List of traits in Dragon Quest Monsters: The Dark Prince

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The following list details all traits available to monsters in Dragon Quest Monsters: The Dark Prince., with their functions and method of obtainment.

Tactical Traits[edit | edit source]

Name Details Source
Tactical Commander Monster acts twice per turn
Maximum Attack, Defence, Agility, & Wisdom reduced by 20%
Large-size monsters only

















Tactical Genius Monster acts 1~3 times per turn
Maximum Attack, Defence, Agility, & Wisdom reduced by 20%
Metal slime family stats reduced by 30%, Defence & Agility increased by 10%
Large-size monsters only




































































Tactical Titan Monster acts 3 times per turn
Maximum Attack, Defence, Agility, & Wisdom reduced by 30%
Large-size monsters only



Tactical Trooper Monster acts 1~2 times per turn
Maximum Attack, Defence, Agility, & Wisdom reduced by 20%
Gem slime stats reduced by 15%, Defence & Agility increased by 10%
Large-size monsters only














Attribute Boosting Traits[edit | edit source]

Name Source
Max. HP +2 HP Booster IV
Max. HP +4 Agility Booster I
Agility Booster II
Attack Booster I
Attack Booster II
Bobby Dazzler
Breath Taker
Defence Booster I
Defence Booster II
HP Booster I
HP Booster II
HP Booster III
HP Booster IV
Outlaw
Pop Idol
Max. HP +8 Agility Booster III
Attack Booster III
Bedazzlement Blocker
Calasmos
Chiaroscuro Shield
Confusion Controller
Crag Ward
Cupid
Cyclone Shield
Death Defier
Debilitation Ducker
Defence Booster III
Frizz Ward
Fulgurite Shield
Glacier Shield
HP Booster I
HP Booster II
HP Booster III
HP Booster IV
Hulk
Lightning Rod
Magma Shield
Martial Maven
Martyr
Paralysis Protector
Poison Preventer
Protector
Sizz Ward
Sleep Suppressor
Splish Ward
Stun Stopper
Sweet-Talker
The Almighty
Tremor Shield
Max. HP +12 Barbarus
Calasmos
HP Booster I
HP Booster II
HP Booster III
HP Booster IV
Leading Light
The Almighty
Max. HP +16 Fuzzy Thinker
HP Booster II
HP Booster III
HP Booster IV
Max. HP +20 Chiaroscuro Shield
Cyclone Shield
Fulgurite Shield
Glacier Shield
HP Booster III
HP Booster IV
Magma Shield
Tremor Shield
Max. HP +24 HP Booster III
HP Booster IV
Max. HP +30 HP Booster IV
Max. HP +36 Chiaroscuro Shield
Cyclone Shield
Fulgurite Shield
Glacier Shield
HP Booster IV
Magma Shield
Musclehead
Tremor Shield
Max. HP +48 HP Booster IV
Super Naturalist
Max. MP +4 Bang Afficionado
Crack Afficionado
Crag Afficionado
Frizz Afficionado
MP Booster I
MP Booster II
MP Booster III
MP Booster IV
Sizz Afficionado
Splash Afficionado
Woosh Afficionado
Zam Afficionado
Zap Afficionado
Max. MP +8 Bang Afficionado
Crack Afficionado
Crag Afficionado
Dancer
Frizz Afficionado
Mariner
MP Booster I
MP Booster II
MP Booster III
MP Booster IV
Sizz Afficionado
Splash Afficionado
Wisdom Booster I
Wisdom Booster II
Woosh Afficionado
Zam Afficionado
Zap Afficionado
Max. MP +12 Storm Chaser
Max. MP +16 Antimagic Avoider
Bang Virtuoso
Bang Ward
Bedazzlement Blocker
Chiaroscuro Shield
Cyclone Shield
Crack Virtuoso
Crack Ward
Crag Virtuoso
Crag Ward
Death Defier
Debilitation Ducker
Drain Dodger
Frizz Virtuoso
Frizz Ward
Fulgurite Shield
Fuzzy Thinker
Glacier Shield
Heavenly Herald
Magma Shield
Mouth Guard
MP Booster I
MP Booster II
MP Booster III
MP Booster IV
Murdaw
Poison Preventer
Sizz Virtuoso
Sizz Ward
Splash Virtuoso
Splish Ward
Tremor Shield
Wisdom Booster III
Woosh Virtuoso
Woosh Ward
Zam Virtuoso
Zam Ward
Zap Virtuoso
Zap Ward
Max. MP +24 Airhead
Bang Virtuoso
Blighter
Crack Virtuoso
Crag Virtuoso
Enigma
Freeze
Frizz Virtuoso
Heavenly Herald
MP Booster I
MP Booster II
MP Booster III
MP Booster IV
Pop Diva
Sizz Virtuoso
Splash Virtuoso
Willing Helper
Woosh Virtuoso
Zam Virtuoso
Zap Virtuoso
Max. MP +32 Cure-All
Empath
Leading Light
MP Booster II
MP Booster III
MP Booster IV
Max. MP +40 Airhead
Chiaroscuro Shield
Cyclone Shield
Fulgurite Shield
Glacier Shield
Magma Shield
MP Booster III
MP Booster IV
Tremor Shield
Max. MP +48 MP Booster III
MP Booster IV
Max. MP +60 Bobby Dazzler
MP Booster IV
Smarty-Pants
Strong Speller
Max. MP +72 Chiaroscuro Shield
Cyclone Shield
Fulgurite Shield
Glacier Shield
Magma Shield
MP Booster IV
Tremor Shield
Max. MP +96 MP Booster IV
Agility +2 Agility Booster IV
Agility +4 Agility Booster I
Agility Booster II
Agility Booster IV
Dancer
Party Monster
Prankster
Speedster
Agility +8 Agility Booster I
Agility Booster II
Agility Booster III
Agility Booster IV
Blowy Slasher
Chilly Receptionist
Drain Dodger
Paralysis Protector
Sizz Ward
Sleep Suppressor
Stun Stopper
Woosh Ward
Agility +12 Agility Booster I
Agility Booster II
Agility Booster III
Agility Booster IV
Dark Horse
Agility +16 Agility Booster II
Agility Booster III
Agility Booster IV
Blowy Slasher
Frosty Receptionist
Agility +20 Agility Booster III
Agility Booster IV
Maniac
Slayer
Storm Chaser
Agility +24 Agility Booster III
Agility Booster IV
Agility +30 Agility Booster IV
Lightning Rod
Agility +36 Agility Booster IV
Agility +48 Agility Booster IV
Attack +2 Attack Booster IV
Attack +4 Attack Booster I
Attack Booster II
Attack Booster IV
Blade Maven
Cleric
Power Player
Shallow Breather
Spicy Slasher
Wild Child
Attack +8 Attack Booster I
Attack Booster II
Attack Booster III
Attack Booster IV
Bang Ward
Bedazzlement Blocker
Blazer
Crag Ward
Debilitation Ducker
Greygnarl
Lord of the Dragovians
Malroth
Orgodemir
Paragon
Shallow Breather
Spicy Slasher
Attack +12 Attack Booster I
Attack Booster II
Attack Booster III
Attack Booster IV
Greygnarl
Hardliner
Lord of the Dragovians
Nelgel the Netherfiend
Nimzo
Power Player
Psaro the Manslayer
Razerburn
Überkilling Machine
Wyrmhole Dragon
Attack +16 Attack Booster II
Attack Booster III
Attack Booster IV
Duelist
Firebrand
Just Ruler
Musclehead
Smart Blazer
Überkilling Machine
Wrecker
Attack +20 Attack Booster III
Attack Booster IV
Hardliner
Attack +24 Attack Booster III
Attack Booster IV
Attack +30 Attack Booster IV
Bombshell
Paragon
Attack +36 Attack Booster IV
Duelist
Maniac
Wrecker
Attack +48 Attack Booster IV
Destroyer
Slayer
Defence +4 Barricade
Defence Booster I
Defence Booster IV
Defence +8 Blazer
Defence Booster I
Defence Booster II
Defence Booster IV
Dragonlord
Martyr
Razerburn
Stony Slasher
Xenlon
Defence +12 Bedazzlement Blocker
Confusion Controller
Crack Ward
Crag Ward
Debilitation Ducker
Defence Booster I
Defence Booster II
Defence Booster III
Defence Booster IV
Dragonlord
Malroth
Paralysis Protector
Smart Blazer
Stony Slasher
Stun Stopper
Xenlon
Defence +24 Defence Booster I
Defence Booster II
Defence Booster III
Defence Booster IV
Defence +32 Defence Booster II
Defence Booster III
Defence Booster IV
Defence +40 Defence Booster III
Defence Booster IV
Mouth Guard
Protector
Defence +48 Defence Booster III
Defence Booster IV
Defence +60 Defence Booster IV
Defence +72 Defence Booster IV
Defence +96 Defence Booster IV
Wisdom +4 Wisdom Booster I
Wisdom Booster IV
Wisdom +8 Aamon
Barbarus
Hargon
Jasper Unbound
Mad Scientist
Murdaw
Ramia
Soggy Slasher
Wisdom Booster I
Wisdom Booster II
Wisdom Booster IV
Wyrmhole Dragon
Zoma
Wisdom +16 Antimagic Avoider
Bang Ward
Barbarus
Baramos
Bedazzlement Blocker
Bishop Ladja
Chilly Receptionist
Cool Customer
Crack Ward
Dhoulmagus
Fallen Angel Corvus
Frizz Ward
Hargon
Jasper Unbound
Mordegon, Lord of Shadows
Murdaw
Orgodemir
Ramia
Smarty-Pants
Soggy Slasher
Strong Speller
Wisdom Booster I
Wisdom Booster II
Wisdom Booster III
Wisdom Booster IV
Woosh Ward
Zam Ward
Zap Ward
Zoma
Wisdom +24 Hater
Hexcommunicator
Mad Scientist
Pyrotechnician
Thrill-Seeker
Wisdom Booster I
Wisdom Booster II
Wisdom Booster III
Wisdom Booster IV
Wisdom +32 Frosty Receptionist
Wisdom Booster II
Wisdom Booster III
Wisdom Booster IV
Wisdom +40 Wisdom Booster III
Wisdom Booster IV
Wisdom +48 Wisdom Booster III
Wisdom Booster IV
Wisdom +60 Wisdom Booster IV
Wisdom +72 Wisdom Booster IV
Wisdom +96 Wisdom Booster IV

Resistance Raising and Penetration Traits[edit | edit source]

Name Details Source
Crafty Banger Reduces enemy resistance to explosions by 10% Blast-proof armband
Blast-proof belt
Crafty Cracker Reduces enemy resistance to ice by 10% Anti-freeze armband
Anti-freeze belt
Crafty Cragger Reduces enemy resistance to earth by 10% Concrete armband
Concrete belt
Crafty Devil Possessor ignores 25% of the target's resistance to bedazzlement, confusion, gobstopping, magic-sealing, paralysis, poison, sleep, and being stunned Large-size monsters only


Crafty Frizzer Possessor ignores enemy resistance to fire by 10% Asbestos armband
Asbestos belt
Crafty Sizzer Possessor ignores enemy resistance to light by 10% Mirror armband
Mirror belt
Crafty Splasher Possessor ignores enemy resistance to water by 10% Waterproof armband
Waterproof belt
Crafty Woosher Possessor ignores enemy resistance to wind by 10% Aerofoil armband
Aerofoil belt
Crafty Zammer Possessor ignores enemy resistance to darkness by 10% Glow-in-the-dark armband
Glow-in-the-dark belt
Crafty Zapper Possessor ignores enemy resistance to electricity by 10% Rubber armband
Rubber belt
Antioxidant Possessor ignores enemy resistance to poison by 10% Amulet of Immunity
Ring of immunity
Bang Ward Raises resistance to explosions by 10% Blast-proof amulet
Clear Thinker Raises resistance to confusion by 10% Amulet of clarity
Crack Ward Raises resistance to ice by 10% All-weather earrings
Anti-freeze amulet
Anti-freeze earrings
Hero's cloak
Crag Ward Raises resistance to earth by 10% Cinderblock earrings
Concrete amulet
Concrete earrings
Death Defier Raises resistance to instant death by 10% Endurance amulet
Fidget Raises resistance to paralysis by 10% Full moon amulet
Full moon ring
Frizz Ward Raises resistance to fire by 10% Asbestos amulet
Asbestos earrings
Cinderblock earrings
Hero's cloak
Granite Chin Raises resistance to being stunned by 10% Amulet of vigor
Insomniac Raises resistance to slumber by 10% Alarming amulet
Sizz Ward Raises resistance to light by 10% Blackout earrings
Mirror amulet
Mirror earrings
Splish Ward Raises resistance to water by 10% Scuba earrings
Waterproof amulet
Waterproof earrings
Zam Ward Raises resistance to darkness by 10% Blackout earrings
Glow-in-the-dark amulet
Glow-in-the-dark earrings
Zap Ward Raises resistance to electricity by 10% Rubber amulet
Rubber earrings
Ultra Crafty Banger Possessor ignores enemy resistance to explosions by 50%



Large-size monsters only

Ultra Crafty Confuser Possessor ignores enemy resistance to confusion by 50%


link=Infernal serpent

Large-size monsters only

Ultra Crafty Cracker Possessor ignores enemy resistance to ice by 50%




Large-size monsters only

Ultra Crafty Cragger Possessor ignores enemy resistance to earth by 50%


Large-size monsters only

Ultra Crafty Dazzler Possessor ignores enemy resistance to bedazzlement by 50%



Large-size monsters only

Ultra Crafty Debilitator Possessor ignores enemy resistance to debilitation by 50%





Large-size monsters only

Ultra Crafty Frizzer Possessor ignores enemy resistance to to fire by 50%




Large-size monsters only


Ultra Crafty Magic Drainer Possessor ignores enemy resistance to MP siphoning by 50%

Large-size monsters only
Ultra Crafty Paralyser Possessor ignores enemy resistance to paralysis by 50%



Large-size monsters only

Ultra Crafty Poisoner Possessor ignores enemy resistance to poison by 50%

Large-size monsters only

Ultra Crafty Sizzer Possessor ignores enemy resistance to light by 50%

Large-size monsters only
Ultra Crafty Sleeper Possessor ignores enemy resistance to slumber by 50%




Large-size monsters only

Ultra Crafty Spellbinder Possessor ignores enemy resistance to magic sealing by 50%




Large-size monsters only

Ultra Crafty Splasher Possessor ignores enemy resistance to water by 50%

Large-size monsters only
Ultra Crafty Stunner Possessor ignores enemy resistance to being halted by 50%




Large-size monsters only

Ultra Crafty Whacker Possessor ignores enemy resistance to instant death by 50%

Large-size monsters only
Ultra Crafty Woosher Possessor ignores enemy resistance to wind by 50%


Large-size monsters only

Ultra Crafty Zammer Possessor ignores enemy resistance to darkness by 50%


Large-size monsters only

Ultra Crafty Zapper Possessor ignores enemy resistance to electricity by 50%

Large-size monsters only


Ultra Antioxidant Raises resistance to poison by 50% Evil Genius
Holy Warder
Poison Preventer
Sparkling Warder
Tremor Shield
Ultra Bang Ward Raises resistance to explosions by 50% Bang Ward
Bombshell
Cyclone Shield
Holy Warder
Tremor Shield
Ultra Clear Thinker Raises resistance to confusion by 50% Agent Provocateur
Confusion Controller
Cyclone Shield
Demoniac
Hard Warder
Ultra Crack Ward Raises resistance to ice by 50% Cold Snapper
Cool Customer
Crack Ward
Freeze
Glacier Shield
Hard Warder
Ultra Crag Ward Raises resistance to ice by 50% Crag Ward
Hard Warder
Magma Shield
Rockin’ Roller
Tremor Shield
Ultra Death Defier Raises resistance to instant death by 50% Chiaroscuro Shield
Death Defier
Doomsayer
Hater
Holy Warder
Ultra Drain Blocker Raises resistance to MP siphoning by 50% Chiaroscuro Shield
Drain Dodger
Hard Warder
Holy Warder
MP Booster III
Sparkling Warder
Ultra Fidget Raises resistance to paralysis by 50% Devil's Advocate
Evil Genius
Fulgurite Shield
Nuisance
Paralysis Protector
Sparkling Warder
Ultra Frizz Ward Raises resistance to fire by 50% Fire Chief
Frizz Ward
Pyrotechnician
Respirator
Magma Shield
Sparkling Warder
Ultra Granite Chin Raises resistance to being stunned by 50% Cyclone Shield
Hard Warder
Stun Stopper
Super Naturalist
Ultra Insomniac Raises resistance to slumber by 50% Enigma
Holy Warder
Nuisance
Sleep Suppressor
Ultra Sizz Ward Raises resistance to light by 50% Charge Leader
Cheesy Grin
Chiaroscuro Shield
Fulgurite Shield
Pop Idol
Sizz Ward
Sparkling Warder
Ultra Spellbinder Raises resistance to magic sealing by 50% Antimagic Avoider
Fulgurite Shield
Glacier Shield
Hard Warder
Ultra Splish Ward Raises resistance to magic sealing by 50% Glacier Shield
Hard Warder
Splish Ward
Water Baby
Ultra Tough Customer Raises resistance to debilitation 50% Agility Booster III
Attack Booster III
Debilitation Ducker
Defence Booster III
Demoniac
Glacier Shield
Magma Shield
Sparkling Warder
Wisdom Booster III
Ultra Visionary Raises resistance to bedazzlement by 50% Bedazzlement Blocker
Hard Warder
Holy Warder
Magma Shield
Sparkling Warder
Tremor Shield
Ultra Woosh Ward Raises resistance to wind by 50% Cyclone Shield
Holy Warder
Vagabond
Vaudevillain
Woosh Ward
Ultra Zam Ward Raises resistance to darkness by 50% Blighter
Chiaroscuro Shield
Dark Horse
Holy Warder
Zam Ward
Ultra Zap Ward Raises resistance to electricity by 50% Charge Leader
Fulgurite Shield
Lightning Rod
Sparkling Warder
Zap Ward

Special Effect Traits[edit | edit source]

Name Details Source
Absorbent Touch Possessor has a 6% chance to activate on normal attacks, triggering 60% per strike in multiplayer battles. The amount drained per attack is calculated as Possessor's level/2 + 5~10, with a limit of 250 MP. Absorbent Touch combines with the effects of the Collective Punishment and Ultra Crafty Magic Drainer traits.


Large-size monsters only
Ace Evader Triples base evasion rate
Will not activate if confused, paralysed, sleeping or stunned











Large-size monsters only



Adrenaline Rush After inflicting a critical hit, the possessor's attack increases by 50% for 2~5 turns



Large-size monsters only


Agent of Chaos Prevents a monster from attacking it's allies when confused, and any attacks made against enemies will be Critical Hits
The trait does not void the chance of a monster wasting it's turn due to the confusion, however






Large-size monsters only

Artful Dodger Doubles base evasion rate
Will not activate if confused, paralysed, sleeping or stunned
Dancer's ring
Seer's ring
Attacking Impulse When possessor's HP is 1/2 or below, all damage output increases by 25%
Damage limit of 999 still applies



Large-size monsters only

Auto-Cadabra Possessor recovers 10% of max MP at the end of every turn
Maximum MP restored is 100
Antimagic Avoider
Aquapothecary
Bedazzlement Blocker
Dark Artist
Debilitation Ducker
Drain Dodger
Hottie
Nature Child
Smarty-Pants
Sweet-Talker
Water Baby
Auto-Restora Possessor recovers 10% of max MP at the end of every turn
Maximum HP restored is 200
Aamon
Baramos
Bishop Ladja
Confusion Controller
Death Defier
Dragonheart
Estark
HP Booster III
Naturalist
Nimzo
Paralysis Protector
Poison Preventer
Sleep Suppressor
Slimer
Stun Stopper
The Almighty
Zoma
Benefaction Applies the effects of Accelerate, Buff, Oomph, and Ping to all allies upon possessor's death


Large-size monsters only

Big Bully Raises damage against large monsters by 20%


Large-size monsters only
Bigger Upper Increases the duration of buffing effects by 5 turns
Randomly applies Backdraft, Bounce, Dodgy Dance, or Mist Me to possessor


Large-size monsters only
Castercutter All MP costs reduced to 3/4 Ancient Ankh
Witch's Brooch
Casterslasher All MP costs reduced to 1/2 Bang Ward
Crack Ward
Crag Ward
Frizz Ward
Sizz Ward
Splish Ward
Woosh Ward
Zam Ward
Zap Ward
Close Scraper Possessor has a 5% chance to endure a fatal attack with 1 HP in single-player battles, with a 25% chance in multiplayer bouts
Close Scraper works with physical attacks, magical attacks, breath attacks, elemental attacks, and the effects of the Spiky Skin trait
Will not trigger due to poison, Kamikazee, Kerplunk, and the Kerplunk Dance








Large-size monsters only



Collective Punishment Single-target abilities that use the attack stat now target all enemies Large-size monsters only














Confusing Touch Possessor has a 4% chance to inflict the confusion status ailment on a target when performing a normal attack
The trait triggers 40% per strike in multiplayer battles, and combines with the effects of Collective Punishment and Ultra Crafty Confuser
Confusing Touch will not activate if the target absorbs the damage of the blow and is healed.




Large-size monsters only
Critical Favorite Doubles critical hit rate Demon's ring
Martial artist's ring
Critical Mastermind Quadruples haywire spell rate Large-size monsters only


Critical Moment Sextouples critical hit rate at 1/2 HP, octuples at 1/4 HP






Large-size monsters only



Critical Sensation Quadruples critical hit rate
Large-size monsters only






Critical Theorist Triples haywire spell rate


Large-size monsters only

Critical Thinker Doubles haywire spell rate Mage's ring
sage's ring
Critical Triumph Triples critical hit rate






Large-size monsters only
Deadly Touch Possessor has a 1% chance to instantly kill a target when performing a normal attack
The trait triggers 10% per strike in multiplayer battles, and combines with the effects of Collective Punishment and Ultra Crafty Whacker
Deadly Touch will not activate if the target absorbs the damage of the blow and is healed




Large-size monsters only

Decontaminate Occasionally cures allies of all ailments Large-size monsters only

Defensive Impulse Possessor takes 25% less damage when HP is under 1/2



Large-size monsters only

Desperate Measures Voids damage from critical hits and haywire spells Large-size monsters only





Detox Possessor has a 10% chance to cure the party of the effects of paralysis, poison, and stun at the start of their turn
Slways triggers at the start of their turn in multiplayer battles



Large-size monsters only

Dodge Denier Voids target evasion




Large-size monsters only


Echonomist Possessor's spells have a 10% chance to cast the same spell twice in the same turn in single-player battles, and a 20% chance in multiplayer battles
When the trait activates the MP price of a spell increases by 50%
Large-size monsters only

Evasive Impulse Possessor has a 10% chance to raise agility by 80% when HP is less than 1/2, also increases evasion to 50%
Effect lasts 4~7 turns
Always activates in multiplayer



Large-size monsters only
Health Professional Possessor's healing spells increase in power by 25%, MP cost halved



Large-size monsters only
Heaven-Sent Once per battle, possessor has a 5% chance to raise a random stat two-stages at the end of a turn
Always activates at the end of the first turn in multiplayer
Attack boosts lasts 2~5 turns, all others last 4~7 turns

Large-size monsters only

High Heal Possessor has a 5% chance to heal the party on even-numbered turns, max amount is 215
Always activates on even-numbered turns in multiplayer
Will not activate is possessor is confused, paralysed, sleeping, or stunned
Large-size monsters only


Hothead Possessor is four times as likely to enter a [Frenzied State]] per turn

Large-size monsters only
Infected Skin Possessor has a 6% chance of poisoning enemies that damage the possessor with abilities that use the attack stat
60% chance to trigger per blow in multiplayer battles
The trait will not trigger if the opponent's strike misses or the damage is absorbed by the possessor


Large-size monsters only
Insensitive Skin Possessor has a 2% chance of paralysing enemies that damage the possessor with abilities that use the attack stat
20% chance to trigger in multiplayer battles. The trait will not trigger if the opponent's blow misses or the damage is absorbed by the possessor.


Large-size monsters only
Insta-Accel 5% chance to activate at the start of battle
Always activates in multiplayer
Will not activate if possessor is confused, paralysed, sleeping, or stunned





Large-size monsters only

Insta-Bounce 5% chance to activate at the start of battle
Always activates in multiplayer
Will not activate if possessor is confused, paralysed, sleeping, or stunned




Large-size monsters only

Insta-Buff 5% chance to activate at the start of battle
Always activates in multiplayer
Will not activate if possessor is confused, paralysed, sleeping, or stunned





Large-size monsters only
Insta-Oomph 5% chance to activate at the start of battle
Always activates in multiplayer
Will not activate if possessor is confused, paralysed, sleeping, or stunned



Large-size monsters only



Insta-Ping 5% chance to activate at the start of battle
Always activates in multiplayer
Will not activate if possessor is confused, paralysed, sleeping, or stunned





Large-size monsters only
Insult to Injury Doubles damage to confused, paralysed, poisoned, sleeping, and stunned monsters Large-size monsters only




Intimidating 10% chance to stun all enemies on even-numbered turns
40% chance to trigger in multiplayer
Cannot trigger if possessor is confused, paralysed sleeping, or stunned





Large-size monsters only


Last Gasp Revives one ally once per battle
Cannot trigger if possessor is confused, paralysed, sleeping, or stunned
Large-size monsters only



Last Legs Possessor survives a fatal attack with 1 HP
Only once per battle



Large-size monsters only

Late Bloomer From turns 3~5 attack, defence, agility, & wisdom increase by 20%. After turn 6 stats increase by 50%



Large-size monsters only




Little Menace Raises damage against small monsters by 20%

Large-size monsters only



Low Heal 5% chance to heal the party on even-numbered turns, max amount is 70
Always activates on even-numbered turns in multiplayer
Will not activate is possessor is confused, paralysed, sleeping, or stunned

Large-size monsters only
Magical Moment Sextouples haywire spell rate at 1/2 HP, octuples at 1/4 HP




Large-size monsters only
Major Downer Extends the effects of Blunt, Decelerate, Dim, Sap, etc by 5 turns
Also randomly applies Dazzle, Fizzle, Gobstopper, or prevents critical hits/haywire spells



Large-size monsters only

Metal Beater 1/4 of the possessor's level is added to the damage of normal attacks and physical abilities
The bonus damage is affected by the Metal Skin trait
Will not trigger on physical attacks with elemental properties if target is immune


Large-size monsters only
Metal Medley Triples damage dealt to targets with the Metal Skin trait
Elemental immunity still applies unless "Crafty" and "Ultra Crafty" traits are used




Large-size monsters only
Metal Skin All damage possessor receives is reduced to 1/3
+50% resistance to all elements
+25% resistance to all status ailments & instant death
Miraculous Touch Power of normal attacks is reduced to 90%, but possessor recovers HP equal to half of damage inflicted to target
Naked Ambition Doubles critical hit and haywire spell rate when possessor does not equip accessories

Large-size monsters only
Paralysing Touch Possessor has a 2% chance to paralyse a foe with normal attacks in single player battle
20% chance in multiplayer fights
Cannot activate if the attack is absorbed or nullified by the target.



Large-size monsters only
Parting Gift Reflects damage taken from a killer blow to all enemies
Damage is 50~150% of the damage dealt to the possessor in the killing blow
Large-size monsters only




Personal Grudge Enemy that kills the possessor will be stunned for one turn, and all stats lowered by two stages for 2~5 turns for attack & 4~7 turns for all other stats
If the possessor's killer is dead or not in the battle, effect is applied to a random enemy


Large-size monsters only


Poisonous Touch Possessor a 6% chance to inflict the poison status ailment on a target when performing a normal attack
The trait triggers 60% per strike in multiplayer battles, and combines with the effects of Collective Punishment and Ultra Crafty Poisoner
Poisonous Touch will not activate if the target absorbs the damage of the blow and is healed.


Large-size monsters only

Sleep Twitch Possessor attacks all enemies for 150% damage of a normal attack when asleep
Monsters with multiple actions per turn only act once




Large-size monsters only
Sleepy Touch Possessing has a 4% chance to inflict the slumbering status ailment on a target when performing a normal attack
The trait triggers 40% per strike in multiplayer battles, and combines with the effects of Collective Punishment and Ultra Crafty Sleeper
Sleepy Touch will not activate if the target absorbs the damage of the blow and is healed.



Large-size monsters only
Slick Skin Possessor has a 4% chance to avoid abilities that use the attack stat in single-player battles, triggering 15% per strike in multiplayer battles
Slick Skin stacks with the other evasion traits



Large-size monsters only

Snappy Comeback If possessor is killed by an attack then the damage of that attack is dealt to the killer at 50~150% power
If the killer is not in the battle, a random enemy is selected
Will not trigger due to poison


Large-size monsters only

Sobering Slap Rarely cures all allies of status ailments at the start of a turn
Triggers more often in multiplayer
Possessor's turn is spent if an ally is cured
Will not activate if confused, paralysed, sleeping or stunned




Large-size monsters only

Somnolent Skin Possessor has a 4% chance of making monsters that use abilities based on the attack stat against the possessor fall unconscious
40% chance in multiplayer


Large-size monsters only
Spiky Skin Possessor reduces damage from normal attacks and physical skills to 75% and reflects 1/4 of that damage to the assilant


Large-size monsters only
Spongy Skin Possessor has a 6% chance to absorb MP from normal attacks and physical skills
60% chance in multiplayer
Amount drained is Level/2 +5~10, max is 250


Large-size monsters only

Static Discharge Is possessor is paralysed and hit with a normal attack or physical skill, there is an 80% chance the assailant will become paralysed for 2~5 turns
Triggers more often than Insensitive Skin


Large-size monsters only
Strangely Alluring 10% chance to stun all enemies at the start of even-numbered turns
30% chance in multiplayer
Will not activate if confused, paralysed, sleeping or stunned



Large-size monsters only

Strong Starter Possessor's damage is increased by 20% for the first three rounds, then drops to 90% from the fourth round onwards



Large-size monsters only

Stunning Skin 4% chance for assailant to be stunned when using a normal attack or physical skill against possessor
40% chance per strike in multiplayer

Large-size monsters only

Stunning Touch Possessing has a 4% chance to stupefy the target when performing a normal attack
The trait triggers 40% per strike in multiplayer battles, and combines with the effects of Collective Punishment and Ultra Crafty Stunner
Stunning Touch will not activate if the target absorbs the damage of the blow and is healed.



Large-size monsters only

Stupefying Skin 4% chance for assailant to be confused when using a normal attack or physical skill against possessor
40% chance per strike in multiplayer


Large-size monsters only
Supreme Sidestepper Quadruples base evasion rate
Will not activate if confused, paralysed, sleeping or stunned
Large-size monsters only



Tit for Tat If possessor become confused, paralysed, sleeps, or is stunned, the enemy that caused the condition suffers it as well
Penetrates status ailment immunity




Large-size monsters only


Trance State Increases wisdom by 80% for 4~7 turns after a spell goes haywire

Large-size monsters only

Unhealthy Advantage Damage output scales to possessor's current HP, doubling at 1 HP
Large-size monsters only



Wizardly Waft MP equal to half the possessor's level is given to all allies at the end of even-numbered turns
Will not activate if confused, paralysed, sleeping or stunned



Large-size monsters only
Wizardly Wind 5% chance to recover MP equal to 80% of the possessor's level, plus 5~10, to the party at the end of even-numbered turns
Always triggers in multiplayer
Will not activate if confused, paralysed, sleeping or stunned
Large-size monsters only




Rando-Accel 2% chance to cast Accelerate at the start of a round
25% chance in multiplayer
Will not activate if confused, paralysed, sleeping or stunned




Large-size monsters only

Rando-Buff 2% chance to cast Buff at the start of a round
25% in multiplayer
Will not activate if confused, paralysed, sleeping or stunned




Large-size monsters only

Rando-Disrupt 5% chance to use Disruptive Wave at the start of a round
25% in multiplayer
Will not activate if confused, paralysed, sleeping or stunned



Large-size monsters only

Rando-Mister 2% chance to apply Mist Me at the start of a round
25% in multiplayer
Will not activate if confused, paralysed, sleeping or stunned





Large-size monsters only
Rando-Muster 2% chance to use Muster Strength at the start of a round
25% in multiplayer
Will not activate if confused, paralysed, sleeping or stunned




Large-size monsters only

Rando-Oomph 2% chance to cast Oomph on self at the start of a round
25% in multiplayer
Will not activate if confused, paralysed, sleeping or stunned




Large-size monsters only

Rando-Panic 2% chance to use Wave of Panic at the start of a round
25% in multiplayer
Will not activate if confused, paralysed, sleeping or stunned

Large-size monsters only


Rando-Ping 2% chance to cast Ping at the start of a round
25% in multiplayer
Will not activate if confused, paralysed, sleeping or stunned





Large-size monsters only

Rando-Relief 5% chance to use Wave of Relief at the start of a round
25% in multiplayer
Will not activate if confused, paralysed, sleeping or stunned

Large-size monsters only

Bangmeister Possessor's explosion element damage increases by 15%
MP costs of that element are halved
Does not penetrate enemy resistance




Large-size monsters only

Crackmeister Possessor's ice element damage increases by 15%
MP costs of that element are halved
Does not penetrate enemy resistance




Large-size monsters only

Cragmeister Possessor's earth element damage increases by 15%
MP costs of that element are halved
Does not penetrate enemy resistance


Large-size monsters only
Frizzmeister Possessor's fire element damage increases by 15%
MP costs of that element are halved
Does not penetrate enemy resistance







Large-size monsters only
Sizzmeister Possessor's light element damage increases by 15%
MP costs of that element are halved
Does not penetrate enemy resistance



Large-size monsters only
Splishmeister Possessor's water element damage increases by 15%
MP costs of that element are halved
Does not penetrate enemy resistance



Large-size monsters only
Wooshmeister Possessor's element damage increases by 15%
MP costs of that element are halved
Does not penetrate enemy resistance




Large-size monsters only
Zammeister Possessor's darkness element damage increases by 15%
MP costs of that element are halved
Does not penetrate enemy resistance




Large-size monsters only
Zapmeister Possessor's electricity element damage increases by 15
MP costs of that element are halved
Does not penetrate enemy resistance




Large-size monsters only
Beastsbane Possessor's damage against the beast family is doubled
Ignores 5% of all resistances
Stacks with Beast Tamer



Large-size monsters only
Bossesbane Possessor's damage against the ??? family is doubled
Ignores 5% of all resistances


Large-size monsters only
Demonsbane Possessor's damage against the demon family is doubled
Ignores 5% of all resistances
Stacks with Demon Demeaner
Dragonsbane Possessor's damage against the dragon family is doubled
Ignores 5% of all resistances
Stacks with Dragon Slash

Large-size monsters only
Matterbane Possessor's damage against the material family is doubled
Ignores 5% of all resistances
Stacks with Matter Scatterer

Large-size monsters only
Naturesbane Possessor's damage against the nature family is doubled
Ignores 5% of all resistances
Stacks with Nature Nerfer

Large-size monsters only
Slimesbane Possessor's damage against the slime family is doubled
Ignores 5% of all resistances
Stacks with Slime Squisher

Large-size monsters only
Zombiesbane Possessor's damage against the Undead family is doubled
Ignores 5% of all resistances
Stacks with Undead Undoer

Large-size monsters only
Über Beastsbane Possessor's damage against the beast family is tripled
Ignores 10% of all resistances
Stacks with Beast Tamer
Large-size monsters only

Über Bossesbane Possessor's damage against the ??? family is tripled
Ignores 10% of all resistances
Large-size monsters only

Über Demonsbane Possessor's damage against the demon family is tripled
Ignores 10% of all resistances
Stacks with Demon Demeaner
Large-size monsters only
Über Dragonsbane Possessor's damage against the dragon family is tripled
Ignores 10% of all resistances
Stacks with Dragon Slash
Large-size monsters only

Über Matterbane Possessor's damage against the material family is tripled
Ignores 10% of all resistances
Stacks with Matter Scatterer
Large-size monsters only

Über Naturesbane Possessor's damage against the nature family is tripled
Ignores 10% of all resistances
Stacks with Nature Nerfer
Large-size monsters only

Über Slimesbane Possessor's damage against the slime family is tripled
Ignores 10% of all resistances
Stacks with Slime Squisher
Large-size monsters only

Über Zombiesbane Possessor's damage against the undead family is tripled
Ignores 10% of all resistances
Stacks with Undead Undoer
Large-size monsters only

Utility Traits[edit | edit source]

Name Effect Source
Iota of Experience Raises experience gained by 10% Cupcake cane
Modicum of Experience Raises experience gained by 30% Trainee's badge
Wealth of Experience Raises experience gained by 50% Trainee's medal
Gold Panner Raises gold gained by 10% Cupcake cane
Gold Digger Raises gold gained by 30% Gold badge
Gold Miner Raises gold gained by 50% Gold medal
Rummager Raises item drop rate by 10% Cupcake cane
Scavenger Raises item drop rate by 30% Scavenger's badge
Hoarder Raises item drop rate by 50% Scavenger's medal
Scout's Honour Rarely boosts show of force gauge by 1~10% Scout's Badge