Wizardly Wind: Difference between revisions

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[[Category:Dragon Quest Monsters: The Dark Prince traits]]
[[Category:Dragon Quest Monsters: The Dark Prince traits]]

Latest revision as of 05:56, 5 April 2026

Wizardly Wind is a trait in the Dragon Quest Monsters series.

Appearances[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

The Wizardly Wind trait has a 5% chance to grant MP restoration to the entire party at the end of even-numbered turns, always triggering on even-numbered turns in multiplayer battles. The amount restored is 80% of the possessor's level with a range of 5~10 MP. The trait will not activate if the possessor is asleep, confused, paralysed, or stunned.

Large-size monsters only
Lv. 1 Lv. 1 Lv. 1 Lv. 1 Lv. 60 Lv. 60 Lv. 1 Lv. 60 Lv. 60
Lv. 1 Lv. 1 Lv. 1 Lv. 60 Lv. 1 Lv. 1 Lv. 1 Lv. 1 Lv. 1
Lv. 1 Lv. 1 Lv. 60 Lv. 1 Lv. 1 Lv. 1 Lv. 1 Lv. 1