Devilproof Multiheal: Difference between revisions
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|image = | |image = | ||
|japanese = 防魔のベホマラー | |japanese = 防魔のベホマラー | ||
|romaji = | |romaji = {{tt|Bōma no Behomarā|Multiheal of demon/evil-spirit warding}} | ||
|old = | |old = | ||
|type = Restorative | |type = Restorative | ||
}} | }} | ||
'''Devilproof Multiheal''' is a spell that appears exclusively in {{DQTact}}. It conjures an upgraded version of [[Multiheal]] that | '''Devilproof Multiheal''' is a spell that appears exclusively in {{DQTact}}. It conjures an upgraded version of [[Multiheal]] that restores a lot of HP to the target allies while also raising their Spell Resistance, as well. | ||
==Appearances== | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Devilproof Multiheal can be learned by [[Sage (Female)|the Female Sage]] at level 33 and [[Illusia]] at level 50 and costs 84 MP to cast. It has a range of up to three squares away from the caster, heals a major amount of HP to all allies in a plus sign-shaped area of effect and raises their Spell Res for 3 turns. Upgrading the spell increases its healing effect and reduces the amount of MP it costs to cast. | Devilproof Multiheal can be learned by [[Sage (Female)|the Female Sage]] at level 33 and [[Illusia]] at level 50 and costs 84 MP to cast. It has a range of up to three squares away from the caster, heals a major amount of HP to all allies in a plus sign-shaped area of effect and raises their Spell Res for 3 turns. Upgrading the spell increases its healing effect and reduces the amount of MP it costs to cast. | ||
Revision as of 00:28, 26 July 2023
| Devilproof Multiheal | |
|---|---|
| Japanese | 防魔のベホマラー |
| Rōmaji | Bōma no Behomarā |
| Type | Restorative |
Devilproof Multiheal is a spell that appears exclusively in Dragon Quest Tact. It conjures an upgraded version of Multiheal that restores a lot of HP to the target allies while also raising their Spell Resistance, as well.
Appearances
Dragon Quest Tact
Devilproof Multiheal can be learned by the Female Sage at level 33 and Illusia at level 50 and costs 84 MP to cast. It has a range of up to three squares away from the caster, heals a major amount of HP to all allies in a plus sign-shaped area of effect and raises their Spell Res for 3 turns. Upgrading the spell increases its healing effect and reduces the amount of MP it costs to cast.
Ability information
| Devilproof Multiheal | |||
| Role * | Type * | Element | MP cost |
| Support | Spell | 84 | |
| Range | Additional effects | ||
1-3 (+self) |
Spell Res Up |
||
| Description | |||
| Heals a major amount of HP and raises Spell Res for all allies in area of effect for 3 turn(s) | |||
| Naturally learnt by | |||
| Illusia, Sage (Female) | |||