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Maya joins at level 31 and with 139 skill points to freely allocate. Her fighting style lets her rack up combo hits very quickly, allowing her to hover once she lands 100 hits or more. She uses [[Fan|fans]] as her weapon of choice and she is able to cast the [[Sizz]] series of spells. Her Coup-de-Grâce is Puff!, which transforms her into a mighty fire-breathing dragon, a reference to the spell she learns in her original game.
Maya joins at level 31 and with 139 skill points to freely allocate. Her fighting style lets her rack up combo hits very quickly, allowing her to hover once she lands 100 hits or more. She uses [[Fan|fans]] as her weapon of choice and she is able to cast the [[Sizz]] series of spells. Her Coup-de-Grâce is Puff!, which transforms her into a mighty fire-breathing dragon, a reference to the spell she learns in her original game.
[[File:Heroes Maya Sheet.png|right|thumb|300px|Heroes info sheet]]
====Stats====
{| style="width:40%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
|-
| Level || 31 || 99
|-
| HP || 164|| 600
|-
| MP || 88 || 300
|-
| Strength || 61  || 195
|-
| Resilience || 42|| 150
|-
| Wisdom || 122  || 285
|-
|Deftness || 16 || 45
|}
====Spells & Abilities====
{| style="width:59%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required || MP || Details || Requirements
|- style="font-weight:normal"
|-
| Fan Dango || 0 || 8 || A fabulous fan dance that deals damage to unlucky onlookers.||None
|-
| Dancing Dragons || 6 || 12 || A duo of drakes fly forth, fueling a furious firestorm.||None
|-
| [[Sizz]] || 4 || 5 || An ancient incantation that fires forth a racing pillar of flame.||None
|-
| [[Sizzle]]  || 8 || 9 || Sends a snaking pillar of flame flying forth from the ground.||Sizz
|-
| [[Kasizz]]  || 16 || 17 || Sends two snaking pillars of flame flying forth from the ground.||Sizzle
|-
| [[Sultry  Dance]] || 6 || 8 || A lascivious dance that lulls enemies into dropping their defences.||None
|}
====Maya-Exclusive Skills====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Fan Dango Extender|| 8 || Extends the area of effect of Fan Dango. || Fan Dango
|-
| Flying Fan Dango || 8 || Allows you to unleash Fan Dango in mid-air. || Fan Dango
|-
| Flying Dragons|| 8 || Allows you to unleash Flying Dragons in mid-air. || Flying Dragons
|-
| Soaring Sizzler|| 5 || Allows you to unleash Sizz-type spells in mid-air.|| Sizz
|-
| Sultry Dance Extender || 5 || Extends the area of effect of Sultry Dance.|| Sultry Dance
|-
| Go-Go Dancer || 20 || Makes it easier to continue a combo after inflicting 100 hits. || None
|-
| Charm-Cha-Cha || 8 || Increases evasion when a combo of 100 hits or more is achieved. || None
|-
| Maximum MP +5 || 10 || Increases maximum MP by five.|| None
|-
| Maximum MP +5 || 10 || Increases maximum MP by five.|| None
|-
| Resilience +5 || 10  || Increases resilience by five points.|| None
|-
| Wisdom +5|| 10 || Increases wisdom by five points.|| None
|-
| Tension Extension Extreme|| 15 || Extends high tension by eight seconds. || Reach Lv. 32
|-
| Powersaver Plus || 15  || Causes 10% of all spells and abilities to be cast for no MP cost.|| Reach Lv. 28
|-
| Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.||  Reach Lv. 32
|-
| Dramatic Tension || 6 || Slowly increases tension when low on HP. || None.
|}
====Attributes====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32
|-
| Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32
|-
| Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32
|-
| Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32
|-
| Wisdom+5 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32
|}
====Special Effects====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Deftness Boost || 6|| Slightly increases deftness.|| None
|-
| Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28
|-
| Artful Dodger  || 6 || Slightly increases the period of invincibility after a successful evasion.|| None
|-
| Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22
|-
| Tension Extension || 3 || Extends high tension by two seconds.|| None
|-
| Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16
|-
| Critical Impact  || 15|| Critical hits cause the user’s attack to increase.|| None
|-
| Critical Cover  || 6 || Critical hits cause the user’s defence to increase.|| None
|-
| Hysterical Strength || 15 || Increases attack when low on HP. || None
|-
| Last Stand || 6 || Increases defence when low on HP. || None
|}
==={{DQH2}}===
Maya reappears in Dragon Quest Heroes 2 as the second returning character, and fourth set of otherworldly travelers alongside her younger sister [[Meena]] who joins shortly before her. Maya appears to have been transported to the world of Accordia and was employed under the services of the Queen of Ingenia to fight the heroes and her sister, for a special reward. While she does function as a boss, she eventually calls off the battle citing that it would be a bore for everyone to prolong it and joins her sister’s side.
In game Maya is given the title “The Flying Fan-Dancer” and she maintains the same weapon and gameplay style from the previous game where she is capable of aerial combat which becomes stronger should she maintain a large combo counter. Additionally she was given new techniques in the form of [[Pink Typhoon]] and [[Sword Dance]] that compliment her dance-like fighting style.
[[File:Heroes 2 Maya.png|right|thumb|300px|Heroes 2 info sheet]]
====Stats====
{| style="width:40%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8
| Attribute || Starting Stats ||Maximum Stats
|- style="font-weight:normal"
|-
| Level || 17 || 99
|-
| HP || 86 || 350
|-
| MP || 41 || 155
|-
| Strength || 40 || 235
|-
| Resilience || 20 || 165
|-
| Wisdom ||61 || 285
|-
|Deftness || 11|| 60
|}
====Skills====
Maya can learn the following spells & abilities through skill points.
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8
| Name || Points Required || MP || Details || Requirements
|- style="font-weight:normal"
|-
| [[Sizz]] || 0 || 8|| An ancient incantation that fires forth a racing pillar of flame.|| None
|-
| [[Sizzle]] || 8 || 13 || Sends a snaking pillar of flame flying forth from the ground.|| Requirements
|-
| [[Kasizz]] || 14 || 19 || Sends two snaking pillars of flame flying forth from the ground.|| Sizzle<br>Reach Lv. 22
|-
| [[Sultry Dance]] || 4 || 8 || A lascivious dance that lulls enemies into dropping their defences.|| None
|-
| [[Pink Typhoon]]|| 8 || 11 || Summons a swirling spiral of energy that damages enemies and sends the user skyward.|| None
|-
| [[Sword Dance]] || 10 || 15 || A swirling, whirling onslaught of slicing that assails all nearby enemies.|| Reach Lv. 24
|}
Maya can acquire the following attributes through skill points.
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / Reach Lv. 12 / 20 / 28 / 36
|-
| Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three. || None / Reach Lv. 12 / 20 / 28 / 36
|-
| Strength +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / Reach Lv. 12 / 20 / 28 / 36
|-
| Wisdom +5 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / Reach Lv. 12 / 20 / 28 / 36
|-
| Deftness +10 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points. || None / Reach Lv. 12 / 20 / 28 / 36
|-
| Sultry Dance Extender || 5 || Extends the area of effect of Sultry Dance. || Requirements
|-
| Go-Go Dancer || 20 || Makes it easier to continue a combo after inflicting 100 hits. || None
|-
| Chrome-Cha-Cha || 8 || Increases evasion when a combo of 100 hits or more is achieved.|| None
|-
| Aerial Evader || 20 || Allows dodging in mid-air when a combo of 100 hits or more is achieved.|| Reach Lv. 24
|-
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion.|| None
|-
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20
|-
| Powersaver Plus || 15  || Causes 10% of all spells and abilities to be cast for no MP cost. || Reach Lv. 28
|-
| Tension Extension Extreme|| 15 || Extends high tension by eight seconds. || Reach Lv. 32
|-
| Grace Under Fire || 15 || Slowly restores MP when low on HP. || None
|-
| Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None
|-
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None
|-
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20
|-
| Tension Extension || 3 || Extends high tension by two seconds. || None
|-
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None
|-
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None
|}
====Proficiency====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8
| Rank || Name || MP || Description
|- style="font-weight:normal"
|-
| 1 || [[Fan Dango]] || 8||  A fabulous dance that deals damage to unlucky onlookers.
|-
| 2 || Disco Inferno || 10|| A series of speedy somersaults that strike foes in swift succession.
|-
| 3 || Attack +5 with Fans || – || Increases attack power by five points when wielding fans.
|-
| 4 ||Deftness +10 with Fans || – || Increases deftness by ten points when wielding fans.
|-
| 5 ||  Attack +5 with Fans || – || Increases attack power by five points when wielding fans.
|-
| 6 || Magic +10 with Fans|| – ||Increases magical might by ten points when wielding fans.
|-
| 7 ||  Attack +5 with Fans || – || Increases attack power by five points when wielding fans.
|-
| 8 || [[Dancing Dragons]] || 12 || A duo of drakes fly forth, fueling a furious firestorm.
|-
| 9 || Magic +10 with Fans|| – ||Increases magical might by ten points when wielding fans.
|-
| 10 ||  Increased Evasion with Fans || –|| Slightly increases evasion when wielding fans.
|-
| 11 || Deftness +10 with Fans || – || Increases deftness by ten points when wielding fans.
|-
| 12 || Butterfly Ballet || 9 || Summons a circle of butterflies to batter nearby enemies.
|-
| 13 || Increased Evasion with Fans || –|| Slightly increases evasion when wielding fans.
|-
| 14 || Deftness +10 with Fans || – || Increases deftness by ten points when wielding fans.
|-
| 15 || Attack +20 with Fans || – || Increases attack power by twenty points when wielding fans.
|-
| 16 ||  Attack +5 with Fans || – || Increases attack power by five points when wielding fans.
|-
| 17 || Max. MP +10 with Fans || – || Increases maximum MP by then when wielding fans.
|-
| 18 ||  Attack +5 with Fans || – || Increases attack power by five points when wielding fans.
|-
| 19 || Max. MP +10 with Fans || – || Increases maximum MP by then when wielding fans.
|-
| 20 || Attack +20 with Fans || – || Increases attack power by twenty points when wielding fans.
|}


==={{DQH2}}===
==={{DQH2}}===