Dazzleflash: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
 
Line 81: Line 81:


[[Category:Skills]]
[[Category:Skills]]
[[Category:Dragon Quest IV enemy skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]

Latest revision as of 00:03, 2 September 2026

Dazzleflash is a skill in the series.

Characteristics[edit | edit source]

The ability attempts to blind all enemies, reducing their accuracy to 58 (62.5%), making it slightly less effective per enemy in exchange for it's wider range. Typically, the effects last for 1~2 turns.

Appearances[edit | edit source]

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Dazzleflash is an enemy-only skill used by Demon thunderer and Scarewell in remake versions.

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Dazzleflash is learned by several monster companions such as the drackies and men o' war. In its debut the skill is virtually identical to Dazzle and causes the same effects for a 1~2 turns.

Name Level
Bad apple 5
Cross eye 8
Bomboulder 10
Hades' helm 15
Man o' war 15
Dracky 22

Eyelashers, eyepods, and luneyetics use it only as enemies.

Dragon Quest VI: Realms of Revelation[edit | edit source]

Dazzleflash is learned by advancing to either rank 5 of the Ranger vocation or rank 1 of the Luminary vocation. In this game, the skill changed from reducing accuracy to 38ths like Dazzle to 58ths.

It is used by the enemies bloodcreepers, grrrgoyles, killer moths, devil glasses, haunted mirrors, infernal panes, and Murdaw.

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Luminaries learn Dazzleflash upon reaching rank 2, Goodiebags at rank 2, Serial quillers at rank 4, and Delusionists at rank 2.

It is used by the enemies serial quillers, mad moai, hackrobats, axecutioners, whacksmiths, Grody Gumpdrops, delusionists, scarewells, The Time Being, demon deacons, black bishops, malign vines, lesser demons, demon thunderers, moosifers, and slaughtomatons.

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Dazzleflash attempts to reduce the entire party's accuracy to 38 for 1~2 turns. It can be used by Spitnik, Lesser demon, Hoodlum, Demon thunderer, Hellstalker, Empyrea, Rhapthorne during his first battle, and the Darksteel dragon. Hoodwink can also use it as a monster companion.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Dazzleflash attempts to blind the entire party for 5~8 turns, returning to being an enemy-only ability. It can be used by Mad moai, Sculptrice, Freaky tiki, AU-1000, Pale whale, and Murdaw from Lv. 1 to 40. At Lv. 57, Murdaw will begin using Blinder instead.

Dragon Quest Monsters: Joker[edit | edit source]

Dazzleflash can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Dazzleflash can be learned from all the skill sets it could be previously, though Sage now requires only 17 points.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

GameDescription
Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.[1]

Dazzleflash costs 2 MP and attempts to bedazzle all enemies for 2~5 turns. It is learned through the Breath Worker, Choreographer, Chilly Receptionist, Cupid, Defender, Fuzzy Thinker, Murdaw, Pop Diva, Pop Idol, Rhapthorne, Sizz Afficionado, Slimer, and Storm Chaser talents.

Related abilities[edit | edit source]

References[edit | edit source]

  1. Nintendo Switch, Steam, and Mobile versions.