Kazammle: Difference between revisions

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'''Kazammle''' is a spell in the [[Dragon Quest (series)|Dragon Quest]] series. It crushes its target with a grip of dark energy.
'''Kazammle''' is a spell in the [[Dragon Quest (series)|Dragon Quest]] series. It crushes its target with a soul-smothering sphere of ethereal energy.


==Appearances==
==Appearances==
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===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
Kazammle can be cast by a sage who has put 130 points into their enlightenment skill. It costs 18 MP to cast, has a base range of 330~390, and the maximum range is currently unknown.
Kazammle can be cast by a sage who has put 130 points into their enlightenment skill. It costs 18 MP to cast, has a base range of 330~390, and the maximum range is currently unknown.
==={{DQ11}}===
[[Row]] will learn Kazammle as he advances through the ''Enlightenment'' skill tree. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585.


==Etymology==
==Etymology==
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[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]

Revision as of 14:35, 17 November 2017

Kazammle is a spell in the Dragon Quest series. It crushes its target with a soul-smothering sphere of ethereal energy.

Appearances

Dragon Quest IX

Kazammle is available only to Sages at level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.

When cast by a Legacy Boss, damage is (7*lvl*(0.9~1.1)). This means the base range is 234~286 and the maximum range is 628~762.

Dragon Quest X

Kazammle can be cast by a sage who has put 130 points into their enlightenment skill. It costs 18 MP to cast, has a base range of 330~390, and the maximum range is currently unknown.

Dragon Quest XI: Echoes of an Elusive Age

Row will learn Kazammle as he advances through the Enlightenment skill tree. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585.

Etymology

Don is a Spanish derivative of the Latin word Dominus, meaning lord or master. Fitting, considering that the spell is the strongest of its family.