Dazzleflash: Difference between revisions

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|japanese = まぶしいひかり
|japanese = まぶしいひかり
|romaji = Mabushii hikari
|romaji = Mabushii hikari
|translation = Dazzling/glaring light
|old =  
|old =  
|type = Skill
|type = Skill
}}
}}
'''Dazzleflash''' is a recurring skill in the {{DQSeries}}.
'''Dazzleflash''' is a skill in the series.


It attempts to blind the target [[party]] and will reduce their accuracy to {{fraction|5|8}} (62.5%), making it slightly less effective per enemy in exchange for it's wider range. Typically, the effects last for 1~2 turns.
==Characteristics==
The ability attempts to blind all enemies, reducing their accuracy to {{fraction|5|8}} (62.5%), making it slightly less effective per enemy in exchange for it's wider range. Typically, the effects last for 1~2 turns.


==Appearances==
==Appearances==
==={{DQ4}}===
==={{DQ4}}===
Dazzleflash is used by [[demon thunderer]]and [[scarewell]]s in the remakes.
Dazzleflash is an enemy-only skill used by [[Demon thunderer]] and [[Scarewell]] in remake versions.


==={{DQ5}}===
==={{DQ5}}===
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==={{DQ6}}===
==={{DQ6}}===
Dazzleflash is learned by advancing to either rank 5 of the [[Ranger]] vocation or rank 1 of the {{Luminary V}} vocation. In {{VI}} the skill changed from reducing accuracy to 3/8ths like Dazzle to 5/8ths.
Dazzleflash is learned by advancing to either rank 5 of the [[Ranger]] vocation or rank 1 of the {{Luminary V}} vocation. In this game, the skill changed from reducing accuracy to {{fraction|3|8}}ths like Dazzle to {{fraction|5|8}}ths.


It is used by the enemies [[bloodcreeper]]s, [[grrrgoyle]]s, [[killer moth]]s, [[devil glass]]es, [[haunted mirror]]s, [[infernal pane]]s, and [[Murdaw]].
It is used by the enemies [[bloodcreeper]]s, [[grrrgoyle]]s, [[killer moth]]s, [[devil glass]]es, [[haunted mirror]]s, [[infernal pane]]s, and [[Murdaw]].
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It is used by the enemies [[serial quiller]]s, [[mad moai]], [[hackrobat]]s, [[axecutioner]]s, [[whacksmith]]s, [[Grody Gumpdrops]], [[delusionist]]s, [[scarewell]]s, [[The Time Being]], [[demon deacon]]s, [[black bishop]]s, [[malign vine]]s, [[lesser demon]]s, [[demon thunderer]]s, [[moosifer]]s, and [[slaughtomaton]]s.
It is used by the enemies [[serial quiller]]s, [[mad moai]], [[hackrobat]]s, [[axecutioner]]s, [[whacksmith]]s, [[Grody Gumpdrops]], [[delusionist]]s, [[scarewell]]s, [[The Time Being]], [[demon deacon]]s, [[black bishop]]s, [[malign vine]]s, [[lesser demon]]s, [[demon thunderer]]s, [[moosifer]]s, and [[slaughtomaton]]s.
==={{DQ8}}===
Dazzleflash attempts to reduce the entire party's accuracy to {{fraction|3|8}} for 1~2 turns. It can be used by [[Spitnik]], [[Lesser demon]], [[Hoodlum]], [[Demon thunderer]], [[Hellstalker]], [[Empyrea]], [[Rhapthorne]] during his first battle, and the [[Darksteel dragon]]. [[Hoodwink]] can also use it as a monster companion.


==={{DQ9}}===
==={{DQ9}}===
Dazzleflash is used by a number of enemies, and now lasts 5~9 turns. An offensive version called [[Blinder]] is used by [[Murdaw]] and [[Malroth]].
Dazzleflash attempts to blind the entire party for 5~8 turns, returning to being an enemy-only ability. It can be used by [[Mad moai]], [[Sculptrice]], [[Freaky tiki]], [[AU-1000]], [[Pale whale]], and [[Murdaw]] from Lv. 1 to 40. At Lv. 57, Murdaw will begin using [[Blinder]] instead.


==={{DQMJ}}===
==={{DQMJ}}===
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==={{DQMJ2}}===
==={{DQMJ2}}===
Dazzleflash can be learned from all the skills it could be previously, though [[Sage (skill)|Sage]] now requires only 17 points.
Dazzleflash can be learned from all the skill sets it could be previously, though [[Sage (skill)|Sage]] now requires only 17 points.
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}


==={{DQM3}}===
==={{DQM3}}===
Dazzleflash costs 2 {{MP}} and attempts to blind all enemies for 2~5 turns. It is learned through the [[Breath Worker]], [[Choreographer]], [[Chilly Receptionist]], [[Cupid]], [[Defender]], [[Fuzzy Thinker]], [[Murdaw (Talent)|Murdaw]], [[Pop Diva]], [[Pop Idol]], [[Rhapthorne (Talent)|Rhapthorne]], [[Sizz Afficionado]], [[Slimer]], and [[Storm Chaser]] talents.
{{Descriptions
|DQM3=Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.<ref>Nintendo Switch, Steam, and Mobile versions.</ref>
}}
Dazzleflash costs 2 MP and attempts to bedazzle all enemies for 2~5 turns. It is learned through the [[Breath Worker]], [[Choreographer]], [[Chilly Receptionist]], [[Cupid]], [[Defender]], [[Fuzzy Thinker]], [[Murdaw (Talent)|Murdaw]], [[Pop Diva]], [[Pop Idol]], [[Rhapthorne (Talent)|Rhapthorne]], [[Sizz Afficionado]], [[Slimer]], and [[Storm Chaser]] talents.


==={{DQStars}}===
==Related abilities==
{{Stub}}
*[[Gigaflash]]
*[[Blinder]]


{{DQSkills}}
==References==
<references/>


[[Category:Skills]]
[[Category:Skills]]
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[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX enemy skills]]
[[Category:Dragon Quest IX enemy skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters skills]]

Revision as of 00:03, 2 September 2026

Dazzleflash is a skill in the series.

Characteristics

The ability attempts to blind all enemies, reducing their accuracy to 58 (62.5%), making it slightly less effective per enemy in exchange for it's wider range. Typically, the effects last for 1~2 turns.

Appearances

Dragon Quest IV: Chapters of the Chosen

Dazzleflash is an enemy-only skill used by Demon thunderer and Scarewell in remake versions.

Dragon Quest V: Hand of the Heavenly Bride

Dazzleflash is learned by several monster companions such as the drackies and men o' war. In its debut the skill is virtually identical to Dazzle and causes the same effects for a 1~2 turns.

Name Level
Bad apple 5
Cross eye 8
Bomboulder 10
Hades' helm 15
Man o' war 15
Dracky 22

Eyelashers, eyepods, and luneyetics use it only as enemies.

Dragon Quest VI: Realms of Revelation

Dazzleflash is learned by advancing to either rank 5 of the Ranger vocation or rank 1 of the Luminary vocation. In this game, the skill changed from reducing accuracy to 38ths like Dazzle to 58ths.

It is used by the enemies bloodcreepers, grrrgoyles, killer moths, devil glasses, haunted mirrors, infernal panes, and Murdaw.

Dragon Quest VII: Fragments of the Forgotten Past

Luminaries learn Dazzleflash upon reaching rank 2, Goodiebags at rank 2, Serial quillers at rank 4, and Delusionists at rank 2.

It is used by the enemies serial quillers, mad moai, hackrobats, axecutioners, whacksmiths, Grody Gumpdrops, delusionists, scarewells, The Time Being, demon deacons, black bishops, malign vines, lesser demons, demon thunderers, moosifers, and slaughtomatons.

Dragon Quest VIII: Journey of the Cursed King

Dazzleflash attempts to reduce the entire party's accuracy to 38 for 1~2 turns. It can be used by Spitnik, Lesser demon, Hoodlum, Demon thunderer, Hellstalker, Empyrea, Rhapthorne during his first battle, and the Darksteel dragon. Hoodwink can also use it as a monster companion.

Dragon Quest IX: Sentinels of the Starry Skies

Dazzleflash attempts to blind the entire party for 5~8 turns, returning to being an enemy-only ability. It can be used by Mad moai, Sculptrice, Freaky tiki, AU-1000, Pale whale, and Murdaw from Lv. 1 to 40. At Lv. 57, Murdaw will begin using Blinder instead.

Dragon Quest Monsters: Joker

Dazzleflash can be learned from:

Dragon Quest Monsters: Joker 2

Dazzleflash can be learned from all the skill sets it could be previously, though Sage now requires only 17 points.

Dragon Quest Monsters: The Dark Prince

GameDescription
Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.[1]

Dazzleflash costs 2 MP and attempts to bedazzle all enemies for 2~5 turns. It is learned through the Breath Worker, Choreographer, Chilly Receptionist, Cupid, Defender, Fuzzy Thinker, Murdaw, Pop Diva, Pop Idol, Rhapthorne, Sizz Afficionado, Slimer, and Storm Chaser talents.

Related abilities

References

  1. Nintendo Switch, Steam, and Mobile versions.