Ban Dance: Difference between revisions

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==Appearances==
==Appearances==
===[[Dragon Quest VI]]===
===[[Dragon Quest VI]]===
Ban Dance is learned by advancing to rank 6 of the [[Dancer]] vocation.
Ban Dance is learned by advancing to rank 6 of the [[Dancer]] vocation, and halts a hustle for one turn.


===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
Known as '''DanceShut''', this skill on the sixth tier of the [[Dancer]] class.
The spell is learned on the sixth rank of the [[Dancer]] vocation in both the psx original and 3DS remake, and lasts for one turn.


===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===
[[Angelo]] learns this spell after investing 39 points into his "Charisma" skill.
[[Angelo]] learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns.
 
==Enemy versions==
Ban dance is a very rare ability for monsters to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as [[Fizzle]] does for spells.
 
In ''VI'', only the [[Jugular joker]] will ever cast ban dance. In either version of ''VII'' no enemy learns ban dance at all. The [[Hell hopper]] is the only enemy to cast the spell in ''VIII'', and this makes it particularly annoying in the 3DS version as all but [[Flower Power|one]] of [[Red]]'s fan skills are considered dances in the game's programming.


{{DQSpells}}
{{DQSpells}}