Wizardly Wind: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m Text replacement - "{{DQMTDP}}" to "{{DQM3Nav}}" |
||
| Line 75: | Line 75: | ||
|} | |} | ||
{{ | {{DQM3Nav}} | ||
[[Category:Dragon Quest Monsters: The Dark Prince traits]] | [[Category:Dragon Quest Monsters: The Dark Prince traits]] | ||
Latest revision as of 05:56, 5 April 2026
| Wizardly Wind | |
|---|---|
| Japanese | 魔力の強風 |
| Rōmaji | Maryoku no kyōbō |
| Type | Trait |
| Older names | None |
Wizardly Wind is a trait in the Dragon Quest Monsters series.
Appearances[edit | edit source]
Dragon Quest Monsters: The Dark Prince[edit | edit source]
The Wizardly Wind trait has a 5% chance to grant MP restoration to the entire party at the end of even-numbered turns, always triggering on even-numbered turns in multiplayer battles. The amount restored is 80% of the possessor's level with a range of 5~10 MP. The trait will not activate if the possessor is asleep, confused, paralysed, or stunned.
| Large-size monsters only | ||||||||
|---|---|---|---|---|---|---|---|---|
| Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 60 | Lv. 60 | Lv. 1 | Lv. 60 | Lv. 60 |
| Lv. 1 | Lv. 1 | Lv. 1 | Lv. 60 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 |
| Lv. 1 | Lv. 1 | Lv. 60 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 | |