Ban Dance: Difference between revisions
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[[Angelo]] learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns. | [[Angelo]] learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns. | ||
==={{DQM}}=== | |||
Called DanceShut in this game, it requires the monster to reach level 16 with 100 HP and 120 agility. It is naturally learned by the [[HerbMan]]. | |||
==={{DQM2}}=== | |||
The requirements to learn DanceShut are unchanged. | |||
==Enemy versions== | ==Enemy versions== | ||
Ban dance is a very rare ability for monsters to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as [[Fizzle]] does for spells. | Ban dance is a very rare ability for monsters to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as [[Fizzle]] does for spells. | ||