Lethal armour: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
|name=Lethal armour
|name=Lethal armour
|image=[[Image:DQVIII_Lethal_Armour.png|275px|center]]
|image=[[Image:DQVIII_Lethal_Armour.png|300px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=キラーアーマー
|kanji=キラーアーマー
|romanji={{tt|Kirā āmā|Killer armor}}
|romanji={{tt|Kirā āmā|Killer armor}}
|old=KillArmor
|old=Lethal Armor (''III'' and ''IV'' NES)<br>KillArmor
|firstappear= {{Dragon Quest III}}
|firstappear= {{Dragon Quest III}}
}}
}}
 
The '''Lethal armour''' is a monster in the series.
The '''lethal armour''' is a recurring {{MFamilies}} in the {{DQSeries}}, first featured in {{Dragon Quest III}}.  


==Characteristics==
==Characteristics==
The lethal armour is a red variant of the more common [[restless armour]] that, unlike it's peers, has mastered spell-casting well enough to menace players with [[Kasap]] and [[Kasnooze]]. Forged in the fires of Hell, it stalks the world of man to paint itself further scarlet with the blood of it's victims, and often relies on summoning [[cureslime]]s in battle. In some games such as the {{Joker}} series, the suits of armour have traded in their swords and wield halberds instead.
The lethal armour is a red variant of the more common [[restless armour]] that, unlike its peers, has mastered spell-casting well enough to menace players with [[Kasap]] and [[Kasnooze]]. Forged in the fires of Hell, it stalks the world of man to paint itself further scarlet with the blood of its victims, and often relies on summoning [[cureslime]]s in battle. According to their monster description in ''X'', they have a rivalry with [[Knight abhorrent|Knight abhorrents]] over the redness of their armour. In some games such as the ''Monsters: Joker'' series, the suits of armour have traded in their swords and wield halberds instead.


==Appearances==
==Appearances==
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|romanji=Kirā āmā
|romanji=Kirā āmā
|bestiaryNumber=#077
|bestiaryNumber=#077
|sprite=[[File:Lethalarmour DQIII NES.gif]]
|sprite=[[File:Lethal Armor DQIII NES.png]]
|lvl=25
|lvl=25
|hp=70
|hp=70
Line 61: Line 60:
|bestiaryNumber=#071
|bestiaryNumber=#071
|family=None
|family=None
|description=Stained red from the bloodshed of battlefields aplenty, these possessed suits of plate mail take pride in having slain heroes and innocents in equal measure
|description=Stained red from the bloodshed of battlefields aplenty, these possessed suits of plate mail take pride in having slain heroes and innocents in equal measure.
|sprite=[[File:Lethal armour DQ III HD sprite.png]]
|sprite=[[File:Lethal armour DQ III HD sprite.png]]
|hp=112
|hp=112
Line 74: Line 73:
|item=[[Full plate armour]]{{fraction|1|32}}
|item=[[Full plate armour]]{{fraction|1|32}}
|locations=[[Fifer's Spire]]<br>[[Manoza]] region
|locations=[[Fifer's Spire]]<br>[[Manoza]] region
|evasion=0/64
|evasion={{fraction|0|64}}
|fire-resist=75%
|fire-resist=75%
|explosion-resist=75%
|explosion-resist=75%
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|wind-resist=25%
|wind-resist=25%
|strike-resist=0%
|strike-resist=0%
|lightning-resist=-125%
|lightning-resist=-25%
|drain-magic-resist=0%
|drain-magic-resist=0%
|whack-resist=100%
|whack-resist=100%
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|bestiaryNumber=#130
|bestiaryNumber=#130
|family={{Material}}
|family={{Material}}
|description=A killer suit of armor with a grudge against [[human]]ity. This {{MFamilies}} boasts high offensive and defensive capabilities. Use support magic to subdue it before it uses its own magic to put everyone to sleep.
|description=A killer suit of armor with a grudge against humanity. This monster boasts high offensive and defensive capabilities. Use support magic to subdue it before it uses its own magic to put everyone to sleep.
|spells=[[Kasnooze]]
|spells=[[Kasnooze]]
|skills=None
|skills=None
|locations=East [[Argonia]]
|locations=[[Kingdom of Argonia|East Argonia]]<br>[[Desert (Dragon Quest VIII)|Desert]]<br>[[Arcadia Region]] (night only)
|items=[[Soldier's sword]]{{fraction|1|64}}<br>[[Heavy armour]]{{fraction|1|128}}
|items=[[Soldier's sword]]{{fraction|1|64}}<br>[[Heavy armour]]{{fraction|1|128}}
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
Line 182: Line 181:


==={{DQ9}}===
==={{DQ9}}===
{{Enemy
{{DQ9EnemyNew
|float=
|image=[[File:Lethal armour IX.png]]
|name=Lethal armour
|name=Lethal armour
|game={{Dragon Quest IX}}
|console={{DS}}
|kanji=キラーアーマー
|kanji=キラーアーマー
|romanji=Kirā āmā
|romaji=Kirā āmā
|hp=194
|bestiaryNumber=#176
|family={{Material}}
|description=Unfair foes who send enemies into a slumber with [[Kasnooze]], then upset their attacks by snapping their weapons.<br><br>Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing.
|model=[[File:Lethal armour IX.png]]
|hp=196
|mp=16
|mp=16
|exp=1,680
|gold=164
|attack=158
|attack=158
|defense=210
|defence=210
|agility=117
|agility=117
|experience=1,680
|gold=164
|droppedItem=[[Magic armour]]{{fraction|1|128}}<br>[[Seed of resilience|Seed of defence]]{{fraction|1|256}}
|skills=Call for backup.  ([[Cureslime]])
|spells=[[Kasnooze]]
|spells=[[Kasnooze]]
|family={{Material}}
|skills=[[Attack Attacker]]<br>Calls for backup ([[Cureslime]])
|bestiaryNumber=#176
|items=[[Magic armour]]{{fraction|1|128}}<br>[[Seed of resilience|Seed of defence]]{{fraction|1|256}}
|description=Unfair foes who send enemies into a slumber with [[Kasnooze]], then upset their attacks by snapping their weapons.<br><br>Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing.
|locations=[[Gittish Empire|The Gittish Empire]]<br>[[Gittingham Palace]]<br>[[Western Wormwood]] (high ground)<br>[[Wyrmtail]] (high ground)<br>{{Grotto}} (Ice, rank 4)
|locations=[[Gittish Empire]]<br>[[Gittingham Palace]]<br>[[Western Wormwood]] (high ground)<br>[[Wyrmtail]] (high ground)<br>{{Grotto}}
|fire-resist=25%
|}}
|ice-resist=25%
{{clear}}
|wind-resist=-50%
|blast-resist=0%
|rock-resist=0%
|dark-resist=25%
|light-resist=-50%
|drain-resist=0%
|whack-resist=50%
|poison-resist=100%
|paralysis-resist=75%
|fuddle-resist=50%
|snooze-resist=50%
|dazzle-resist=25%
|sap-resist=25%
|blunt-resist=25%
|deceleratle-resist=25%
|spooky-aura-resist=25%
|fizzle-resist=50%
|stun-resist=50%
|charm-resist=90%
}}


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
Lethal armour began appearing in Version 3.1 of the game. It is still able to cast both [[Kasnooze]] and [[Kasap]], and can land [[desperate attack|desperate attacks]], as well as gaining the ability to use [[Armour Harmer]]. They can be encountered in certain areas accompanied by cureslimes, but they no longer have the ability for call for backup from them. It is possible for players to change the appearance of a [[Restless armour]] monster companion to that of a Lethal armour's with a colour-changing ticket.


==={{DQ11}}===
==={{DQ11}}===
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|skills=Blocks with its shield.<br>Call for backup. ([[Cureslime]])
|skills=Blocks with its shield.<br>Call for backup. ([[Cureslime]])
|items=[[Platinum sword]]{{fraction|1|128}}<br>[[Platinum mail]]{{fraction|1|128}}
|items=[[Platinum sword]]{{fraction|1|128}}<br>[[Platinum mail]]{{fraction|1|128}}
|locations=[[The Battleground]] (second act)<br>[[Baramos' Lair]] ({{3DS}} and {{Definitive Edition}} only)
|locations=[[The Battleground]] (second act)<br>[[Baramos' Lair]] (2D mode of 3DS and ''Definitive Edition'' only)
|evasion=N/a
|evasion=N/a
|fire-resist=25%
|fire-resist=25%
|ice-resist=-110%
|ice-resist=-10%
|wind-resist=0%
|wind-resist=0%
|rock-resist=25%
|rock-resist=25%
|light-resist=-110%
|light-resist=-10%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Malicious====
====Malicious variant====
{{DQ11Enemy
{{DQ11Enemy
|name=Malicious lethal armour
|name=Malicious lethal armour
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|gold=473
|gold=473
|spells=[[Kasap]]<br>[[Kasnooze]]
|spells=[[Kasap]]<br>[[Kasnooze]]
|skills=Blocks with its shield.<br>Call for backup. ([[King cureslime]])
|skills=Blocks with its shield<br>Calls for backup. ([[King cureslime]])
|items=[[Platinum sword]]{{fraction|1|128}}<br>[[Platinum mail]]{{fraction|1|128}}
|items=[[Platinum sword]]{{fraction|1|128}}<br>[[Platinum mail]]{{fraction|1|128}}
|locations=[[The Battleground]] (third act)
|locations=[[The Battleground]] (postgame)
|evasion=N/a
|evasion=N/a
|fire-resist=25%
|fire-resist=25%
|ice-resist=-110%
|ice-resist=-10%
|wind-resist=0%
|wind-resist=0%
|rock-resist=25%
|rock-resist=25%
|light-resist=-110%
|light-resist=-10%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|rank = B
|rank = B
|description = ''These deadly knights are stained in the blood of their victims.''
|description = ''These deadly knights are stained in the blood of their victims.''
|weapons = {{Sword}}s, {{Spear}}s, {{Axe}}s, {{Staves}}
|weapons = {{Sword}}s, {{Spear}}s, {{Axe}}s, [[Wand (weapon type)|Staves]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Able Ambusher]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Able Ambusher]]
|resistances = [[Confusion]]proof
|resistances = [[Confusion]]proof
Line 331: Line 346:
|rank = B
|rank = B
|size = S
|size = S
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, {{Staves}}
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, [[Wand (weapon type)|Staves]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Able Ambusher]], [[List of Traits in Dragon Quest Monsters: Joker|Poisonous Touch]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Able Ambusher]], [[List of Traits in Dragon Quest Monsters: Joker|Poisonous Touch]]
|resistances = Immune to [[Blade Blunter]] and [[Confusion]]
|resistances = Immune to [[Blade Blunter]] and [[Confusion]]
Line 351: Line 366:
|exp=50
|exp=50
|gold=39<span style="font-variant: small-caps;">g</span>
|gold=39<span style="font-variant: small-caps;">g</span>
|item=[[Platinum ore]], [[Mirrorstone]], Classic [[ruby of protection]] recipe, Luxury ruby of protection recipe
|item=[[Platinum ore]], [[Mirrorstone]], [[Ruby of protection|Classic ruby of protection]], Luxury ruby of protection recipe
|locations=[[Arba Town]] (Recruit), [[Pinnacle of Light]] (Hero), [[Shrine of Scales]] (Hero), [[Yggdrasil's Crown]] (Hero)
|locations=[[Arba Town]] (Recruit), [[Pinnacle of Light]] (Hero), [[Shrine of Scales]] (Hero), [[Yggdrasil's Crown]] (Hero)
}}
}}
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|fire-resist=Strong
|fire-resist=Strong
|water-resist=Normal
|water-resist=Normal
|wind-resist=Quite strong
|wind-resist=Quite Strong
|earth-resist=Weak
|earth-resist=Weak
|explosion-resist=Very strong
|explosion-resist=Very Strong
|ice-resist=Weak
|ice-resist=Weak
|electricity-resist=Normal
|electricity-resist=Normal
Line 425: Line 440:
|sleep-resist=Normal
|sleep-resist=Normal
|stun-resist=Weak
|stun-resist=Weak
|poison-resist=Very strong
|poison-resist=Very Strong
|debilitation-resist=Normal
|debilitation-resist=Normal
}}
}}
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==={{DQTact}}===
==={{DQTact}}===
Lethal armour appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]]. It first appeared alongside the [[Killing machine]] on a special banner for new players that can be rerolled as many times as possible. The lethal armour could eventually be scouted from any limited banner, as well.
Lethal armour appears as an A-rank monster of the [[Material family|Inorganic family]]. It first appeared alongside the [[Killing machine]] on a special banner for new players that can be rerolled as many times as possible. The lethal armour could eventually be scouted from any limited banner, as well.
{{DQTactEnemy
{{DQTactEnemy
|name=Lethal armour
|name=Lethal armour
|kanji=キラーアーマー
|kanji=キラーアーマー
|romanji=Kirā āmā
|romanji=Kirā āmā
|sprite=[[Image:DQT Lethal Armour.png|250px]]
|sprite=[[Image:DQT Lethal Armour.png|275px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>{{Attack}}
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|lvl=120
|lvl=130
|hp=828
|hp=935
|mp=302
|mp=336
|move=2-3
|move=2-3
|attack=467
|attack=500
|defense=300
|defense=332
|agility=351
|agility=375
|wisdom=195
|wisdom=208
|weight=35
|weight=35
|bskill1=[[Attack Attacker]]
|bskill1=[[Attack Attacker]]
Line 455: Line 470:
|bskill3=[[Smouldering Slash]]{{tt|*|Level 42}}
|bskill3=[[Smouldering Slash]]{{tt|*|Level 42}}
|askill1=Move +1/Stats Up
|askill1=Move +1/Stats Up
|askill2=[[Zam]] Res +25/Stats Up
|askill2=Zam Res +25/Stats Up
|askill3=[[Blizzard Rush]] Potency +5%/Stats Up
|askill3=Blizzard Rush Potency +5%/Stats Up
|askill4=[[Frizz]] Res +25/Stats Up
|askill4=Frizz Res +25/Stats Up
|askill5=[[Blizzard Rush]] Potency +5%/Stats Up
|askill5=Blizzard Rush Potency +5%/Stats Up
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|bperk1={{DEF}} +15
|bperk1=DEF +15
|bperk2={{AGL}} +15
|bperk2=AGL +15
|bperk3=[[Blizzard Rush]] Potency +2%
|bperk3=Blizzard Rush Potency +2%
|aperk1='''Move +1''': Raises Move by 1.
|aperk1='''Move +1''': Raises Move by 1.
|frizz-resist=Half Res
|frizz-resist=Half Res
Line 486: Line 501:
}}
}}


==Similar suits==
==In Other Languages==
*[[Deserted armour]]
{{OtherLanguages
*[[Gyldenbritches]]
|es=Armadura letal|es-meaning=Spanish for "lethal armour".
*[[Iron knight]]
|fr=Armure fatale|fr-meaning=French for "fatal armour".
*[[Infernal armour]]
|de=Todesrüstung|de-meaning=German for "death armour".
*[[Restless armour]]
|it=Armatura letale|it-meaning=Italian for "lethal armour".
*[[Robbin' 'oodlum]]
}}
*[[Roseguardin]]
*[[Schwarzchuld]]
*[[Tanzaknight]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Lethal armour DQ III HD sprite sheet.png|HD sprites
DQX Killer Armour.jpg|A Lethal armour in {{X}}.
DQX Killer Armour.jpg|A Lethal armour in {{X}}.
DQXI Lethal armour.jpg|{{XI}} polygon model.
DQXI Lethal armour.jpg|{{XI}} polygon model.
DQXI Malicious lethal armour.jpg|A Malicious lethal armour.
DQXI Malicious lethal armour.jpg|A Malicious lethal armour.
DQMJ Lethal armour.png|{{Joker}} official art.
DQMJ Lethal armour.png|{{Joker}} official art.
DQMJ2 Necropolis.png|Patroling [[Necropolis]].
DQMJ2 Necropolis.png|Patrolling [[Necropolis]].
Lethalarmour DQMJ DS.png|{{Joker}} model.
Lethalarmour DQMJ DS.png|''Monsters: Joker'' polygon model.
Lethal armour Joker 2.png|{{Joker 2}} model.
Lethal armour Joker 2.png|''Monsters: Joker 2'' polygon model.
DQMSL Lethal Armour.jpg|Appearance in {{Super Light}}.
DQMSL Lethal Armour.jpg|Appearance in {{Super Light}}.
DQotS Lethal armour.jpg|{{Stars}} model.
DQotS Lethal armour.jpg|{{Stars}} model.
Line 515: Line 526:
DQTCG Lethal Armour.jpg|''DQ'' Trading Card.
DQTCG Lethal Armour.jpg|''DQ'' Trading Card.
</gallery></center>
</gallery></center>
==Related monsters==
*[[Deserted armour]]
*[[Gyldenbritches]]
*[[Iron knight]]
*[[Infernal armour]]
*[[Restless armour]]
*[[Robbin' 'oodlum]]
*[[Roseguardin]]
*[[Schwarzchuld]]
*[[Tanzaknight]]


[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
Line 533: Line 555:
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[fr:Armure fatale]]
[[fr:Armure fatale]]

Revision as of 14:16, 16 September 2025

The Lethal armour is a monster in the series.

Characteristics

The lethal armour is a red variant of the more common restless armour that, unlike its peers, has mastered spell-casting well enough to menace players with Kasap and Kasnooze. Forged in the fires of Hell, it stalks the world of man to paint itself further scarlet with the blood of its victims, and often relies on summoning cureslimes in battle. According to their monster description in X, they have a rivalry with Knight abhorrents over the redness of their armour. In some games such as the Monsters: Joker series, the suits of armour have traded in their swords and wield halberds instead.

Appearances

Dragon Quest III: The Seeds of Salvation

Lethal armour (キラーアーマー Kirā āmā)
Bestiary Number: #077
Dragon Quest III: The Seeds of Salvation
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
File:Killarmor.png File:Lethal armour erdrick trilogy.png 25 70 5 418 80 92 150 35 064
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
70% 0% 25% 0% 25% 0% 100% 25% 70% 25% 25% 25% 70% 25%
Additional information
Spells Skills Locations Item Drop
Kasap None Fifer's Spire
Manoza region
Manoza Cave
Shrine of the Dwarf region
Full plate armour1128


Dragon Quest III HD-2D Remake

Lethal armour (キラーアーマー, Kirā āmā )
Defeated Monster List number: #071
Dragon Quest III HD-2D Remake
Attributes
Sprite Family HP MP EXP Gold Attack Defence Agility Evasion
None 112 15 656 23 140 310 106 064
Resistances
Fire Explosion Ice Wind Strike Lightning Drain Magic Whack Kamikazee Poof
75% 75% 0% 25% 0% -25% 0% 100% 0% 0%
Dazzle Fizzle Fuddle Paralysis Snooze Stumble Stun Deceleratle Blunt Sap
0% 0% 0% 100% 25% 0% 100% 0% ? 25%
Additional information
Spells Skills Locations Item Drop
Buff
Kasap
Oomph
None Fifer's Spire
Manoza region
Full plate armour132
Description Stained red from the bloodshed of battlefields aplenty, these possessed suits of plate mail take pride in having slain heroes and innocents in equal measure.


Dragon Quest IV: Chapters of the Chosen

Lethal armour (キラーアーマー, Kirā āmā )
Big Book of Beasts No. : #089
Dragon Quest IV: Chapters of the Chosen
Sprites Attributes
NES Remakes HP MP EXP Gold Attack Defence Agility Evasion
File:Lethalarmour DQIII NES.gif 64 5 120 58 80 75 30 064
Resistances
Frizz Sizz Bang Crack Woosh Zap Whack Kamikazee Poof Dazzle Sleep Drain Magic Fizzle Confusion Sap
75% 25% 25% 25% 25% 0% 25% 0% 100% 25% 75% 25% 25% 25% 75%
Additional information
Spells Skills Locations Dropped item
Kasnooze None Canalot region (Chapters 5 & 6)
Dunplundrin region (Chapters 5 & 6)
Nadiria (Chapters 5 & 6)
Full plate armour(1128)
Notable changes in the remakes None


Dragon Quest VIII: Journey of the Cursed King

Lethal armour (キラーアーマー, Kirā āmā )
Defeated Monster List No. : #130
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Material 145 20 124 52 151 136 70 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 25% 25% 25% 0% 0% 50%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 50% 50% 50% 15% 50% 50% 50% 15% 15% 100%
Additional information
Spells Skills Locations Dropped item
Kasnooze None East Argonia
Desert
Arcadia Region (night only)
Soldier's sword164
Heavy armour1128
Description A killer suit of armor with a grudge against humanity. This monster boasts high offensive and defensive capabilities. Use support magic to subdue it before it uses its own magic to put everyone to sleep.
Notable changes in the remake None


Dragon Quest IX: Sentinels of the Starry Skies

Lethal armour (キラーアーマー, Kirā āmā)
Defeated Monster List No. : #176
Dragon Quest IX: Sentinels of the Starry Skies
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Material 196 16 1,680 164 158 210 117
Resistances
Fire Ice Wind Blast Earth Dark Light Drain Magic Whack Dazzle Fizzle
25% 25% -50% 0% 0% 25% -50% 0% 50% 25% 50%
Confusion Paralysis Sleep Poison Stun Blunt Deceleratle Sap Spooky Aura Charm
50% 75% 50% 100% 50% 25% 25% 25% 25% 90%
Additional information
Spells Skills Locations Dropped items
Kasnooze Attack Attacker
Calls for backup (Cureslime)
The Gittish Empire
Gittingham Palace
Western Wormwood (high ground)
Wyrmtail (high ground)
Grotto (Ice, rank 4)
Magic armour1128
Seed of defence1256
Description Unfair foes who send enemies into a slumber with Kasnooze, then upset their attacks by snapping their weapons.

Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing.


Dragon Quest X

Lethal armour began appearing in Version 3.1 of the game. It is still able to cast both Kasnooze and Kasap, and can land desperate attacks, as well as gaining the ability to use Armour Harmer. They can be encountered in certain areas accompanied by cureslimes, but they no longer have the ability for call for backup from them. It is possible for players to change the appearance of a Restless armour monster companion to that of a Lethal armour's with a colour-changing ticket.

Dragon Quest XI: Echoes of an Elusive Age

Lethal armour (キラーアーマー, Kirā āmā )
Defeated Monster List No. : #350
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Material 514 30 1,286 313 206 208 90
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
25% -10% 0% 0% 25% 25% -10% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 25% 25% 0% 0% 25% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 99% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kasap
Kasnooze
Blocks with its shield.
Call for backup. (Cureslime)
The Battleground (second act)
Baramos' Lair (2D mode of 3DS and Definitive Edition only)
Platinum sword1128
Platinum mail1128
Description Animated suits of armour whose blood-red hue is a testament to the countless talented warriors they've trounced.

Malicious

Malicious lethal armour (キラーアーマー・邪, Kirā āmā・ja )
Defeated Monster List No. : #502
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Material 628 55 1,623 473 387 390 115
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
25% -10% 0% 0% 25% 25% -10% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 25% 50% 25% 25% 25% 25% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 99% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kasap
Kasnooze
Blocks with its shield
Calls for backup. (King cureslime)
The Battleground (postgame) Platinum sword1128
Platinum mail1128
Description Lethal armours who have morphed into a truly malevolent form under the malign influence of infinite evil.


Dragon Quest Monsters: Joker

[[File:DQMJ Icon Demon.png|link=Demon family|20x20px|class=pixels]] Lethal armour
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
B ? ? ? ? ? ?
Traits Skills Resistances
Able Ambusher Cold Sleep Confusionproof
Additional information
Description These deadly knights are stained in the blood of their victims.
Weapons Swords, Spears, Axes, Staves
Location Infern Isle
Breeding chart Skeleton soldier x Lesser demon

Dragon Quest Monsters: Joker 2

[[File:DQMJ2 Icon Demon.png|link=Demon family|14px|class=pixels]] Lethal armour
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
B S ? ? ? ? ? ?
Traits Skills Resistances
Able Ambusher, Poisonous Touch Cold Sleep Immune to Blade Blunter and Confusion
Additional information
Weapons Swords, Axes, Spears, Staves
Location Necropolis
Breeding chart Restless armour x Dancing devil, Lesser demon or Octavian sentry
Gryphon x Angel slime


Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Lethal armour (キラーアーマー Kirā āmā)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
50 39g
List No. #051
Field Notes Sentient suits of armour forged in the fires of the underworld. Often accompanied by cureslime comrades. Legend has it that the once-white armour of these fury-fuelled fiends was strained with sanguine spatterings.
Location(s) Arba Town (Recruit), Pinnacle of Light (Hero), Shrine of Scales (Hero), Yggdrasil's Crown (Hero)
Item(s) Dropped Platinum ore, Mirrorstone, Classic ruby of protection, Luxury ruby of protection recipe

Dragon Quest Heroes II

Lethal armour (キラーアーマー Kirā āmā)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
1,005 98g Yes
List No. #119
Field Notes Sentient suits of armour forged in the fires of the underworld. Often accompanied by cureslime comrades. Legend has it that the once-white armour of these fury-fuelled fiends was strained with sanguine spatterings.
Location(s) The Darkwood
Item(s) Dropped Platinum ore, Royal ruby


Dragon Quest Treasures

[[File:DQTR Forte Icon.png|link=|35px]] Lethal armour
Bestiary number: #31
Icon Attributes
Family Min. HP Min. MP Min. Attack Min. Defence Min. Agility Min. Magic
Material 50 10 22 16 15 10
Treasure
Capacity
Safekeeping
Score
Max HP Max MP Max Attack Max Defence Max Agility Max Magic
3 95% 817 280 426 360 460 323
Resistances
Fire * Water * Wind* Earth * Explosion* Ice * Electricity* Gravity* Light *
Strong Normal Quite Strong Weak Very Strong Weak Normal Normal Weak
Dark * Slash Impact Piercing Sleep Stun Poison Debilitation*
Strong Normal Weak Normal Normal Weak Very Strong Normal
Additional information
Abilities* Armour Harmer, Doughty Defence, Gravity Slash, Miracle Slash, Pearly Gates, Perfect Execution
Traits Glutton for Punishment, Healthy Advantage, Lone Wolf, Safety First, Thick Skin
Dragon Attack Gigagash
Description Roaming red armour that never retreats
They grow redder with every foe they defeat
Preventing all rust's a considerable feat!
Habitat Cinderback Ridge
The Snarl
Favorite Foods
Items

Dragon Quest of the Stars

Dragon Quest Tact

Lethal armour appears as an A-rank monster of the Inorganic family. It first appeared alongside the Killing machine on a special banner for new players that can be rerolled as many times as possible. The lethal armour could eventually be scouted from any limited banner, as well.

[[File:Tact Icon
Inorganic.png|link=
Inorganic family|30px]] [[File:DQTact Rank Icon .png|24px]] Lethal armour (キラーアーマー Kirā āmā)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
130 935 336 2-3
Attack Defence Agility Wisdom Weight
500 332 375 208 35
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Normal Normal Normal Very Weak
Zap Zam Snooze Poison Physical Lock
Very Weak Half Res Normal Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Super Weak Normal
Skills
Basic skills Awakening skills
Attack Attacker
Blizzard Rush*
Smouldering Slash*
Move +1/Stats Up
Zam Res +25/Stats Up
Blizzard Rush Potency +5%/Stats Up
Frizz Res +25/Stats Up
Blizzard Rush Potency +5%/Stats Up
Perks
Basic perks DEF +15
AGL +15
Blizzard Rush Potency +2%
Leader perk Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Move +1: Raises Move by 1.


In Other Languages

Language Translation Meaning
EspañolArmadura letalSpanish for "lethal armour".
FrançaisArmure fataleFrench for "fatal armour".
DeutschTodesrüstungGerman for "death armour".
ItalianoArmatura letaleItalian for "lethal armour".

Gallery

Related monsters