Murdaw: Difference between revisions

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|kanji=ムドー
|kanji=ムドー
|romanji=Mudō
|romanji=Mudō
|sprite=
|sprite=[[Image:DQT Murdaw.png|375px]]
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>???
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>???
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
|lvl=130
|lvl=130
|hp=891
|hp=1,238
|mp=361
|mp=451
|move=2-3
|move=2-3
|attack=195
|attack=243
|defense=335
|defense=418
|agility=354
|agility=442
|wisdom=382
|wisdom=477
|weight=65
|weight=65
|bskill1=[[Royal Awakening]]
|bskill1=[[Royal Awakening]]
Line 401: Line 401:
|askill1='''Dreamy Dark Lord''' / Stats Up
|askill1='''Dreamy Dark Lord''' / Stats Up
|askill2=Woosh Res +25 / Stats Up
|askill2=Woosh Res +25 / Stats Up
|askill3='''Nightmare Body''': When hit with an enemy's physical or martial attack: Occasionally puts to sleep /<br> Dual Kafrizz Potency +5% / Stats Up
|askill3=Dual Kafrizz Potency +5% / Stats Up<br>'''Nightmare Body''': When hit with an enemy's physical or martial attack: Occasionally puts to sleep.
|askill4=Zap Res +25 / Stats Up
|askill4=Zap Res +25 / Stats Up
|askill5=Max HP +100 / Dual Kafrizz Potency +5% / Stats Up
|askill5=Dual Kafrizz Potency +5% / Stats Up<br>Max HP +100
|lperk1=Raises [[Frizz]]-type spell potency for all allies in a 5x5 square around him by 20%.
|lperk1=Raises [[Frizz]]-type spell potency for allies, including himself, by 20% in a 5x5 square around him.
|bperk1=WIS +15<br>Max MP +15
|bperk1=WIS +15<br>Max MP +15
|bperk2='''Mirage''': Battle start: Nullifies damage 1 time only in 99 turns
|bperk2='''Mirage''': Battle start: Nullifies damage 1 time only in 99 turns
|bperk3=Dual Kafrizz Potency +2%
|bperk3=Dual Kafrizz Potency +2%
|aperk1='''Dreamy Dark Lord''': Raises Move by 1 and Sleep success rate by 10%
|aperk1='''Dreamy Dark Lord''': Raises Move by 1 and Sleep success rate by 10%.
|frizz-resist=Normal
|frizz-resist=Normal
|sizz-resist=Very Weak
|sizz-resist=Very Weak

Revision as of 15:23, 28 April 2023

Murdaw
Dragon Quest VI
Sprite(s)
Japanese name ムドー
Romaji Mudō
Title Dread Fiend

Murdaw (ムドー romanized as Mudou, Mudo in fan translations) appears as the initial primary antagonist in Dragon Quest VI: Realms of Revelation. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the player character, Carver, and Milly go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.

Characteristics

Murdaw is one of the four Dread Fiends, and the first one to be encountered. Though he is the weakest of the group, he is by far the most effective at causing chaos. His traps are devilishly clever, locking the kingdom of Somnia in a futile war in the upper world and completely disabling the kingdom in the lower by locking the royal family in an unwaking slumber and spiriting the prince away. Murdaw possesses the ability to be present at more than one location at the same time. While his true body remains situated in his lair within the Real World, he acts through the body of King Somnus in the Dream World, thus threatening both worlds simultaneously. He can also turn his enemies to stone, ala Bishop Ladja, though he only uses it on Carver, and during his boss fight in Dragon Quest X.

Murdaw plans far in advance, recognizing that Alltrades Abbey would produce endless enemies for him and the Archfiend if not sealed away. Defeating him allows access to the Vocation system. Murdaw is fought three times, once in the upper world and twice below.

Dragon Quest VI: Realms of Revelation

The game begins with the Hero, Carver and Milly confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Dream World while spreading the other part throughout the Real World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Dream World essences amnesic. The Hero's Real World counterpart was sent far away, while Carver's Real World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident.

Later, the heroes find Murdaw's lair in the Dream World. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The heroes use Ra's Mirror on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the Dream World.

The heroes eventually locate the real Murdaw in the Real World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the heroes, but this time the heroes are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the heroes in an actual battle. In the first battle, he is flanked by two Prickly pranksters and can summon more, or alternatively Harmours if they are defeated. In the second battle, Murdaw reveals his true powers, putting the heroes in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the Real and Dream Worlds foreshadowing a much bigger threat...

Abilities

Murdaw (ムドー, Mudō )
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 900 255 2270 580 109 102 35 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 25% 25% 25% 25% 25% 60% 25% 25% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 50% 100% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
Buff
Frizzle
Flame Breath
Mimics voice of Hero (changes party tactics)
Underkeep Seed of magic132
Notable changes in the remakes None


The first encounter with Murdaw is in his Upper World stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock...

Murdaw (ムドー, Mudō )
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 500 90 1000 0 95 105 47 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
25% 25% 25% 25% 25% 25% 25% 25% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
Kasap Flame Breath
Calls minions (Prickly Prankster)
Loudly calls for minions (Harmours)
Murdaw's Keep Seed of resilience14096
Notable changes in the remakes None
The second battle is fought in the scaly sorcerer's keep in the Lower World. He is assisted by two Prickly pranksters, and can summon more of them as well as Harmours during the battle.

Murdaw (ムドー, Mudō )
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 900 255 2300 770 115 105 45 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 60% 60% 60% 60$ 25% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Attacks twice per round
Chilly Breath
Dazzleflash
Lightning
Lullab-Eye
Murdaw's Keep Magic water1128
Notable changes in the remakes None
Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense.

Other Appearances

Outside his main role in Dragon Quest VI, Murdaw also makes appearances in these titles.

Dragon Quest IX: Sentinels of the Starry Skies

#302 - Murdaw
HP MP Experience Gold
7750
13559 (99)
255 60600 2490
Attack Defense Speed
525
1055 (99)
415
623 (99)
240
384 (99)
Family ???
Capture Rate  
Bestiary # 302
Game Dragon Quest IX
Console DS
Japanese Name  
Romanized Jap. Mudō
Description "Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave.

Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 150 100 100 100 50
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 25 0 0 10 25
Blunt Sap Decelerate
5 15 50

Murdaw appears as a Legacy Boss in Dragon Quest IX. His map can be dropped from Baramos at higher levels (and thus can be obtained multiple times). He's slightly more powerful, and relies on debuffs rather than attack magic. Similar to Baramos, Murdaw is vulnerable to ice magic.

Treasure

Level Range Secondary Drop Orb
1-3 Somnia boots 20% Yellow Orb 5%
4-8 Somnia boots 25% Yellow Orb 5%
9-15 Somnia clothes 15% Yellow Orb 6%
16-25 Dhoulmagus's Map 10% Yellow Orb 6%
26-40 Dhoulmagus's Map 15% Yellow Orb 7%
41-56 Dhoulmagus's Map 20% Yellow Orb 7%
57-68 Dhoulmagus's Map 25% Yellow Orb 8%
69-80 Dhoulmagus's Map 30% Yellow Orb 8%
81-90 Dhoulmagus's Map 35% Yellow Orb 9%
91-99 Dhoulmagus's Map 40% Yellow Orb 10%

Skills

Level New abilities
Initial Buff, Kasap, Scorch, Dazzleflash, attacks twice per round
5 C-c-cold Breath
10 Disruptive Wave
16 Hellfire, stops using Scorch
28 Apocalyptic Lightning
41 Begins attacking 3 times per turn, critical attack, stops using Dazzleflash
57 Blinder

Dragon Quest Monsters

[[File:DQM Icon ???.png|link=??? family|16x16px|class=pixels]] Mudou (ムドー, Mudō )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 60 2/5 5/5 5/5 3/5 5/5 5/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
None None Immune None Weak Immune Immune None None
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
None None Strong Immune Immune Immune Strong Immune Immune
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Immune Immune Strong Immune Immune
Additional information
Description This evil lord controls all monsters.
Skills FireAir, FrigidAir, PoisonGas
Location Goopi's Gate #2
Breeding Chart Baramos x DarkHorn

Mudou appears as the boss of Goopi's Gate #2.

Dragon Quest Monsters 2

[[File:DQM2 Icon  ???.png|link= ??? family|16x16px|class=pixels]] Mudou (ムドー, Mudō )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 60 6/10 9/10 8/10 8/10 7/10 7/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
None None Immune None Weak Immune Immune None Weak
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
None None None Strong Immune Immune Immune Strong Immune
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Immune Immune Immune Strong Immune Immune
Additional information
Description A Demon Lord that uses illusions
Skills FireAir, FrigidAir, PoisonGas
Location Sky World
Breeding Chart Baramos x DarkHorn, Gorago

Murdaw appears as the third-to-last boss, the main character defeats him and learns about Darck.

Dragon Quest Monsters: Joker 2

[[File:DQMJ2 Icon Demon.png|link= Demon family|14px|class=pixels]] Murdaw
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
S S ? ? ? ? ? ?
Traits Skills Resistances
Crackmeister, Crafty Ice Breather, Crafty Sleeper Nightmare Vulnerable to Drain Magic, Immune to Whack and Gobstopper
Additional information
Weapons Whips, Spears, Hammers, Staves
Location -
Breeding chart Bjorn x Night clubber

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Tact

Murdaw appears as a member of the ??? family as part of the limited Dragon Quest VI event. He can be faced in Chapter 1, Episode 1: The Dream and Chapter 1, Episode 4: Murdaw Arrives, reprising his role from the original game, as well as a boss in Free the Phantom Realm! He eventually appears on his own banner alongside Prickly prankster during the limited Mindini is invincible in the World of Dreams!? event and can also take part in Belleau and Cabot's Battle Road as a party member.

[[File:Tact Icon File:Tact Icon SpecialFamily.png
???.png|link=File:Tact Icon SpecialFamily.png
??? family|30px]] [[File:DQTact Rank Icon .png|24px]] Murdaw (ムドー Mudō)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
MagicType.png|30px]]
Magic
130 1,238 451 2-3
Attack Defence Agility Wisdom Weight
243 418 442 477 65
Resistances
Frizz Sizz Crack Woosh Bang
Normal Very Weak Very Weak Half Res Normal
Zap Zam Snooze Poison Physical Lock
Half Res Normal Immune Super Weak Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Half Res Normal Normal Normal Half Res
Dazzle Curse Paralysis Confusion Charm
Normal Normal Normal Normal Super Weak
Skills
Basic skills Awakening skills
Royal Awakening
World of Dreams*
Dual Kafrizz*
Dreamy Dark Lord / Stats Up
Woosh Res +25 / Stats Up
Dual Kafrizz Potency +5% / Stats Up
Nightmare Body: When hit with an enemy's physical or martial attack: Occasionally puts to sleep.
Zap Res +25 / Stats Up
Dual Kafrizz Potency +5% / Stats Up
Max HP +100
Perks
Basic perks WIS +15
Max MP +15
Mirage: Battle start: Nullifies damage 1 time only in 99 turns
Dual Kafrizz Potency +2%
Leader perk Raises Frizz-type spell potency for allies, including himself, by 20% in a 5x5 square around him.
Awakening perk Dreamy Dark Lord: Raises Move by 1 and Sleep success rate by 10%.


Related enemies

Trivia

  • Each of the four Dread Fiends could be seen as representing one of the four elements. In Murdaw's case, he represents earth.

Gallery

Template:Bosses Template:DQVI