Defuddle: Difference between revisions

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{{Spell Infobox
{{Spell Infobox
|title = Defuddle
|title = Defuddle
|image = [[file:nopic.png]]
|image =  
|japanese = キアラル
|japanese = キアラル
|romaji = Kiararu
|romaji = Kiararu
|type = Support
|type = Support
|old=DeChaos
|first = {{DQM1}}
|dw = DeChaos
}}
}}
'''Defuddle''' is a spell in the series that cures allies of [[confusion]].
'''Defuddle''' is a spell in the series that cures allies of [[confusion]].

Latest revision as of 16:46, 11 February 2026

Defuddle is a spell in the series that cures allies of confusion.

Appearances[edit | edit source]

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Rab joins the party having already learned the spell, and it costs 2 MP.

Dragon Quest Monsters[edit | edit source]

Called DeChaos in this game, it requires a monster to reach level 6 with 24 MP and 22 Intelligence. It is naturally learned by the CoilBird and EvilWand.

Dragon Quest Monsters 2[edit | edit source]

DeChaos now requires 40 Intelligence to learn.

Dragon Quest Monsters: Caravan Heart[edit | edit source]

Dragon Quest Monsters: Joker 2[edit | edit source]

Defuddle can be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Defuddle costs 2 MP and cures all allies. It is learned through the Mad Scientist, Mystic, Paramedic, and Stony Slasher talents.