Kazammle: Difference between revisions

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Kazammle is available only to [[Sage]]s at level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.
Kazammle is available only to [[Sage]]s at level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.


When cast by a Legacy Boss, damage is ''(7*lvl*(0.9~1.1))''.
When cast by a Legacy Boss, damage is ''(7*lvl*(0.9~1.1))''. This means the base range is 234~286 and the maximum range is 628~762.
 
===''[[Dragon Quest X]]''===
Kazammle can be cast by a sage who has put 130 points into their enlightenment skill. It costs 18 MP to cast, has a base range of 330~390, and the maximum range is currently unknown.


==Etymology==
==Etymology==
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]

Revision as of 10:20, 11 June 2017

Kazammle is a spell in the Dragon Quest series. It crushes its target with a grip of dark energy.

Appearances

Dragon Quest IX

Kazammle is available only to Sages at level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.

When cast by a Legacy Boss, damage is (7*lvl*(0.9~1.1)). This means the base range is 234~286 and the maximum range is 628~762.

Dragon Quest X

Kazammle can be cast by a sage who has put 130 points into their enlightenment skill. It costs 18 MP to cast, has a base range of 330~390, and the maximum range is currently unknown.

Etymology

Don is a Spanish derivative of the Latin word Dominus, meaning lord or master. Fitting, considering that the spell is the strongest of its family.