Devilproof Multiheal: Difference between revisions

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|image =  
|image =  
|japanese = 防魔のベホマラー
|japanese = 防魔のベホマラー
|romaji = Bō ma no behomarā
|romaji = {{tt|Bōma no Behomarā|Multiheal of demon/evil-spirit warding}}
|old =  
|old =  
|type = Restorative
|type = Restorative
}}
}}


'''Devilproof Multiheal''' is a spell that appears exclusively in {{DQTact}}. It conjures an upgraded version of [[Multiheal]] that restore a lot of HP to the target allies while also raising their Spell Resistance as well.
'''Devilproof Multiheal''' is a spell that appears exclusively in {{DQTact}}. It conjures an upgraded version of [[Multiheal]] that restores a lot of HP to the target allies while also raising their Spell Resistance, as well.


==Appearances==
==={{DQTact}}===
==={{DQTact}}===
Devilproof Multiheal can be learned by [[Sage (Female)|the Female Sage]] at level 33 and [[Illusia]] at level 50 and costs 84 MP to cast. It has a range of up to three squares away from the caster, heals a major amount of HP to all allies in a plus sign-shaped area of effect and raises their Spell Res for 3 turns. Upgrading the spell increases its healing effect and reduces the amount of MP it costs to cast.
Devilproof Multiheal can be learned by [[Sage (Female)|the Female Sage]] at level 33 and [[Illusia]] at level 50 and costs 84 MP to cast. It has a range of up to three squares away from the caster, heals a major amount of HP to all allies in a plus sign-shaped area of effect and raises their Spell Res for 3 turns. Upgrading the spell increases its healing effect and reduces the amount of MP it costs to cast.

Latest revision as of 00:28, 26 July 2023

Devilproof Multiheal is a spell that appears exclusively in Dragon Quest Tact. It conjures an upgraded version of Multiheal that restores a lot of HP to the target allies while also raising their Spell Resistance, as well.

Appearances[edit | edit source]

Dragon Quest Tact[edit | edit source]

Devilproof Multiheal can be learned by the Female Sage at level 33 and Illusia at level 50 and costs 84 MP to cast. It has a range of up to three squares away from the caster, heals a major amount of HP to all allies in a plus sign-shaped area of effect and raises their Spell Res for 3 turns. Upgrading the spell increases its healing effect and reduces the amount of MP it costs to cast.

Devilproof Multiheal (防魔のベホマラー Bō ma no behomarā)
Ability information
Devilproof Multiheal
Role * Type * Element MP cost
Support Spell 84
Range Additional effects

1-3 (+self)

Spell Res Up
Description
Heals a major amount of HP and raises Spell Res for all allies in area of effect for 3 turn(s)
Naturally learnt by
Illusia, Sage (Female)

Related spells[edit | edit source]