Ban Dance: Difference between revisions
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==Appearances== | ==Appearances== | ||
===[[Dragon Quest VI]]=== | ===[[Dragon Quest VI]]=== | ||
Ban Dance is learned by advancing to rank 6 of the [[Dancer]] vocation. | Ban Dance is learned by advancing to rank 6 of the [[Dancer]] vocation, and halts a hustle for one turn. | ||
===[[Dragon Quest VII]]=== | ===[[Dragon Quest VII]]=== | ||
The spell is learned on the sixth rank of the [[Dancer]] vocation in both the psx original and 3DS remake, and lasts for one turn. | |||
===[[Dragon Quest VIII]]=== | ===[[Dragon Quest VIII]]=== | ||
[[Angelo]] learns this spell after investing 39 points into his "Charisma" skill. | [[Angelo]] learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns. | ||
==Enemy versions== | |||
Ban dance is a very rare ability for monsters to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as [[Fizzle]] does for spells. | |||
In ''VI'', only the [[Jugular joker]] will ever cast ban dance. In either version of ''VII'' no enemy learns ban dance at all. The [[Hell hopper]] is the only enemy to cast the spell in ''VIII'', and this makes it particularly annoying in the 3DS version as all but [[Flower Power|one]] of [[Red]]'s fan skills are considered dances in the game's programming. | |||
{{DQSpells}} | {{DQSpells}} | ||