Hellstorm: Difference between revisions
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Adding appearance entry from Dragon Quest Tact. Still need the png file for it's Wide Rectangle range image |
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'''Hellstorm''' is a skill that appears exclusively in {{DQTact}}. It is one of [[Estark]]'s signature abilities, overcharging the Lord of the Underworld's signature Underworld Sabres with [[Nadiria|Nadirian]] lightning before mowing down his enemies in one, armour-cleaving swoop. | '''Hellstorm''' is a skill that appears exclusively in {{DQTact}}. It is one of [[Estark]]'s signature abilities, overcharging the Lord of the Underworld's signature Underworld Sabres with [[Nadiria|Nadirian]] lightning before mowing down his enemies in one, armour-cleaving swoop. | ||
== | ==Appearances== | ||
==={{DQTact}}=== | |||
Hellstorm can be learned by Estark through Talent Blossoming and costs 100 MP to cast. It has a range of two squares away from him, deals 300% potency [[Zam]]-type physical to all enemies in a wide rectangular area of effect and has a high chance of lowering their DEF for 3 turns. Upgrading the skill increases it's damage and reduces the amount of MP it costs to use. | Hellstorm can be learned by Estark through Talent Blossoming and costs 100 MP to cast. It has a range of two squares away from him, deals 300% potency [[Zam]]-type physical to all enemies in a wide rectangular area of effect and has a high chance of lowering their DEF for 3 turns. Upgrading the skill increases it's damage and reduces the amount of MP it costs to use. | ||
{{DQTactSkill | {{DQTactSkill | ||
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|element=[[Image:DQTact Zam.png]] | |element=[[Image:DQTact Zam.png]] | ||
|mp=100 | |mp=100 | ||
|range=<br>Front | |range=[[Image:DQTact RangeFront6.png|48px]]<br>Front | ||
|status=[[Image:DQTact DEFDown.png]]<br>DEF Down | |status=[[Image:DQTact DEFDown.png]]<br>DEF Down | ||
|description=Deals Zam-type physical damage (300% potency) to all enemies in area of effect, often lowers DEF for 3 turns | |description=Deals Zam-type physical damage (300% potency) to all enemies in area of effect, often lowers DEF for 3 turns | ||
Latest revision as of 01:21, 18 November 2023
| Hellstorm | |
|---|---|
| Japanese | ジゴブレイク |
| Rōmaji | Jigobureiku |
| Type | Skill |
Hellstorm is a skill that appears exclusively in Dragon Quest Tact. It is one of Estark's signature abilities, overcharging the Lord of the Underworld's signature Underworld Sabres with Nadirian lightning before mowing down his enemies in one, armour-cleaving swoop.
Appearances[edit | edit source]
Dragon Quest Tact[edit | edit source]
Hellstorm can be learned by Estark through Talent Blossoming and costs 100 MP to cast. It has a range of two squares away from him, deals 300% potency Zam-type physical to all enemies in a wide rectangular area of effect and has a high chance of lowering their DEF for 3 turns. Upgrading the skill increases it's damage and reduces the amount of MP it costs to use.
Ability information
| Hellstorm | |||
| Role * | Type * | Element | MP cost |
| Debuff | Physical | 100 | |
| Range | Additional effects | ||
Front |
DEF Down |
||
| Description | |||
| Deals Zam-type physical damage (300% potency) to all enemies in area of effect, often lowers DEF for 3 turns | |||
| Naturally learnt by | |||
| Estark | |||