The Time Being: Difference between revisions

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'''The Time Being''' is a boss in {{Dragon Quest VII}}. With the help of the [[sands of time]], it placed the town of [[El Ciclo]] into an endless time loop and attempted to control the flow of time itself. It has gone on to make regular appearances in spinoff games in the series.
'''The Time Being''' is a boss in {{Dragon Quest VII}}. With the help of the [[sands of time]], he placed the town of [[El Ciclo]] into an endless time loop and attempted to control the flow of time itself. He has gone on to make regular appearances in spinoff games in the series.


==Characteristics==
==Characteristics==
The Time Being is a large, imposing humanoid dressed in elaborate green and grey robes carrying a silver glaive-like staff. It wears golden shoes, a small grey bolero jacket on its upper body with a grey and gold cape attached, and a large grey and gold belt around its waist. Its "face" appears to be a singular eye which is mostly covered by its robes and a golden headpiece with two spikes. The Time Being attacks by hurling its staff like a boomerang at enemies, which then teleports instantly back into its hand afterwards. When it first appeared in the {{Monsters S}} series of games, The Time Being was originally part of the [[material family]], but later became part of the [[demon family]].
The Time Being is a large, imposing humanoid dressed in elaborate green and grey robes carrying a silver glaive-like staff. He wears golden shoes, a small grey bolero jacket on his upper body with a grey and gold cape attached, and a large grey and gold belt around its waist. His "face" appears to be a singular eye which is mostly covered by his robes and a golden headpiece with two spikes. The Time Being attacks by hurling his staff like a boomerang at enemies, which then teleports instantly back into its hand afterwards. When he first appeared in the {{Monsters S}} series of games, The Time Being was originally part of the [[material family]], but later became part of the [[demon family]].


==Appearances==
==Appearances==
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*Side winder
*Side winder


At the beginning of the battle, the Time Being will cast [[Magic Barrier]] to protect itself and the side winders from the {{Party 7}}'s spells. As such, it is best not to rely on magic against this boss. If the barrier wears off, it will recast it. If possible, the player should try to cast [[Sap]] early in the battle before it has the chance. [[Tongue Bashing]] can prove invaluable as it will stun the Time Being for a single turn and lower its defences.
At the beginning of the battle, the Time Being will cast [[Magic Barrier]] to protect himself and the side winders from the {{Party 7}}'s spells. As such, it is best not to rely on magic against this boss. If the barrier wears off, he will recast it. If possible, the player should try to cast [[Sap]] early in the battle before it has the chance. [[Tongue Bashing]] can prove invaluable as it will stun the Time Being for a single turn and lower his defences.


To make matters more frustrating, the side winders use the [[sands of time]] at various times during the battle, resetting the fight back to the beginning. The Side winders must be defeated first before focusing on The Time Being itself. Group-hitting techniques such as [[Lightning]] and breath attacks are ideal to damage all three at once. The Time Being will bombard the {{Party 7}} with both [[Frizzle]] and [[Boom]], so the player should prepare beforehand by equipping the party with magic-resistant armour such as [[platinum mail]], [[Magic vestment]], and [[magic shield]]s. It can also use [[Dazzleflash]] to lower the accuracy of your party.  
To make matters more frustrating, the side winders use the [[sands of time]] at various times during the battle, resetting the fight back to the beginning. The Side winders must be defeated first before focusing on The Time Being himself. Group-hitting techniques such as [[Lightning]] and breath attacks are ideal to damage all three at once. The Time Being will bombard the {{Party 7}} with both [[Frizzle]] and [[Boom]], so the player should prepare beforehand by equipping the party with magic-resistant armour such as [[platinum mail]], [[Magic vestment]], and [[magic shield]]s. He can also use [[Dazzleflash]] to lower the accuracy of your party.  


First, deal with the side winders and then pound away using the {{Party 7}}'s most powerful attacks. As always, {{Maribel}} should have the [[staff of salvation]] in her inventory to heal the {{Party 7}} due to her naturally high {{Agility}}. [[Oomph]] should be cast on both the {{Hero 7}} and [[Ruff]] to deal heavy physical damage. Once the Side winders are defeated, the battle becomes much easier.
First, deal with the side winders and then pound away using the {{Party 7}}'s most powerful attacks. As always, {{Maribel}} should have the [[staff of salvation]] in her inventory to heal the {{Party 7}} due to her naturally high {{Agility}}. [[Oomph]] should be cast on both the {{Hero 7}} and [[Ruff]] to deal heavy physical damage. Once the Side winders are defeated, the battle becomes much easier.
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{{DQXBossNav}}
{{DQXBossNav}}
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest VII bosses]]