Auto-Restora: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m Text replacement - "{{DQMTDP}}" to "{{DQM3Nav}}" |
||
| Line 17: | Line 17: | ||
*[[Auto-Cadabra]] | *[[Auto-Cadabra]] | ||
{{ | {{DQM3Nav}} | ||
[[Category:Dragon Quest Monsters: The Dark Prince traits]] | [[Category:Dragon Quest Monsters: The Dark Prince traits]] | ||
Latest revision as of 05:56, 5 April 2026
| Auto-Restora | |
|---|---|
| Japanese | 自動HP回復 |
| Rōmaji | Jidō HP kaifuku |
| Type | Trait |
| Older names | None |
Auto-Restora is a monster trait that restores a little of the possessor's HP at the end of each turn.
Appearances[edit | edit source]
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Auto-Restora restores 10% of a monster's HP at the end of it's turn, with an upper limit of 200 HP recovered each turn. It is learned through the Aamon, Baramos, Bishop Ladja, Confusion Controller, Death Defier, Dragonheart, Estark, HP Booster III, Naturalist, Nimzo, Paralysis Protector, Poison Preventer, Sleep Suppressor, Slimer, Stun Stopper, The Almighty, and Zoma talents.
Auto-Restora can also be learned by equipping a care ring or a warrior's ring, which are dropped by cureslimes and mandrake majors.