Accelerate: Difference between revisions
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'''Accelerate''' is a recurring spell in the {{DQSeries}}. | '''Accelerate''' is a recurring spell in the {{DQSeries}}. | ||
It increases one [[party]] member's {{Agility}}. | It increases one [[party]] member's {{Agility}}, contrasting the whole-party [[Acceleratle]]. | ||
==Appearances== | ==Appearances== | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Accelerate is learned by {{Thieves}} at level 16 and costs 2 {{MP}} to cast. It increases {{Agility}} by | Accelerate is learned by {{Thieves}} at level 16 and costs 2 {{MP}} to cast. It increases {{Agility}} by 50%, can be cast twice for a 100% boost, and lasts for 7~10 turns. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
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==={{DQM}}=== | ==={{DQM}}=== | ||
Called Speed in this game, it requires the {{MFamilies}} to reach level 2 with 10 {{MP}} and 8 {{Intelligence}}. It grows into [[Acceleratle|SpeedUp]] when the {{MFamilies}} reaches level 5 with 24 {{MP}} and 20 {{Intelligence}}. It is naturally learned by the [[Malevolantern| | Called Speed in this game, it requires the {{MFamilies}} to reach level 2 with 10 {{MP}} and 8 {{Intelligence}}. It grows into [[Acceleratle|SpeedUp]] when the {{MFamilies}} reaches level 5 with 24 {{MP}} and 20 {{Intelligence}}. It is naturally learned by the [[Malevolantern|curselamp]], [[Kingfuchsia|florajay]] and [[Picksy|pixy]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
Speed now requires 15 {{Intelligence}} to learn and 36 to upgrade. It is naturally learned by the [[ | Speed now requires 15 {{Intelligence}} to learn and 36 to upgrade. It is naturally learned by the [[petiteel]] and [[pyuro]], among others. It is no longer naturally learned by the [[Picksy|pixy]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||