"Such a pity."

Dhoulmagus
Dragon Quest VIII
Japanese name ドルマゲス
Romaji Dorumagesu
Title Evil Jester
Race Human
Age Unknown
Voice actor Keith Wickham (English)
Takehito Koyasu (Japanese)

Dhoulmagus is a jester who came to Trodain Castle. His deep desire to be the greatest magician of all time and resentment towards those who laughed at him fueled his breaking into the castle's secret chamber to obtain the legendary Sceptre of Rhapthorne. Almost immediately, he was overwhelmed by Rhapthorne's power and made to do such dastardly things as his pawn. Possessed by Rhapthorne, he killed his first four victims: his former master Rylus, the swordsman Alistair (Jessica's brother), Abbot Francisco, and Mr. Golding, the casino owner. The Hero and party eventually defeated him after a long chase, where the Sceptre's dark influence transformed him into a monstrous creature. Upon his defeat, King Trode discovered that the curse on him and his daughter, Medea, had not been broken. Shortly after, Jessica Albert would retrieve the Sceptre, and become enthralled by its malicious power.

In the 3DS version of the game, extra flashback scenes have been added that detail Dhoulmagus's backstory and the circumstances that led to becoming the unwitting pawn of a greater power.

Appearance and Personality edit

Dhoulmagus is a tall, physically imposing man whose appearance has become twisted due to the influence of Rhapthorne's scepter. His skin has taken on a deathly, grey pallor and his long hair is white. He has a long, gaunt face with a prominent brow, a widow's peak on his forehead, and he wears black eyeliner, lipstick, and nail polish on his long fingernails. He also has red makeup in the shape of diamonds on each eye. On his left ear, he wears a dangling gold earring.

His costume is a highly exaggerated version of a court jester's. He wears a doublet with alternating red and purple fabric with slashes ending in a puffy ball of the other color (purple on red fabric and vice versa) that reached down to his ankles. The doublet has large leg-of-mutton shoulder pads and solid red sleeves. The back of the tunic has a long purple cape with black lining that ends in two tails with puffy red balls at the end like his doublet. He wears orange trousers and black leather knee-length boots. Prior to his transformation, Dhoulmagus had light skin and his long hair was black. He still wore black makeup.

As a normal human, Dhoulmagus was a nervous and shy wreck of a man, having endured years of mistreatment from his master, Rylus. He was a weak magician whose magic could barely be considered parlour tricks, but he strongly desired to become powerful by any means necessary. Rylus forbade his young apprentice from reading any of his grimoires on magic, as he felt that Dhoulmagus still had yet to grasp the most basic principles of magic. This led to him breaking into Castle Trodain and stealing Rhapthorne's Sceptre, as Dhoulmagus knew it would grant him the power he so desired. Despite his timid personality, Dhoulmagus displayed a cunning wit and resourcefulness, as he was able to disguise himself as a jester and charm King Trode with his sleight-of-hand.

Much like how Jessica had completely changed once she was in possession of the scepter, Dhoulmagus's personality had taken a complete 180, becoming devious and strong-willed. No longer was he the weak and cowardly sage's apprentice from Farebury. He showed some remaining glimmers of his former personality before his death at the hands of the Hero and his party.

His human form is quite formidable, but his demonic form is truly powerful and not to be underestimated by the player's party. After his first defeat in the Dark Ruins, Dhoulmagus undergoes a demonic transformation, leaving almost none of his physical features intact. His skin turns blue, his eyes become yellow, and purple fur covers his shoulders, upper arms, and thighs. Dhoulmagus's body becomes noticeably more muscular and his feet turn into large talons like that of a bird. Most notably, a large pair of red wings sprouts from his back, giving him the power of flight and an extra weapon as he can shoot out feathers like sharp arrows. He also grows a long tail, large pointed ears, and a pair of horns on his forehead.

Appearances edit

Dragon Quest VIII: Journey of the Cursed King edit

Dhoulmagus served as the long-suffering apprentice to the sage Rylus in Farebury, where he was forced to perform menial tasks such as cleaning, rather than being taught magic. One day when his master was away, Dhoulmagus began reading one of Rylus's grimoires, where he learned about the existence of Rhapthorne's scepter and the amazing power it possessed. Rylus discovered this and became furious at his apprentice, as he felt that Dhoulmagus was barely a novice when it came to magic. He snuck away to Castle Trodain, disguised as a court jester and gained an audience with King Trode and Princess Medea. The king and the princess were charmed by Dhoulmagus's magic tricks and Trode invited the magician to stay at the castle.

That night, he used the same magic trick to knock out a castle guard and sneak into the chamber where Rhapthorne's Sceptre was sealed. It was then that Dhoulmagus unleashed its power, encasing the castle and its inhabitants in thorny vines and turned Trode and Medea into a troll and a horse respectively. With his newfound power, Dhoulmagus returned to visit his master Rylus in Farebury. Rylus was just about to complete an elixir which would unlock Dhoulmagus's latent magical abilities. Rylus was aghast at what his apprentice had done, but it was too late for him as Dhoulmagus decided to take revenge and kill him with the scepter. Afterwards, Dhoulmagus set Rylus's house ablaze and set off to find the other sages.

His next victim is Alistair, who he murders by leaving the door to the Tower of Alexandra open, causing the swordsman to investigate and confronts him, though Dhoulmagus freezes him in place and kills him, though not before assuring that his death would not be vain. He laughs while another seal on Rhapthorne is broken, though this earns him and the Lord of Darkness another enemy in Jessica. Next, he goes to Maella Abbey to murder Abbot Francisco, cursing Khalamari to slow down his pursuers, though they manage to triumph over the giant squid terrorizing the waters from Port Alexandria to Maella. He is about to murder the Abbot when the Hero and the party manage to catch him in the act, causing him to disappear and Marcello to frame the party for attempted murder. Later, Dhoulmagus overpowers the Templars and tries again to murder Abbot Fransisco, stunning Marcello in the process. When Trode confronts him, he smugly mocks the king as "King Toad" and slows down time to finish the job of killing the Abbot, who assures Marcello and those present that faith and the Goddess are on his side. When Abbot Fransisco is murdered, however, Dhoulmagus retorts that faith and the Goddess are on his side now, with the 3rd seal on the specter broken while Rhapthorne's voice is heard with Dhoulmagus's. Dhoulmagus takes his leave, where he murders Golding, the owner of the casino in Baccarat, though the 4th descendant of the Seven Sages putting up a good fight before his death causes him to retreat to the Dark Ruins, where he places a barrier that can only be broken with the Magic Mirror. After the party obtains the Magic Mirror and dispels the barrier, they find Dhoulmagus in a gel-like cocoon where his body is healing until it can be ready to use Rhapthorne's power properly. He praises the Hero and his party for coming this far and their admirable loyalty to Trode, before saying that they can't break the curse on him but should fulfill their own destiny to die at his hand. He is defeated and once again praises the party for their strength, saying he could've beat them in a heartbeat had he not been healing, but decides to bring it to an end, conjuring some thorns to entrap the party, though the Hero's immunity to curses protects against them. Undettered, Dhoulmagus enlarges the thorns causing the party to be buried in them, though they wither away due to the Hero's immunity. Having no choice, Dhoulmagus uses the Sceptre to transform himself into a demonic harpy like creature with wings and vows to crush them so he could not be pestered again. Despite his formidable power, he is defeated and turns to stone before turning to dust, leaving only the Sceptre behind. However, Dhoulmagus's death does not lift the curse on Trode and Medea, forcing the party to rest up at Argonia and then continue their quest where Jessica, having picked up the Sceptre, is possessed by Rhapthorne to finish what Dhoulmagus started.


Dhoulmagus (ドルマゲス, Dorumagesu )
Defeated Monster List No. : #269
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility Evasion
Demon 1880 255 4300 0 202 128 78 164
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 20% 20% 0% 0% 0% 100%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
20% 100% 100% 100% 100% 100% 100% 100%% 100% 100%
Additional information
Spells Skills Locations Dropped item
Multiheal Disruptive Wave
Lullab-Eye
Thin Air
Thousands of Whips (30~50 damage, ignores Defence.)
Throw debris (110% damage, hits twice.)
Wind Sickles
Dark Ruins None
Description Once an ordinary jester, his theft of the sceptre from Trodain Castle gave him magical powers beyond imagination.
Notable changes in the remake


Clone (ドルマゲス, Dorumagesu )
Defeated Monster List No. : #269
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility Evasion
None 570 255 0 0 176 128 86 164
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 20% 0% 0% 0% 0% 100%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
20% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Lullab-Eye
Wind Sickles
Laughs loudly (Wastes a turn.)
Dark Ruins None
Description None
Notable changes in the remake


Dhoulmagus (ドルマゲス, Dorumagesu )
Defeated Monster List No. : #270
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility Evasion
Demon 2640 255 12,000 0 210 135 74 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 20% 20% 20% 0% 50% 50% 20% 0% 0% 100%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
20% 100% 100% 100% 100% 100% 100% 100% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
Kacrackle
Kasizzle
Acts twice per turn.
Combo Attack(hits four times, 33% damage per hit.)
Disruptive Wave
Break Down (50~90 damage to party)
Inferno
War Cry
Dark Ruins None
Description Dhoulmagus, transformed by the awesome power of the sceptre. In spite of his new-found might, his lethal curses proved to have no effect on the Hero.
Notable changes in the remake


Dragon Quest IX: Sentinels of the Starry Skies edit

##306 - Dhoulmagus
 
HP MP Experience Gold
7,000
14,061 (99)
255 61600 2490
Attack Defense Speed
545
1095 (99)
430
645 (99)
300
480 (99)
Family ???
Capture Rate  
Bestiary # #306
Game Dragon Quest IX
Console DS
Japanese Name ドルマゲス
Description "Superfast attacker who likes to rush his foes off their feet, and whose Kacrack packs a kick. Not a fan of earth attacks.

Try not to be too annoyed by this self-satisfied clown laughing down his nose at you. Smack the smile off his smug old face!"
Additional Attributes
Fire Ice Wind Earth Light Dark
100 100 50 150 100 100
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 10 25
Blunt Sap Decelerate
5 25 50

Dhoulmagus appears as a Legacy Boss in Dragon Quest IX. His map can be dropped from Murdaw at higher levels (and thus can be obtained multiple times).

Treasure edit

Level Range Secondary Drop Orb
1-3 Trodainers 20% Purple Orb 5%
4-8 Trodainers 25% Purple Orb 5%
9-15 Trodain bandana 15% Purple Orb 6%
16-25 Zenithian trousers 15% Purple Orb 6%
26-40 Zenithian trousers 20% Purple Orb 7%
41-56 Zenithian trousers 25% Purple Orb 7%
57-68 Zenithian helm 15% Purple Orb 8%
69-80 Zenithian clothes 15% Purple Orb 8%
81-90 Zenithian clothes 20% Purple Orb 9%
91-99 Zenithian clothes 25% Purple Orb 10%

Skills edit

Level New abilities
Initial Scorch, Kacrack, Kazam, Combo Attack, War Cry, attacks twice per round
4 Disruptive Wave
8 Raging Roar
12 Break Down
16 Hellfire, stops using War Cry and Scorch
28 Kacrackle
41 Begins attacking 3 times per turn, stops using Kacrack & Kazam
57 Kazammle

Dragon Quest Monsters: Joker edit

Dhoulmagus
Sprite Attributes
  Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Beast S ? ? ? ? ? ?
Traits Skills Resistances
Psycho Dhoulmagus Whackproof, Wooshproof
Additional information
Description The final form of a jester who yearned for the forbidden power of a scepter.
Weapons Spears, Hammers, Whips, Staves
Location -
Breeding chart Alabast dragon x Psaro
Dragovian lord x Psaro

Dragon Quest Monsters: Joker 2 edit

Dhoulmagus appears in his second form.

Dhoulmagus
Sprite Attributes
 
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Beast S S ? ? ? ? ? ?
Traits Skills Resistances
Psycho, Hit Squad, Counterstriker, Zammeister Dhoulmagus Vulnerable to Bang, Immune to Woosh and Whack
Additional information
Weapons Whips, Spears, Hammers, Staves
Location -
Breeding chart Alabast dragon x Psaro or Estark

Dragon Quest Monsters: Terry's Wonderland 3D edit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key edit

Dragon Quest Monsters: Joker 3 edit

Dragon Quest Monsters: The Dark Prince edit

Dhoulmagus (ドルマゲス, Dorumagesu )
Monsterpedia No.: #510
Icon Attributes
  Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
  S 1,300 450 550 530 470 680
Talents Traits Large-size exclusive traits Dropped items
Dhoulmagus (lv. 1) Sizzmeister (lv. 1)
Crackmeister (lv. 20)
Zammeister (lv. 40)
Tactical Commander (lv. 1)
Ultra Crafty Cracker (lv. 1)
Ultra Crafty Sizzer (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
25% 0% 25% 0% 0% 25% 0% 0% 75% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
-25% 50% -25% 50% 50% 0% 0% 0% 50%
Additional information
Description Once a common or garden jester until a fateful incident imbued him with limitless magic, turning him into a most malevolent monster indeed
Location This monster has no natural habitat
Synthesis
Breeding chart
  X  
Notable fusions
  X   = X  


Dragon Quest Monsters: Super Light edit

Dragon Quest Treasures edit

Dhoulmagus' likeness appears as treasure No. 493, which is a statue possessing a base value of 1,110,000.

Dragon Quest of the Stars edit

Dragon Quest Rivals edit

Dragon Quest Walk edit

Dragon Quest Tact edit

Both of Dhoulmagus' forms appear as S-rank members of the Demon family during the limited Dragon Quest VIII event. His first form is faced in Chapter 3, Episode 3: Dhoulmagus Part 1, while his second form is known as Evil Jester Dhoulmagus and is faced in Chapter 3, Episode 4: Dhoulmagus Part 2. Both forms can also be faced as bosses in the Dark Ruins in Chase the Evil Jester, Dhoulmagus!. His first form appears on his own banner alongside Bulldozer and he can participate in the Trap box's Battle Road as a party member.

    Dhoulmagus (ドルマゲス Dorumagesu)
Image
 
Attributes
Role Max level HP MP Move
  Debuff 130 882 517 4
Attack Defence Agility Wisdom Weight
361 386 500 260 50
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Very Weak Very Weak Normal Normal Half Res
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Half Res Normal Half Res Immune
  Dazzle   Curse   Paralysis   Confusion   Charm
Super Weak Normal Super Weak Normal Normal
Skills
Basic skills Awakening skills
Creeping Shadow
Evil Glint*
Jester's Jest*
Clone / Stats Up
Bang Res +25 / Stats Up
Martial Potency +5% / Stats Up
Bind Martial: Very rarely binds when making a martial attack.
Zap Res +25 / Stats Up
Martial Potency +5% / Bind Success Rate +10% / Stats Up
Perks
Basic perks Max MP +15
AGL +20
Jester's Evil: Allows phasing through obstacles in battle.
Jester's Jest Potency +2%
Leader perk Raises martial potency of all allies, including himself, by 15% in a 5x5 square around him.
Awakening perk Clone: Battle start:
Raises evasion rate by 100% for 3 turns.


His Evil Jester form also appears during the Japan-only limited True Dragon Quest VIII event where he can eventually be recruited on his own banner and he can participate in Evil Sir Leopold's Battle Road as a party member.

Dragon Quest Keshi Keshi edit

Similar pawns edit

Gallery edit