Kazapple: Difference between revisions

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==={{DQ11}}===
==={{DQ11}}===
Kazapple returns to the series after a 17 year absence, and is learned by the [[Hero (Dragon Quest XI)|Hero]] as per tradition. Rather than requiring MP as before, the spell needs all four casters to be [[Pep|pepped]], and the Hero must know [[Kazap]]. The power is dependent on the sum of the party's [[magical might]]. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participant's magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986.
Kazapple is a three-person [[Pep|pep power]] that is available to players when the [[Hero (Dragon Quest XI)|Luminary]] learns [[Zapple]] and [[Jade]] masters [[Lightning Storm]]. When used, Jade and [[Rab]] will channel magical energy to the Luminary who sends it crashing down on all enemies. The damage calculation is based on the sum of The Hero and his grandfather's magical might, capping for 594~654 at 975 magical might. Furthermore, the spell has a 25% chance to paralyze foes and a 25% chance to lower their resistance to Lighting by one stage.
* The numbers 527 and 1986 are a clever reference to the publishing date of the [[Dragon Quest|quest that started it all]]: May twenty-seventh, 1986.
In the English version, Kazapple instead refers to a pep power usable by the Hero, [[Jade]], and [[Rab]], which requires the Hero to know Kazap and for Jade to know [[Lightning Storm]], with the spell formerly known as Kazapple is instead referred to as Kazapstrophe. The three-person pep power starts out dealing 286~346 lightning damage to all enemies, with the damage starting to increase once the sum of the three's Magical Might reaches 380, and capping at 594~654 once it reaches 975. In addition, it has a 20% chance to either reduce the target's lightning resistance by 25% or paralyze them.


==={{DQMJ}}===
==={{DQMJ}}===
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==={{DQMJ2}}===
==={{DQMJ2}}===
Kazapple can be learned from all the skills it could be previously, as well as:
Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as:


* [[Hero of the Heavens]] (75 points)
* [[Hero of the Heavens]] (75 points)
* [[Sizz & Zap | Sizz & Zap III]] (90 points)
* [[Sizz & Zap | Sizz & Zap III]] (90 points)
* [[Über Zapologist]] (41 points)
* [[Über Zapologist]] (41 points)
==={{DQMJ3}}===
Kazapple costs 30 MP and deals 247~273 damage. It will begin to amp up the voltage once the monster's wisdom rises over 500, hitting for 855~945 damage at 3,999 wisdom.
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
Same data as in Joker 3.


==Battle visuals==
==Battle visuals==
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[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]

Revision as of 17:57, 22 July 2023

Kazapple is a spell in the Dragon Quest Series. It draws MP from all four party members to strike an enemy with an earth-shaking bolt of divine lightning. It cannot be used when even one of the casters have zero MP or has a status effect. A loose English approximation of the Japanese name would be "Everyone in" or "All together", owing to the mina particle of the name.

Appearances

Dragon Quest IV: Chapters of the Chosen

   Kazapple (NES/PSX/DS/Mobile)
MP 15
Effect Hits a monster with 330~370 damage.
Flavor text Draws on the party's combined power to zap a single enemy.

Kazapple is learned by the hero at level 37. It costs 15 MP from all party members. It cannot be used if Alena, Ragnar, or Torneko are in the party as they don't have MP.

Dragon Quest V: Hand of the Heavenly Bride

   Kazapple (SNES/PS2/DS/Mobile)
MP 15
Effect Hits a monster with 300~350 damage.
Flavor text Draws on the party's combined power to zap a single enemy.

Kazapple is learned by the Son at level 38, and by the Conkuistador at level 60. The same restrictions from IV apply. Because neither caster can equip the Duplic hat in the SNES version, the spell cannot be echoed.

Dragon Quest VI: Realms of Revelation

   Kazapple (SNES/DS/Mobile)
MP 10
Effect Hits a monster with 600~700 damage.
Flavor text Draws on the party's combined power to zap a single enemy.

Anyone in who is/has been a Legend (via Rank 8 of the Hero class) can use Kazapple. Unlike Dragon Quest IV, all characters can use Kazapple because they all gain MP. The spell will echo if the original caster has the Duplic hat equipped, and turn order is determined by the caster's Agility.

Dragon Quest VII: Fragments of the Forgotten Past

   Kazapple (PSX/3DS)
MP 10
Effect Hits a monster with 600~700 damage.
Flavor text Draws on the party's combined power to zap a single enemy. Pierces Bound & Bounce.

Any character that reaches rank 8 of the Hero vocation can cast Kazapple. Similar to VI, the spell is easy to use as all character gain MP and is again based on the initiator's swiftness.

Dragon Quest XI: Echoes of an Elusive Age

Kazapple is a three-person pep power that is available to players when the Luminary learns Zapple and Jade masters Lightning Storm. When used, Jade and Rab will channel magical energy to the Luminary who sends it crashing down on all enemies. The damage calculation is based on the sum of The Hero and his grandfather's magical might, capping for 594~654 at 975 magical might. Furthermore, the spell has a 25% chance to paralyze foes and a 25% chance to lower their resistance to Lighting by one stage.

Dragon Quest Monsters: Joker

Kazapple is a single-target spell that requires 30 MP to cast, and will deal up to 424~482 damage at 999 wisdom. It can be learned from:

Dragon Quest Monsters: Joker 2

Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as:

Dragon Quest Monsters: Joker 3

Kazapple costs 30 MP and deals 247~273 damage. It will begin to amp up the voltage once the monster's wisdom rises over 500, hitting for 855~945 damage at 3,999 wisdom.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Same data as in Joker 3.

Battle visuals