Acceleratle: Difference between revisions

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==={{DQ3}}===
==={{DQ3}}===
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current {{Agility}} until the end of battles--capping at 255. Despite {{Agility}} factoring into a character's total {{Defence}} stat in all versions of {{III}}, the spell will not change that value.
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current {{Agility}} until the end of battles--capping at 255. Despite {{Agility}} factoring into a character's total {{Defence}} stat in all versions of {{III}}, the spell will not change that value.
==={{DQ3HD}}===
Acceleratle is learned by Priests and Sages at level 9. It costs 3 MP and will double the party's agility for 4~6 turns. Multiple castings will increase the effect and take the agility stat beyond the normal limit of 999. Defence is still unaffected by the spell.


==={{DQ4}}===
==={{DQ4}}===
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[[Category:Support spells]]
[[Category:Support spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]