Kazapple: Difference between revisions

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==={{DQ11}}===
==={{DQ11}}===
Kazapple returns to the series after a 17 year absence, and is learned by the [[Hero (Dragon Quest XI)|Hero]] as per tradition. Rather than requiring MP as before, the spell needs all four casters to be [[Pep|pepped]], and the Hero must know [[Kazap]]. The power is dependent on the sum of the party's [[magical might]]. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participant's magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986.
Kazapple is a three-person [[Pep|pep power]] that is available to players when the [[Hero (Dragon Quest XI)|Luminary]] learns [[Zapple]] and [[Jade]] masters [[Lightning Storm]]. When used, Jade and [[Rab]] will channel magical energy to the Luminary who sends it crashing down on all enemies. The damage calculation is based on the sum of The Hero and his grandfather's magical might, capping for 594~654 at 975 magical might. Furthermore, the spell has a 25% chance to paralyze foes and a 25% chance to lower their resistance to Lighting by one stage.
* The numbers 527 and 1986 are a clever reference to the publishing date of the [[Dragon Quest|quest that started it all]]: May twenty-seventh, 1986.
In the English version, Kazapple instead refers to a pep power usable by the Hero, [[Jade]], and [[Rab]], which requires the Hero to know Kazap and for Jade to know [[Lightning Storm]], with the spell formerly known as Kazapple is instead referred to as Kazapstrophe. The three-person pep power starts out dealing 286~346 lightning damage to all enemies, with the damage starting to increase once the sum of the three's Magical Might reaches 380, and capping at 594~654 once it reaches 975. In addition, it has a 20% chance to either reduce the target's lightning resistance by 25% or paralyze them.


==={{DQMJ}}===
==={{DQMJ}}===
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==={{DQMJ2}}===
==={{DQMJ2}}===
Kazapple can be learned from all the skills it could be previously, as well as:
Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as:


* [[Hero of the Heavens]] (75 points)
* [[Hero of the Heavens]] (75 points)
* [[Sizz & Zap | Sizz & Zap III]] (90 points)
* [[Sizz & Zap | Sizz & Zap III]] (90 points)
* [[Über Zapologist]] (41 points)
* [[Über Zapologist]] (41 points)
==={{DQMJ3}}===
Kazapple costs 30 MP and deals 247~273 damage. It will begin to amp up the voltage once the monster's wisdom rises over 500, hitting for 855~945 damage at 3,999 wisdom.
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
Same data as in Joker 3.


==Battle visuals==
==Battle visuals==
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[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]