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| |nes-agility=30 | | |nes-agility=30 |
| |nes-spells=[[Kasap]] | | |nes-spells=[[Kasap]] |
| |nes-locations=Near [[Moonaham]] | | |nes-locations=Near [[Moonaham]] <br> [[Rendarak]] Plateau |
| |nes-item=[[Oaken club]] ({{fraction|1|16}}) | | |nes-item=[[Oaken club]] ({{fraction|1|16}}) |
| |nes-evasion={{fraction|1|64}} | | |nes-evasion={{fraction|1|64}} |
Revision as of 21:12, 7 September 2022
The Drackmage is a recurring monster in the Dragon Quest series that was introduced in Dragon Quest II: Luminaries of the Legendary Line.
Characteristics
Drackmages are green, forest-dwelling drackies with a bad habit of casting Kasap on adventurers. They keep themselves in midair by constantly flapping their wings.
Main series appearances
Drackmage (タホドラキー Tahodorakī)
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Drackmage (タホドラキー Tahodorakī)
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[[File:DQ8 Bird Family Icon.png|link= Bird family]] Drackymage ( タホドラキー, Tahodorakī ) Defeated Monster List No. : #016
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| Additional information
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| Spells
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Skills
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Locations
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Dropped item
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| Kasap
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Flee
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Alexandria Region
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Medicinal herb1⁄32 Chimaera wing1⁄64
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| Description
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Related to the dracky, these monsters have evolved a green colouration to match their woodland habitat. They remain constantly airborne, smoothly dodging attacks whole casting spells on their opponents.
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| Notable changes in the remake
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Drackmage (タホドラキー, Tahodorakī ) Defeated Monster List No. : #045
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Vicious drackmage (タホドラキー・強, Tahodorakī・kyō ) Defeated Monster List No. : #347
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Other games appearances
Drackmage (タホドラキー Tahodorakī))
Defeated Monster List No. : #061
| Model |
Experience |
Gold |
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24 |
29g |
| Field Notes |
Forest-dwelling drackies who lure foes into a false sense of security, before draining them dry with Kasap. Being a leafy shade of green, they often mistake foliage for friends, and end up talking to trees. |
| Location(s) |
Arba Castle (Hero), Caliburgh (Captain, Hero), Caliburgh Meadow (Captain, Hero), Sylvea (Captain) |
| Item(s) Dropped |
Ice crystal, Wing of bat |
Drackmage (タホドラキー Tahodorakī))
Defeated Monster List No. : #024
| Field Notes |
Forest-dwelling drackies who lure foes into a false sense of security, before draining them dry with Kasap. Being a leafy shade of green, they often mistake foliage for friends, and end up talking to trees. |
| Location(s) |
The Battle of Harba, The Lumberlands |
| Item(s) Dropped |
Wing of bat, Scholar's specs |
Drackmage appears as an E-rank monster of the Demon family. It can be recruited from Chapter 3, Episode 2: Onward! and Chapter 7, Episode 1: A New Adventure, as well as the Beginner and Intermediate stages of the Troll Super Training during Militant Mentor Mindini's Boot Camp. The Drackmage can participate in the Battle Roads of Dracky and Leery lout, as well as Power Workout: Troll as a party member.
Etymology
- Drackmage is a portmanteau of Dracky and mage, which means 'magic user'; this species is the first in the line to use magic. Its other names, Magidrakee and WizDracky, also allude to this capacity.
- The Japanese name タホドラキー (tahodorakī) is actually a result of the limited Famicom/NES memory of the original Dragon Quest. Due to this limited memory, not all the Japanese kana could be included, so Yuji Horii was required to alter タフドラキー (tafudorakī -- i.e. "tough-dracky") to タホドラキー, which could actually be spelled with the limited kana available.
Gallery
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A Vicious drackmage.
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Torneko: The Last Hope.
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A Drackmage in
Keshi Keshi.