Portoga Lighthouse: Difference between revisions
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Latest revision as of 08:26, 4 April 2026
| Lighthouse | |
|---|---|
| Portoga Lighthouse | |
| Japanese | ポルトガの灯台 |
| Romaji | |
| Game | Dragon Quest III |
| Old localization | Portoga lighthouse |
The Portoga Lighthouse[1] is a structure situated just south of the kingdom of Portoga in Dragon Quest III: The Seeds of Salvation.
The lighthouse's placement roughly corresponds to the Portugese city of Ceuta, the port that was used as one of the main trading hubs of western Europe during the age of exploration.
Appearances[edit | edit source]
Dragon Quest III: The Seeds of Salvation[edit | edit source]
The lighthouse is one of the first things players will see after departing the harbor of Portoga. The teleportal locked behind a jail door leads to the unnamed shrine in the forest of Aliahan. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as Lanson, the cape of Theddon, Aliahan, and Jipang. He is also the first NPC to mention the importance of the Six Orbs, stating that the Hero won't need a boat anymore when they assemble the whole set.
Nearby monsters[edit | edit source]
Remake[edit | edit source]
- As with the Path of Promise, this area is blocked by a soldier on the other side of the Teleportal after Baramos is defeated, until the Hero meets with the King of Aliahan.
Usage of Portoga Lighthouse in another area[edit | edit source]
- 2F of the Lighthouse is used as 9F of the Cloudsgate Citadel.
Map & Gallery[edit | edit source]
-
Map. (SFC)
See also[edit | edit source]
References[edit | edit source]
- ↑ Name given when Storeyteller is used in the Cell phone version.