The Emerald Coast: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
Line 161: Line 161:
==In Other Languages==
==In Other Languages==
{{OtherLanguages
{{OtherLanguages
|es=La Costa Esmeralda|es-meaning=Spanish for "the Emerald Coast".
|fr=Côte d'Émeraude|fr-meaning=French for "Emerald Coast".
|fr=Côte d'Émeraude|fr-meaning=French for "Emerald Coast".
|de=Die Smaragdküste|de-meaning=German for "the Emerald Coast".
|de=Die Smaragdküste|de-meaning=German for "the Emerald Coast".

Revision as of 18:21, 31 December 2025

The Emerald Coast is an area of land located to the east of the Heliodor Region in Dragon Quest XI. The Kingsbarrow is located in the south.

Story

Warning: Spoilers!
Click expand to view content

The Luminary and Erik journey here on Chalky's instructions after discovering the village of Cobblestone in ruins, having been destroyed by Jasper and his men. At Cobblestone Falls, they find the three-sided rock that Chalky described and dig to find a small box holding two letters—one from the Luminary's mother Queen Eleanor and another from Chalky himself—as well as the Keystone, which will allow the duo to open the Door of Departure to the east.

Erik and the Luminary running to the Door of Departure.

Erik reassures the youth despite the difficulty of the journey ahead of them and the two head to the Kingsbarrow to retrieve the stolen Red Orb. After finding it again, they head to the east to the Door but discover they they are still being pursued by Hendrik and the Heliodorian soldiers. The two are able to narrowly escape once again and find themselves in the Hotto Steppe with the help of the Keystone.

Shops & Services

Roving Emporium 
Item Price Attributes

Broad sword
600+20 Attack/+1% Parry Chance/+1% Critical Hit Chance

Divine dagger
200+14 Attack

Boomerang
420+15 Attack

Scale shield
180+7 Defence/+5% Block Chance

Pointy hat
70+5 Defence/+4 Magical Might/+3 Magical Mending

Templar's uniform
280+13 Defence/+10 Charm

Medicinal herb
8Restores at least 30 HP to a single ally.

Antidotal herb
10Cures a single ally of poison.

Holy water
20A sacred substance that scares off weaker monsters.

Chimaera wing
25Whisks the user away to the last place they prayed or the last important location they visited.

Cottontop
45A peculiar plant with a soft, fluffy substance on top. Fun-Size Forge material.

Flaxen thread
40Fibres of flax spun into strong string. Fun-Size Forge material.

Flurry feather
50A pretty plume plucked from a great big bird. Fun-Size Forge material.

Buzzberries
60Funny little fruits that look sweet, but are actually spicy. Fun-Size Forge material.

Hardy hide
100Sturdy yet supple skin dropped by beasts when beaten. Fun-Size Forge material.

Roving Emporium 
Item Price Attributes

Steel broadsword
2,000+35 Attack

Black blade
2,900+49 Attack
+2% Parry Chance

Gold platter
540+12 Defence
+6 Charm
+5% Block Chance

Steel shield
1,500+22 Defence
+8% Block Chance

Bronze helmet
1,500+18 Defence

Iron helmet
1,100+16 Defence

Cloak of evasion
3,000+29 Defence
+3% Evasion

Full plate armour
2,300+39 Defence

Strong medicine
36Restores at least 60 HP to a single ally.

Strong antidote
45Cures one party member of poison and restores at least 30 HP.

Softwort
95Cures one party member of paralysis and restores at least 60 HP.

Holy water
20A sacred substance that scares off weaker monsters.

Chimaera wing
25Whisks the user away to the last place they prayed or the last important location they visited.
Error creating thumbnail: File missing
Copper ore
40Raw rock from which copper can be extracted. Fun-Size Forge material.

Iron ore
120A ferrous fragment that can be melted to make metal. Fun-Size Forge material.

Silver ore
200All silver is made from this marvellous mineral. Fun-Size Forge material.

Gold ore
400Once smelted, this innocuous rock becomes the stuff of medals and money. Fun-Size Forge material.

Platinum ore
800A costly rock containing a high proportion of platinum. Fun-Size Forge material.

Cottontop
45A peculiar plant with a soft, fluffy substance on top. Fun-Size Forge material.

Flaxen thread
40Fibres of flax spun into strong string. Fun-Size Forge material.

Flurry feather
50A pretty plume plucked from a great big bird. Fun-Size Forge material.

Buzzberries
60Funny little fruits that look sweet, but are actually spicy. Fun-Size Forge material.

Hardy hide
100Sturdy yet supple skin dropped by beasts when beaten. Fun-Size Forge material.

Roving Emporium 
Item Price Attributes

Cautery sword
4,400+42 Attack

Zombiesbane
6,300+54 Attack

Broad sword
600+20 Attack
+1% Parry Chance
+1% Critical Hit Chance

Divine dagger
200+14 Attack

Boomerang
420+15 Attack

Scale shield
180+7 Defence
+5% Block Chance

White shield
3,300+24 Defence
+6% Block Chance
+5% Fire Resistance

Pointy hat
70+5 Defence
+4 Magical Might
+3 Magical Mending

Templar's uniform
280+13 Defence
+10 Charm

Hairy vest
3,500+38 Defence
15% Fire Resistance
+15% Ice Resistance

Silver cuirass
3,200+42 Defence

Heavy armour
5,000+52 Defence
+15% Fire Resistance
+15% Ice Resistance

Mirror earrings
3,000+5 Defence
+10 Charm
+10% Light Resistance

Strong medicine
36Restores at least 60 HP to a single ally.

Strong antidote
45Cures one party member of poison and restores at least 30 HP.

Softwort
95Cures one party member of paralysis and restores at least 60 HP.

Holy water
20A sacred substance that scares off weaker monsters.

Chimaera wing
25Whisks the user away to the last place they prayed or the last important location they visited.

Cottontop
45A peculiar plant with a soft, fluffy substance on top. Fun-Size Forge material.

Flaxen thread
40Fibres of flax spun into strong string. Fun-Size Forge material.

Flurry feather
50A pretty plume plucked from a great big bird. Fun-Size Forge material.

Buzzberries
60Funny little fruits that look sweet, but are actually spicy. Fun-Size Forge material.

Hardy hide
100Sturdy yet supple skin dropped by beasts when beaten. Fun-Size Forge material.


      This is a location where the party can set up camp for the night.

      This is a location where the game can be saved.

Treasures

Treasures
Item Location
Hardy hide Treasure chest on top of rock near northern path to Heliodor Region
13 Gold Pot inside of Fisherman's Hut on jetty
Enchanted stone Chest on eastern cliff close to Door of Departure


Sparkly Spots

Sparkly Spots
Item Location
Antidotal herb Western side on northern path to Heliodor Region
Antidotal herb Base of tree near northern path to Heliodor Region
Pink pine Near plants along south wall between both paths in the west
Fresh water On moss-covered rock at Cobblestone Falls
Butterfly wing Near rock and bushes on northern side
Flurry feather
Buzzberries
Sparkly sap
Fruit tree northeast of camp site
Cottontop x2
Sleeping hibiscus
Plant southeast of camp site
Water sedge Western side of beach
Water sedge Eastern side of beach
Gold ore
Silver ore x2
Crystal on far east cliffs near Door of Departure
Green eye Behind Door of Departure


Monsters

First Act

Second Act

Third Act

Landmarks

  • Cobblestone Falls - A meadow in the southwestern part of the map surrounded by a set of waterfalls. A favorite fishing spot of Chalky, he discovered the Hero here as an infant in his swaddling clothes and decided to adopt him.
  • Door to Departure - A gate in the east containing a teleportal that leads to the Hotto Steppe. It can only be opened with the use of the Keystone.

Weathercow Locations

  • The cow is located close to the northern path that leads to the Heliodor Region.

In Other Languages

Language Translation Meaning
EspañolLa Costa EsmeraldaSpanish for "the Emerald Coast".
FrançaisCôte d'ÉmeraudeFrench for "Emerald Coast".
DeutschDie SmaragdküsteGerman for "the Emerald Coast".
ItalianoRiva SmeraldaItalian for "Emerald Shore".

Template:DQXI