Acceleratle: Difference between revisions
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==={{DQ3}}=== | ==={{DQ3}}=== | ||
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current {{Agility}} until the end of battles--capping at 255. Despite {{Agility}} factoring into a character's total {{Defence}} stat in all versions of {{III}}, the spell will not change that value. | Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current {{Agility}} until the end of battles--capping at 255. Despite {{Agility}} factoring into a character's total {{Defence}} stat in all versions of {{III}}, the spell will not change that value. | ||
==={{DQ3HD}}=== | |||
Acceleratle is learned by Priests and Sages at level 9. It costs 3 MP and will double the party's agility for 4~6 turns. Multiple castings will increase the effect and take the agility stat beyond the normal limit of 999. Defence is still unaffected by the spell. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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[[Category:Support spells]] | [[Category:Support spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest VIII spells]] | [[Category:Dragon Quest VIII spells]] | ||