Hocus Pocus: Difference between revisions

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'''Hocus Pocus''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It causes completely random effects. Also known as Chance in some versions.
'''Hocus Pocus''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It causes completely random effects, some of which benefit the party and other cause catastrophe.


==Appearances==
==Appearances==
===''[[Dragon Quest II]]''===
===''[[Dragon Quest II]]''===
Learned by the [[Princess of Moonbrooke]] at level 25. The spell costs 15 MP to cast.
Learned by the [[Princess of Moonbrooke]] at level 25. The spell costs 15 MP to cast.
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
| Description || Boss vulnerability
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|
|
|}


===''[[Dragon Quest III]]''===
===''[[Dragon Quest III]]''===
Hocus Pocus is learned by [[Mage|Magi]] and [[Sage]]s at level 40, and it costs 20 MP to cast.
Hocus Pocus is learned by [[Mage|Magi]] and [[Sage]]s at level 40, and it costs 20 MP to cast.
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
| Description || Boss vulnerability
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|
|
|}


===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
Hocus Pocus is learned by [[Hero (Dragon Quest IV)|the hero]] at level 39. It costs 20 MP to cast.
Hocus Pocus is learned by [[Hero (Dragon Quest IV)|the hero]] at level 39. It costs 20 MP to cast.
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
| Description || Boss vulnerability
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|
|
|}


===''[[Dragon Quest V]]''===
===''[[Dragon Quest V]]''===
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*''The hero learns Hocus Pocus in [[Zoomingale]], during Generation 3.''
*''The hero learns Hocus Pocus in [[Zoomingale]], during Generation 3.''
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
| Description || Boss vulnerability
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens).
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Hocus pocus echos into the distance (nothing happens).
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies, ignores defence.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything's HP is restored.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything's MP is restored.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Revives dead party members and monsters.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"| Revives dead party members and restores HP to party.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything falls asleep
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the party.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Rays of blinding light shine down on the caster. If catser survives 400~1000 damage they will become a brilliant dragon with immunity to fire and ice.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Sands of time|Time flows backwards]].
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Dusty goes crazy all of a sudden! 20~30 damage to one enemy, only activates when the [[wagon]] is present.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies are [[Dazzle|dazzled]].
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies are [[Fuddle|befuddled]].
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies become [[Paralysis|paralyzed]].
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Party [[Muster Strength|musters their strength]].
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies lose MP
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies lose MP
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster's body emits a [[Fishy Fog|fishy fog]] that cancels all magic for the battle.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Meteorites hit everyone, HP to 1 and will kill if used twice.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Critical Hit|The party is filled with strange power]] until the end of battle, doesn't work with multi-target weapons and skills.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Summon something scary, enemies flee.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no EXP or gold.
|No
|}


===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
Hocus Pocus can only be learned by mastering the [[Gadabout]] vocation. The spell costs 20 MP to cast, and is not blocked by niether [[Bound]] nor [[Bounce]].
Hocus Pocus can only be learned by mastering the [[Gadabout]] vocation. The spell costs 20 MP to cast, and is not blocked by [[Bound]] nor [[Bounce]].  
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
| Description || Boss vulnerability
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens).
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies, ignores defence.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything's wounds are healed, does not revive dead party members.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Revives dead party members.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Sands of time|Time flows backwards]].
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster's body emits a [[Fishy Fog|fishy fog]] that cancels all magic for the battle.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Summon something scary, enemies flee.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Meteorites hit everyone, HP to 1 and will kill if used twice.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Critical Hit|The party is filled with strange power]] until the end of battle, doesn't work with multi-target weapons and skills.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no EXP or gold.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything's wounds are healed, revives dead party members.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything regains their MP.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything loses their MP.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the party.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies fall asleep.
|No
|}


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
Hocus pocus is learned by reaching rank 6 of the [[Djinn genie (Vocation)|Vigilantern]] vocation.
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
| Description || Boss vulnerability
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens).
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies, ignores defence.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything's wounds are healed, does not revive dead party members.
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Sands of time|Time flows backwards]].
|Yes
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster's body emits a [[Fishy Fog|fishy fog]] that cancels all magic for the battle.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Summon something scary, enemies flee.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Meteorites hit everyone, HP to 1 and will kill if used twice.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Critical Hit|The party is filled with strange power]] until the end of battle, doesn't work with multi-target weapons and skills.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no EXP or gold.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything's wounds are healed, revives dead party members.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything regains their MP.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything loses their MP.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the party.
|No
|}


==Possible effects==
Most effects tend to affect ''everyone'' in battle (with some exceptions).
*Everyone recovers HP.
*Everyone recovers MP.
*Everyone loses MP.
*Only enemies lose MP.
*Everyone is [[dazzle]]d.
*Everyone is [[confused]].
*Everyone is [[paralyzed]].
*Everyone falls [[asleep]].
*Summons something horrifying (cower in fear).
*Summons a giant genie to smash the enemy.
*Meteorites strike everyone (reduces HP to 1).
*All party members [[Puff!|become dragons]].
*All party members are filled with a strange power.
*All enemies explode[instant kill].
*A dark haze neutralises all magic.
*Caster is hit with a ray of energy for 400+ damage.
*Restarts battle from the beginning.
*Nothing happens.


==Gallery==
==Gallery==

Revision as of 19:01, 16 March 2018

Hocus Pocus is a spell in the Dragon Quest series. It causes completely random effects, some of which benefit the party and other cause catastrophe.

Appearances

Dragon Quest II

Learned by the Princess of Moonbrooke at level 25. The spell costs 15 MP to cast.

Description Boss vulnerability

Dragon Quest III

Hocus Pocus is learned by Magi and Sages at level 40, and it costs 20 MP to cast.

Description Boss vulnerability

Dragon Quest IV

Hocus Pocus is learned by the hero at level 39. It costs 20 MP to cast.

Description Boss vulnerability

Dragon Quest V

The spell is learned by the following characters, and again costs 20 MP to cast.

Name Level
Hero *
King cureslime 17
Minidemon 23
  • The hero learns Hocus Pocus in Zoomingale, during Generation 3.
Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
Hocus pocus echos into the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies, ignores defence. Yes
Everything's HP is restored. Yes
Everything's MP is restored. Yes
Revives dead party members and monsters. Yes
Revives dead party members and restores HP to party. Yes
Everything falls asleep Yes
Casts Puff! on the party. Yes
Rays of blinding light shine down on the caster. If catser survives 400~1000 damage they will become a brilliant dragon with immunity to fire and ice. Yes
Time flows backwards. Yes
Dusty goes crazy all of a sudden! 20~30 damage to one enemy, only activates when the wagon is present. No
Allies and enemies are dazzled. No
Allies and enemies are befuddled. No
Allies and enemies become paralyzed. No
Party musters their strength. No
Allies and enemies lose MP No
Allies lose MP No
Caster's body emits a fishy fog that cancels all magic for the battle. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Summon something scary, enemies flee. No
Enemies explode into a thousand fragments, no EXP or gold. No

Dragon Quest VI

Hocus Pocus can only be learned by mastering the Gadabout vocation. The spell costs 20 MP to cast, and is not blocked by Bound nor Bounce.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies, ignores defence. Yes
Everything's wounds are healed, does not revive dead party members. Yes
Revives dead party members. Yes
Time flows backwards. Yes
Caster's body emits a fishy fog that cancels all magic for the battle. No
Summon something scary, enemies flee. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Enemies explode into a thousand fragments, no EXP or gold. No
Everything's wounds are healed, revives dead party members. No
Everything regains their MP. No
Everything loses their MP. No
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. No
Casts Puff! on the party. No
All enemies fall asleep. No

Dragon Quest VII

Hocus pocus is learned by reaching rank 6 of the Vigilantern vocation.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies, ignores defence. Yes
Everything's wounds are healed, does not revive dead party members. Yes
Time flows backwards. Yes
Caster's body emits a fishy fog that cancels all magic for the battle. No
Summon something scary, enemies flee. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Enemies explode into a thousand fragments, no EXP or gold. No
Everything's wounds are healed, revives dead party members. No
Everything regains their MP. No
Everything loses their MP. No
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. No
Casts Puff! on the party. No


Gallery