-age (becoming 16 years old). Veronica is quick to object, but he dangles the Rainbough as a prize over them, and she relents. He reassures them, saying that the royal family always wears armour covering their face when they rode, so the Hero would ride undetected. The party sleep at an inn room that he had arranged for them, and the next morning the Hero performs in the race. Note that the jester that starred in the performance the night before, [[Sylvando]], took [[Faiz]]'s place in the race, as the latter had a sudden injury before the race. After the race, in the royal changing room, Sylvando walks in on Prince Faris and the Hero together, both in the royal armour, and figures out what happened, but promptly leaves. | |||
When the Prince goes to the Sultan to ask for the Rainbough for the travellers, intending to fulfill his side of the deal, there is a sudden commotion. A soldier runs in saying the [[Slayer of the Sands]], a creature that terrorizes the kingdom every day on the Sand National that no man has ever defeated before. The Sultan is peeved and tells Faris that he must capture the Slayer, and the prince is mortified. He tells the party to come to his room again for another meeting, before begging them to help him capture the creature, to which the party reluctantly accept. Later, after exiting the kingdom gates, Sylvando decides he wants to join their team, and joins as a temporary party member. After capturing the Slayer, the party returns to the Kingdom, to which the prince takes all the credit for himself. However, the Slayer wakes up in the middle of the kingdom, and the prince almost backs out of fighting it, before Sylvando reminds him what it is to be a knight and he is motivated to show a valiant effort in fighting back the creature, wanting to be remembered as a knight of Gallopolis. When his sword breaks, and he makes one last effort to charge at the monster, Sylvando kills it swiftly with his rapier before walking off. Both the prince and the Sultan are astonished, and the latter asks where he learned both the horse-riding and swordsmanship from. Sylvando replies that he was "just a jester" and leaves. | |||
Later, in the throne room, the Sultan confronts Faris's cowardice and asks if it was really the Hero that rode in the Sand National and captured the Slayer. The prince begrudgingly admits this, and then tells his father that the party should have the Rainbough that they came in search of as repayment, but the Sultan says that he had sold the branch to a wandering trader to fund the grandoise Sand National celebration, and that they head in the direction of [[Gondolia]]. The prince is distraught and offers the [[crackshot crossbow]] as scarce compensation, and the King gives them papers allowing them access to [[Laguna di Gondolia]]. | |||
====Shops & services==== | ====Shops & services==== | ||
{{ItemShop/Start|title=First act|subtitle=|float=}} | {{ItemShop/Start|title=First act|subtitle=|float=}} | ||
Revision as of 23:13, 5 April 2026
| Kingdom | |
|---|---|
| Gallopolis | |
Official artwork | |
| Japanese | サマディー城下町 |
| Romaji | Samadī jōkamachi |
| Game | “Dragon Quest XI” |
Gallopolis is a location in Dragon Quest XI.
Appearances
Dragon Quest XI: Echoes of an Elusive Age
Story
Act 1
Gallopolis is a kingdom in the deserts of Gallopolis Region, ruled by the Sultan of Gallopolis. The party (the Luminary, Erik, Veronica and Serena), in search of a way to get to Yggdrasil like the prophecies of Arboria fortold, are directed to the kingdom by Noah-the-know-it-all. He told them in Hotto that when he and his daughter were travelling across the desert, they came down with a bad case of heatstroke; soldiers from Gallopolis took them to The Sultan's Palace, and Noah saw there a rainbow coloured branch. He figures that it is a bracnh of Yggdrasil, and the party leaves Hotto for the desert kingdom.
When they go to the Sultan of Gallopolis for a meeting, they are dismissed immediately, as he is busy thinking of his speech for the upcoming Sand National annual horse race. Suddenly, his son Prince Faris bursts into the room, and announces he has finished his training. On his way out, he observes the stature of the Luminary, nods approvingly, and then asks for the Hero's name and purpose of visiting. When the Hero introduces himself and tells him that they are there for a mysterious branch, the prince notes that they are most likely looking for the Rainbough and invites the party to his room. When they gather there, he notes that the Hero's height and physique were perfect, and that he had the face of "one who knows horses". He tells him that the Rainbough was a "priceless royal treasure", and that his father would not likely give it away to a stranger but may be swayed if the request came from his "beloved son". Faris tells them that he had but one favour to ask in return, but the palace walls were "always listening", so he tells them to meet him at the circus show in the evening, where the noise will surely cover up their conversation.
There, Prince Faris tells the party that he needs the Hero to take his place in the Sand National, which he is participating in due to his coming-of-age (becoming 16 years old). Veronica is quick to object, but he dangles the Rainbough as a prize over them, and she relents. He reassures them, saying that the royal family always wears armour covering their face when they rode, so the Hero would ride undetected. The party sleep at an inn room that he had arranged for them, and the next morning the Hero performs in the race. Note that the jester that starred in the performance the night before, Sylvando, took Faiz's place in the race, as the latter had a sudden injury before the race. After the race, in the royal changing room, Sylvando walks in on Prince Faris and the Hero together, both in the royal armour, and figures out what happened, but promptly leaves.
When the Prince goes to the Sultan to ask for the Rainbough for the travellers, intending to fulfill his side of the deal, there is a sudden commotion. A soldier runs in saying the Slayer of the Sands, a creature that terrorizes the kingdom every day on the Sand National that no man has ever defeated before. The Sultan is peeved and tells Faris that he must capture the Slayer, and the prince is mortified. He tells the party to come to his room again for another meeting, before begging them to help him capture the creature, to which the party reluctantly accept. Later, after exiting the kingdom gates, Sylvando decides he wants to join their team, and joins as a temporary party member. After capturing the Slayer, the party returns to the Kingdom, to which the prince takes all the credit for himself. However, the Slayer wakes up in the middle of the kingdom, and the prince almost backs out of fighting it, before Sylvando reminds him what it is to be a knight and he is motivated to show a valiant effort in fighting back the creature, wanting to be remembered as a knight of Gallopolis. When his sword breaks, and he makes one last effort to charge at the monster, Sylvando kills it swiftly with his rapier before walking off. Both the prince and the Sultan are astonished, and the latter asks where he learned both the horse-riding and swordsmanship from. Sylvando replies that he was "just a jester" and leaves.
Later, in the throne room, the Sultan confronts Faris's cowardice and asks if it was really the Hero that rode in the Sand National and captured the Slayer. The prince begrudgingly admits this, and then tells his father that the party should have the Rainbough that they came in search of as repayment, but the Sultan says that he had sold the branch to a wandering trader to fund the grandoise Sand National celebration, and that they head in the direction of Gondolia. The prince is distraught and offers the crackshot crossbow as scarce compensation, and the King gives them papers allowing them access to Laguna di Gondolia.
Shops & services
| Item | Price | Attributes |
Gold bracer | ? | Defence +4/5/6/7 Charm +6/7/8/9 |
Medicinal herb | 8 | Heals ~30 HP |
Strong medicine | 36 | Heals ~50 HP |
Antidotal herb | 10 | Cures poison |
Holy water | 20 | Repels weaker monsters |
Chimaera wing | 25 | Casts Zoom |
| Item | Price | Attributes |
| Error creating thumbnail: File missing Rapier | 750 | Attack +24/26/28/30 Charm +5/6/7/8 |
Cast-iron claymore | 780 | Attack +28/31/34/39 Parry chance +1% |
Poison moth knife | 950 | Attack +24/26/28/31 8% chance to paralyze target |
Crucerang | 750 | Attack +19/20/21/23 |
| Error creating thumbnail: File missing Posey pole | 740 | Attack +12/13/14/15 M. might +3 M. mending +10/11/12/13 MP absorb +2% 8% chance to stun nature monsters |
Faerie staff | 980 | Attack +15/16/17/18 M. might +15/16/16/17 M. mending +7/7/8/8 MP absorb +8% |
Iron lance | 750 | Attack +24/27/30/34 Parry chance +1% |
Battle whip | 960 | Attack +17/19/22/25 |
| Item | Price | Attributes |
Leather dress | 380 | Defence +15/16/17/19 |
| Error creating thumbnail: File missing Leather cape | 1,100 | Defence +22/23/25/27 |
Dancer's costume | 1,300 | Defence +23/25/27/30 Charm +19/20/21/25 Evasion +4% |
Bronze armour | 840 | Defence +24/25/26/28 |
Feathered cap | 280 | Defence +8/9/9/10 M. might +5/5/6/6 M. mending +5/5/6/6 Charm +12/13/14/16 |
Turban | 410 | Defence +12/13/14/15 M. might +4/4/5/5 M. mending +4/4/5/5 |
Bunny ears | 550 | Defence +14/15/17/19 M. might +5/5/6/6 M. mending +7/7/8/8 Charm +17/18/19/21 |
Bronze shield | 370 | Defence +10/11/12/13 Block chance +6% |
Silver platter | 270 | Defence +8/9/11/13 Charm +4/5/5/6 Block chance +5% |
| Item | Price | Attributes |
Strong medicine | 36 | Heals ~50 HP |
Special antidote | 87 | Cures poison & heals ~60 HP |
Lunaria | 180 | Cures paralysis & heals ~90 HP |
Panacea | 240 | Cures paralysis, poison & heals ~90 HP |
| Item | Price | Attributes |
Fizzle foil | 14,800 | Attack +80/83/86/90 Charm +22/23/24/25 |
Lord's sword | 22,000 | Attack +144/150/156/163 Parry chance +2%/2%/2%/3% Critical chance +2%/2%/3%/3% |
Gladius | 13,000 | Attack +82/85/88/91 Charm +25/26/28/30 |
Hieroglyph staff | 8,300 | Attack +48/50/52/54 M. might +51/53/56/59 M. mending +26/27/28/30 MP absorb +10% |
Paladin's lance | 14,000 | Attack +111/116/121/126 Max MP +10 Parry chance +2% +10% damage to demons & undead |
Beelzebarb | 10,000 | Attack +83/86/90/94 Critical chance +1%/2%/2%/2% 4% chance to beguile humanoids |
Beast claws | 10,000 | Attack +53/55/57/59 Critical chance +4% +10% damage to birds & beasts |
Overlord's axe | 21,600 | Attack +100/104/108/113 +10% damage to humanoids |
| Item | Price | Attributes |
Brigandine | 11,000 | Defence +66/68/70/73 |
Macabre mantle | 11,000 | Defence +66/68/70/72 Evasion +3%/4%/4%/5% |
Bandit mail | 13,000 | Defence +80/83/86/90 |
King's coat | 14,000 | Defence +53/55/57/60 M. might +24/25/27/29 M. mending +24/25/27/29 Charm +44/46/48/51 Elemental damage cut by 18% |
Queen's robe | 14,000 | Defence +53/55/57/60 M. might +24/25/27/29 M. mending +24/25/27/29 Charm +44/46/48/51 Elemental damage cut by 18% |
| Error creating thumbnail: File missing Minister's mitre | 7,300 | Defence +34/35/36/38 M. mending +29/30/31/33 Instant death chance cut by 40% |
Papillon mask | 8,500 | Defence +33/34/35/37 M. might +27/28/29/31 M. mending +22/23/24/25 Paralysis immunity |
Raging bull helm | 14,500 | Defence +42/43/45/47 |
Ethereal shield | 12,000 | Defence +36/37/39/41 M. might +18/19/20/21 M. mending +18/19/20/21 Block chance +7% Elemental damage cut by 10% |
Dark shield | 17,200 | Defence +38/39/41/43 Block chance +7% Fire & ice damage cut by 5% |
| Item | Price | Attributes |
Special medicine | 70 | Heals ~90 HP |
Special antidote | 87 | Cures poison & heals ~60 HP |
Perfect panacea | 490 | Cures all ailments & heals ~90 HP |
| Item | Price | Attributes |
Superstar's suit | 13,000 | Defence +68/71/74/77 Charm +54/56/59/62 |